/* * Copyright (c) 2025 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_TESSELLATOR_H_ #define _TVG_WG_TESSELLATOR_H_ #include "tvgRender.h" #include "tvgWgGeometry.h" #define MIN_WG_STROKE_WIDTH 1.0f class WgStroker { struct State { Point firstPt; Point firstPtDir; Point prevPt; Point prevPtDir; }; public: WgStroker(WgMeshData* buffer, const Matrix& matrix); void stroke(const RenderShape *rshape); RenderRegion bounds() const; BBox getBBox() const; private: void doStroke(const RenderPath& path); float strokeRadius() const { return mStrokeWidth * 0.5f; } void strokeCap(); void strokeLineTo(const Point& curr); void strokeCubicTo(const Point& cnt1, const Point& cnt2, const Point& end); void strokeClose(); void strokeJoin(const Point& dir); void strokeRound(const Point& prev, const Point& curr, const Point& center); void strokeMiter(const Point& prev, const Point& curr, const Point& center); void strokeBevel(const Point& prev, const Point& curr, const Point& center); void strokeSquare(const Point& p, const Point& outDir); void strokeSquarePoint(const Point& p); void strokeRound(const Point& p, const Point& outDir); void strokeRoundPoint(const Point& p); WgMeshData* mBuffer; Matrix mMatrix; float mStrokeWidth = MIN_WG_STROKE_WIDTH; float mMiterLimit = 4.f; StrokeCap mStrokeCap = StrokeCap::Square; StrokeJoin mStrokeJoin = StrokeJoin::Bevel; State mStrokeState = {}; Point mLeftTop = {0.0f, 0.0f}; Point mRightBottom = {0.0f, 0.0f}; }; class WgBWTessellator { public: WgBWTessellator(WgMeshData* buffer); void tessellate(const RenderPath& path, const Matrix& matrix); RenderRegion bounds() const; BBox getBBox() const; private: uint32_t pushVertex(float x, float y); void pushTriangle(uint32_t a, uint32_t b, uint32_t c); WgMeshData* mBuffer; BBox bbox = {}; }; #endif /* _TVG_WG_TESSELLATOR_H_ */