#include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; int main(int argc, char **argv) { //Initialize TizenVG Engine tvg::Engine::init(); //Create a Canvas auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT); //Prepare a Shape (Rectangle) auto shape1 = tvg::ShapeNode::gen(); shape1->appendRect(0, 0, 400, 400, 0); //x, y, w, h, corner_radius shape1->fill(0, 255, 0, 255); //r, g, b, a /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ canvas->push(move(shape1)); canvas->draw(); canvas->sync(); //Terminate TizenVG Engine tvg::Engine::term(); }