/* * Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgMath.h" #include "tvgPaint.h" #include "tvgShape.h" #include "tvgPicture.h" #include "tvgScene.h" #include "tvgText.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ #define PAINT_METHOD(ret, METHOD) \ switch (paint->type()) { \ case Type::Shape: ret = SHAPE(paint)->METHOD; break; \ case Type::Scene: ret = SCENE(paint)->METHOD; break; \ case Type::Picture: ret = PICTURE(paint)->METHOD; break; \ case Type::Text: ret = TEXT(paint)->METHOD; break; \ default: ret = {}; \ } static Result _clipRect(RenderMethod* renderer, const Point* pts, const Matrix& pm, const Matrix& rm, RenderRegion& before) { //sorting Point tmp[4]; Point min = {FLT_MAX, FLT_MAX}; Point max = {0.0f, 0.0f}; for (int i = 0; i < 4; ++i) { tmp[i] = pts[i]; tmp[i] *= rm; tmp[i] *= pm; if (tmp[i].x < min.x) min.x = tmp[i].x; if (tmp[i].x > max.x) max.x = tmp[i].x; if (tmp[i].y < min.y) min.y = tmp[i].y; if (tmp[i].y > max.y) max.y = tmp[i].y; } float region[4] = {float(before.min.x), float(before.max.x), float(before.min.y), float(before.max.y)}; //figure out if the clipper is a superset of the current viewport(before) region if (min.x <= region[0] && max.x >= region[1] && min.y <= region[2] && max.y >= region[3]) { //viewport region is same, nothing to do. return Result::Success; //figure out if the clipper is totally outside of the viewport } else if (max.x <= region[0] || min.x >= region[1] || max.y <= region[2] || min.y >= region[3]) { renderer->viewport({}); return Result::Success; } return Result::InsufficientCondition; } static Result _compFastTrack(RenderMethod* renderer, Paint* cmpTarget, const Matrix& pm, RenderRegion& before) { /* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */ auto shape = static_cast(cmpTarget); //Trimming likely makes the shape non-rectangular if (SHAPE(shape)->rs.trimpath()) return Result::InsufficientCondition; //Rectangle Candidates? const Point* pts; uint32_t ptsCnt; shape->path(nullptr, nullptr, &pts, &ptsCnt); //nothing to clip if (ptsCnt == 0) return Result::InvalidArguments; if (ptsCnt != 4) return Result::InsufficientCondition; auto& rm = cmpTarget->transform(); //No rotation and no skewing, still can try out clipping the rect region. auto tryClip = false; if ((!rightAngle(pm) || skewed(pm))) tryClip = true; if ((!rightAngle(rm) || skewed(rm))) tryClip = true; if (tryClip) return _clipRect(renderer, pts, pm, rm, before); //Perpendicular Rectangle? auto pt1 = pts + 0; auto pt2 = pts + 1; auto pt3 = pts + 2; auto pt4 = pts + 3; if ((tvg::equal(pt1->x, pt2->x) && tvg::equal(pt2->y, pt3->y) && tvg::equal(pt3->x, pt4->x) && tvg::equal(pt1->y, pt4->y)) || (tvg::equal(pt2->x, pt3->x) && tvg::equal(pt1->y, pt2->y) && tvg::equal(pt1->x, pt4->x) && tvg::equal(pt3->y, pt4->y))) { RenderRegion after; auto v1 = *pt1; auto v2 = *pt3; v1 *= rm; v2 *= rm; v1 *= pm; v2 *= pm; //sorting if (v1.x > v2.x) std::swap(v1.x, v2.x); if (v1.y > v2.y) std::swap(v1.y, v2.y); after.min.x = static_cast(nearbyint(v1.x)); after.min.y = static_cast(nearbyint(v1.y)); after.max.x = static_cast(nearbyint(v2.x)); after.max.y = static_cast(nearbyint(v2.y)); if (after.max.x < after.min.x) after.max.x = after.min.x; if (after.max.y < after.min.y) after.max.y = after.min.y; after.intersect(before); renderer->viewport(after); return Result::Success; } return Result::InsufficientCondition; } RenderRegion Paint::Impl::bounds(RenderMethod* renderer) const { RenderRegion ret; PAINT_METHOD(ret, bounds(renderer)); return ret; } Iterator* Paint::Impl::iterator() { Iterator* ret; PAINT_METHOD(ret, iterator()); return ret; } Paint* Paint::Impl::duplicate(Paint* ret) { if (ret) ret->mask(nullptr, MaskMethod::None); PAINT_METHOD(ret, duplicate(ret)); //duplicate Transform ret->pImpl->tr = tr; ret->pImpl->mark(RenderUpdateFlag::Transform); ret->pImpl->opacity = opacity; if (maskData) ret->mask(maskData->target->duplicate(), maskData->method); if (clipper) ret->clip(static_cast(clipper->duplicate())); return ret; } bool Paint::Impl::render(RenderMethod* renderer) { if (opacity == 0) return true; RenderCompositor* cmp = nullptr; if (maskData && !(maskData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) { RenderRegion region; PAINT_METHOD(region, bounds(renderer)); if (MASK_REGION_MERGING(maskData->method)) region.add(PAINT(maskData->target)->bounds(renderer)); if (region.invalid()) return true; cmp = renderer->target(region, MASK_TO_COLORSPACE(renderer, maskData->method), CompositionFlag::Masking); if (renderer->beginComposite(cmp, MaskMethod::None, 255)) { maskData->target->pImpl->render(renderer); } } if (cmp) renderer->beginComposite(cmp, maskData->method, maskData->target->pImpl->opacity); bool ret; PAINT_METHOD(ret, render(renderer)); if (cmp) renderer->endComposite(cmp); return ret; } RenderData Paint::Impl::update(RenderMethod* renderer, const Matrix& pm, Array& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper) { if (this->renderer != renderer) { if (this->renderer) TVGERR("RENDERER", "paint's renderer has been changed!"); renderer->ref(); this->renderer = renderer; } if (renderFlag & RenderUpdateFlag::Transform) tr.update(); /* 1. Composition Pre Processing */ RenderData trd = nullptr; //composite target render data RenderRegion viewport; Result compFastTrack = Result::InsufficientCondition; if (maskData) { auto target = maskData->target; auto method = maskData->method; PAINT(target)->ctxFlag &= ~ContextFlag::FastTrack; //reset /* If the transformation has no rotational factors and the Alpha(InvAlpha) Masking involves a simple rectangle, we can optimize by using the viewport instead of the regular Alphaing sequence for improved performance. */ if (target->type() == Type::Shape) { auto shape = static_cast(target); uint8_t a; shape->fill(nullptr, nullptr, nullptr, &a); //no gradient fill & no maskings of the masking target. if (!shape->fill() && !(PAINT(shape)->maskData)) { if ((method == MaskMethod::Alpha && a == 255 && PAINT(shape)->opacity == 255) || (method == MaskMethod::InvAlpha && (a == 0 || PAINT(shape)->opacity == 0))) { viewport = renderer->viewport(); if ((compFastTrack = _compFastTrack(renderer, target, pm, viewport)) == Result::Success) { PAINT(target)->ctxFlag |= ContextFlag::FastTrack; } } } } if (compFastTrack == Result::InsufficientCondition) { trd = PAINT(target)->update(renderer, pm, clips, 255, pFlag, false); } } /* 2. Clipping */ if (this->clipper) { auto pclip = PAINT(this->clipper); if (pclip->renderFlag) mark(RenderUpdateFlag::Clip); pclip->ctxFlag &= ~ContextFlag::FastTrack; //reset viewport = renderer->viewport(); /* TODO: Intersect the clipper's clipper, if both are FastTrack. Update the subsequent clipper first and check its ctxFlag. */ if (!pclip->clipper && SHAPE(this->clipper)->rs.strokeWidth() == 0.0f && _compFastTrack(renderer, this->clipper, pm, viewport) == Result::Success) { pclip->ctxFlag |= ContextFlag::FastTrack; compFastTrack = Result::Success; } else { trd = pclip->update(renderer, pm, clips, 255, pFlag, true); clips.push(trd); compFastTrack = Result::InsufficientCondition; } } /* 3. Main Update */ auto newFlag = pFlag | renderFlag; renderFlag = RenderUpdateFlag::None; opacity = MULTIPLY(opacity, this->opacity); RenderData rd = nullptr; PAINT_METHOD(rd, update(renderer, pm * tr.m, clips, opacity, newFlag, clipper)); /* 4. Composition Post Processing */ if (compFastTrack == Result::Success) renderer->viewport(viewport); else if (this->clipper) clips.pop(); return rd; } Result Paint::Impl::bounds(float* x, float* y, float* w, float* h, Matrix* pm, bool stroking) { Point pts[4]; if (bounds(pts, pm, false, stroking) != Result::Success) return Result::InsufficientCondition; Point min = {FLT_MAX, FLT_MAX}; Point max = {-FLT_MAX, -FLT_MAX}; for (int i = 0; i < 4; ++i) { if (pts[i].x < min.x) min.x = pts[i].x; if (pts[i].x > max.x) max.x = pts[i].x; if (pts[i].y < min.y) min.y = pts[i].y; if (pts[i].y > max.y) max.y = pts[i].y; } if (x) *x = min.x; if (y) *y = min.y; if (w) *w = max.x - min.x; if (h) *h = max.y - min.y; return Result::Success; } Result Paint::Impl::bounds(Point* pt4, Matrix* pm, bool obb, bool stroking) { auto m = this->transform(); if (pm) m = *pm * m; Result ret; PAINT_METHOD(ret, bounds(pt4, m, obb, stroking)); return ret; } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ Paint :: Paint() = default; Paint :: ~Paint() = default; Result Paint::rotate(float degree) noexcept { if (pImpl->rotate(degree)) return Result::Success; return Result::InsufficientCondition; } Result Paint::scale(float factor) noexcept { if (pImpl->scale(factor)) return Result::Success; return Result::InsufficientCondition; } Result Paint::translate(float x, float y) noexcept { if (pImpl->translate(x, y)) return Result::Success; return Result::InsufficientCondition; } Result Paint::transform(const Matrix& m) noexcept { if (pImpl->transform(m)) return Result::Success; return Result::InsufficientCondition; } Matrix& Paint::transform() noexcept { return pImpl->transform(); } Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept { auto pm = pImpl->ptransform(); return pImpl->bounds(x, y, w, h, &pm, true); } Result Paint::bounds(Point* pt4) const noexcept { if (!pt4) return Result::InvalidArguments; auto pm = pImpl->ptransform(); return pImpl->bounds(pt4, &pm, true, true); } Paint* Paint::duplicate() const noexcept { return pImpl->duplicate(); } Result Paint::clip(Shape* clipper) noexcept { return pImpl->clip(clipper); } Shape* Paint::clip() const noexcept { return pImpl->clipper; } Result Paint::mask(Paint* target, MaskMethod method) noexcept { return pImpl->mask(target, method); } MaskMethod Paint::mask(const Paint** target) const noexcept { return pImpl->mask(target); } Result Paint::opacity(uint8_t o) noexcept { if (pImpl->opacity == o) return Result::Success; pImpl->opacity = o; pImpl->mark(RenderUpdateFlag::Color); return Result::Success; } uint8_t Paint::opacity() const noexcept { return pImpl->opacity; } Result Paint::blend(BlendMethod method) noexcept { //TODO: Remove later if (method == BlendMethod::Hue || method == BlendMethod::Saturation || method == BlendMethod::Color || method == BlendMethod::Luminosity || method == BlendMethod::HardMix) return Result::NonSupport; pImpl->blend(method); return Result::Success; } uint8_t Paint::ref() noexcept { return pImpl->ref(); } uint8_t Paint::unref(bool free) noexcept { return pImpl->unrefx(free); } uint8_t Paint::refCnt() const noexcept { return pImpl->refCnt; } const Paint* Paint::parent() const noexcept { return pImpl->parent; }