#include #include #include #include #include using namespace std; /************************************************************************/ /* Drawing Commands */ /************************************************************************/ #define WIDTH 800 #define HEIGHT 800 #define NUM_PER_LINE 4 #define SIZE 200 static size_t count = 0; static std::vector> canvases; void win_del(void *data, Evas_Object *o, void* ev) { elm_exit(); } void tvgDrawCmds(tvg::Canvas* canvas, const char* path, const char* name) { auto picture = tvg::Picture::gen(); char buf[PATH_MAX]; sprintf(buf,"%s/%s", path, name); if (picture->load(buf) != tvg::Result::Success) return; float x, y, w, h; picture->viewbox(&x, &y, &w, &h); float rate = (SIZE/(w > h ? w : h)); picture->scale(rate); x *= rate; y *= rate; w *= rate; h *= rate; //Center Align ? if (w > h) { y -= (SIZE - h) * 0.5f; } else { x -= (SIZE - w) * 0.5f; } picture->translate(-x, -y); if (canvas->push(move(picture)) != tvg::Result::Success) return; cout << "SVG: " << buf << endl; count++; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ void sw_del(void* data, Evas* evas, Eo* obj, void* ev) { auto buffer = (uint32_t*) data; free(buffer); } void drawSwView(void* data, Eo* obj) { auto i = reinterpret_cast(data); auto& canvas = canvases[i]; if (canvas->draw() == tvg::Result::Success) { canvas->sync(); } } void tvgSwTest(const char* name, const char* path, void* data) { Eo* win = (Eo*) data; uint32_t* buffer = (uint32_t*) calloc(sizeof(uint32_t), SIZE * SIZE); Eo* view = evas_object_image_filled_add(evas_object_evas_get(win)); evas_object_image_size_set(view, SIZE, SIZE); evas_object_image_data_set(view, buffer); evas_object_image_pixels_dirty_set(view, EINA_TRUE); evas_object_image_data_update_add(view, 0, 0, SIZE, SIZE); evas_object_image_alpha_set(view, EINA_TRUE); evas_object_image_pixels_get_callback_set(view, drawSwView, reinterpret_cast(count)); evas_object_event_callback_add(view, EVAS_CALLBACK_DEL, sw_del, buffer); evas_object_resize(view, SIZE, SIZE); evas_object_move(view, (count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE)); evas_object_show(view); //Create a Canvas auto canvas = tvg::SwCanvas::gen(); canvas->target(buffer, SIZE, SIZE, SIZE, tvg::SwCanvas::ARGB8888); tvgDrawCmds(canvas.get(), path, name); canvases.push_back(move(canvas)); } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ struct ObjData { char* path; char* name; int idx; }; void gl_del(void* data, Evas* evas, Eo* obj, void* ev) { auto objData = (ObjData*) data; delete(objData); } void initGLview(Evas_Object *obj) { auto objData = reinterpret_cast(evas_object_data_get(obj, "objdata")); objData->idx = count; static constexpr auto BPP = 4; //Create a Canvas auto canvas = tvg::GlCanvas::gen(); canvas->target(nullptr, SIZE * BPP, SIZE, SIZE); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(canvas.get(), objData->path, objData->name); canvases.push_back(move(canvas)); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); auto objData = reinterpret_cast(evas_object_data_get(obj, "objdata")); auto& canvas = canvases[objData->idx]; if (canvas->draw() == tvg::Result::Success) { canvas->sync(); } } void tvgGlTest(const char* name, const char* path, void* data) { auto objData = new ObjData; objData->name = strdup(name); objData->path = strdup(path); Eo* win = (Eo*) data; Eo* view = elm_glview_add(win); elm_glview_mode_set(view, ELM_GLVIEW_ALPHA); elm_glview_resize_policy_set(view, ELM_GLVIEW_RESIZE_POLICY_RECREATE); elm_glview_render_policy_set(view, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND); elm_glview_init_func_set(view, initGLview); elm_glview_render_func_set(view, drawGLview); evas_object_data_set(view, "objdata", reinterpret_cast(objData)); evas_object_event_callback_add(view, EVAS_CALLBACK_DEL, gl_del, objData); evas_object_resize(view, SIZE, SIZE); evas_object_move(view, (count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE)); evas_object_show(view); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Threads Count auto threads = std::thread::hardware_concurrency(); //Initialize ThorVG Engine if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { elm_init(argc, argv); Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test"); evas_object_smart_callback_add(win, "delete,request", win_del, 0); if (tvgEngine == tvg::CanvasEngine::Sw) { eina_file_dir_list("./svgs", EINA_TRUE, tvgSwTest, win); } else { eina_file_dir_list("./svgs", EINA_TRUE, tvgGlTest, win); } evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); evas_object_show(win); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); } else { cout << "engine is not supported" << endl; } return 0; }