/* * Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_CANVAS_H_ #define _TVG_CANVAS_H_ #include "tvgPaint.h" enum Status : uint8_t {Synced = 0, Updating, Drawing, Damaged}; struct Canvas::Impl { Scene* scene; RenderMethod* renderer; RenderRegion vport = {{0, 0}, {INT32_MAX, INT32_MAX}}; Status status = Status::Synced; Impl() : scene(Scene::gen()) { scene->ref(); } ~Impl() { //make it sure any deferred jobs renderer->sync(); scene->unref(); if (renderer->unref() == 0) delete(renderer); } Result push(Paint* target, Paint* at) { //You cannot push paints during rendering. if (status == Status::Drawing) return Result::InsufficientCondition; auto ret = scene->push(target, at); if (ret != Result::Success) return ret; return update(target, true); } Result remove(Paint* paint) { if (status == Status::Drawing) return Result::InsufficientCondition; return scene->remove(paint); } Result update(Paint* paint, bool force) { Array clips; auto flag = RenderUpdateFlag::None; if (status == Status::Damaged || force) flag = RenderUpdateFlag::All; auto m = tvg::identity(); if (!renderer->preUpdate()) return Result::InsufficientCondition; if (paint) PAINT(paint)->update(renderer, m, clips, 255, flag); else PAINT(scene)->update(renderer, m, clips, 255, flag); if (!renderer->postUpdate()) return Result::InsufficientCondition; status = Status::Updating; return Result::Success; } Result draw(bool clear) { if (status == Status::Drawing) return Result::InsufficientCondition; if (clear && !renderer->clear()) return Result::InsufficientCondition; if (scene->paints().empty()) return Result::InsufficientCondition; if (status == Status::Damaged) update(nullptr, false); if (!renderer->preRender()) return Result::InsufficientCondition; if (!PAINT(scene)->render(renderer) || !renderer->postRender()) return Result::InsufficientCondition; status = Status::Drawing; return Result::Success; } Result sync() { if (status == Status::Synced || status == Status::Damaged) return Result::InsufficientCondition; if (renderer->sync()) { status = Status::Synced; return Result::Success; } return Result::Unknown; } Result viewport(int32_t x, int32_t y, int32_t w, int32_t h) { if (status != Status::Damaged && status != Status::Synced) return Result::InsufficientCondition; RenderRegion val = {{x, y}, {x + w, y + h}}; //intersect if the target buffer is already set. auto surface = renderer->mainSurface(); if (surface && surface->w > 0 && surface->h > 0) { val.intersect({{0, 0}, {(int32_t)surface->w, (int32_t)surface->h}}); } if (vport == val) return Result::Success; renderer->viewport(val); vport = val; status = Status::Damaged; return Result::Success; } }; #endif /* _TVG_CANVAS_H_ */