source_file = [ 'tvgGlCommon.h', 'tvgGlGeometry.h', 'tvgGlGpuBuffer.h', 'tvgGlList.h', 'tvgGlProgram.h', 'tvgGlRenderer.h', 'tvgGlRenderPass.h', 'tvgGlRenderTask.h', 'tvgGlShader.h', 'tvgGlShaderSrc.h', 'tvgGlGeometry.cpp', 'tvgGlGpuBuffer.cpp', 'tvgGlProgram.cpp', 'tvgGlRenderer.cpp', 'tvgGlRenderPass.cpp', 'tvgGlRenderTask.cpp', 'tvgGlShader.cpp', 'tvgGlShaderSrc.cpp', 'tvgGlTessellator.cpp', 'tvgGlTessellator.h', ] #find a gl library with fallbacks gles_dep = meson.get_compiler('cpp').find_library('GLESv3', required: false) if not gles_dep.found() gles_dep = dependency('GLESv3', required: false) endif if not gles_dep.found() gles_dep = meson.get_compiler('cpp').find_library('GLESv2', required: false) endif if not gles_dep.found() gles_dep = dependency('GLESv2', required: false) endif link_opengl = false if not gles_dep.found() gles_dep = dependency('GL') link_opengl = true endif if not gles_dep.found() gles_dep = meson.get_compiler('cpp').find_library('GL') link_opengl = true endif if link_opengl gl_target_define = '-DTHORVG_GL_TARGET_GL=1' else gl_target_define = '-DTHORVG_GL_TARGET_GLES=1' endif engine_dep += [declare_dependency( compile_args : gl_target_define, dependencies : gles_dep, include_directories : include_directories('.'), sources : source_file, )]