/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_GEOMETRY_H_ #define _TVG_WG_GEOMETRY_H_ #include #include "tvgMath.h" #include "tvgRender.h" #include "tvgArray.h" class WgPoint { public: float x; float y; WgPoint() {} WgPoint(float x, float y): x(x), y(y) {} WgPoint(const Point& p): x(p.x), y(p.y) {} WgPoint operator + (const WgPoint& p) const { return { x + p.x, y + p.y }; } WgPoint operator - (const WgPoint& p) const { return { x - p.x, y - p.y }; } WgPoint operator * (const WgPoint& p) const { return { x * p.x, y * p.y }; } WgPoint operator / (const WgPoint& p) const { return { x / p.x, y / p.y }; } WgPoint operator + (const float c) const { return { x + c, y + c }; } WgPoint operator - (const float c) const { return { x - c, y - c }; } WgPoint operator * (const float c) const { return { x * c, y * c }; } WgPoint operator / (const float c) const { return { x / c, y / c }; } WgPoint negative() const { return {-x, -y}; } inline void negate() { x = -x; y = -y; } inline float length() const { return sqrt(x*x + y*y); } inline float length2() const { return x*x + y*y; } inline float dot(const WgPoint& p) const { return x * p.x + y * p.y; } inline float dist(const WgPoint& p) const { return sqrt(dist2(p)); } inline float dist2(const WgPoint& p) const { return ((p.x - x)*(p.x - x) + (p.y - y)*(p.y - y)); } inline bool equal(const WgPoint& p) const { return mathEqual(x, p.x) && mathEqual(y, p.y); } inline void normalize() { float rlen = 1.0f / length(); x *= rlen; y *= rlen; } inline WgPoint normal() const { float rlen = 1.0f / length(); return { x * rlen, y * rlen }; } inline WgPoint lerp(const WgPoint& p, float t) const { return { x + (p.x - x) * t, y + (p.y - y) * t }; }; inline WgPoint trans(const Matrix& m) const { return { x * m.e11 + y * m.e12, x * m.e21 + y * m.e22 }; }; }; struct WgMath { Array sinus; Array cosin; bool initialized{}; void initialize(); void release(); }; struct WgPolyline { Array pts; Array dist; // polyline bbox points indexes uint32_t iminx{}; uint32_t iminy{}; uint32_t imaxx{}; uint32_t imaxy{}; // total polyline length float len{}; bool closed{}; WgPolyline(); void appendPoint(WgPoint pt); void appendCubic(WgPoint p1, WgPoint p2, WgPoint p3, size_t nsegs = 16); void trim(WgPolyline* polyline, float trimBegin, float trimEnd) const; void close(); void clear(); void getBBox(WgPoint& pmin, WgPoint& pmax) const; }; struct WgGeometryData { static WgMath* gMath; WgPolyline positions{}; Array texCoords{}; Array indexes{}; WgGeometryData(); void clear(); void appendCubic(WgPoint p1, WgPoint p2, WgPoint p3); void appendBox(WgPoint pmin, WgPoint pmax); void appendRect(WgPoint p0, WgPoint p1, WgPoint p2, WgPoint p3); void appendCircle(WgPoint center, float radius); void appendImageBox(float w, float h); void appendBlitBox(); void appendMesh(const RenderMesh* rmesh); void appendStrokeDashed(const WgPolyline* polyline, const RenderStroke *stroke); void appendStrokeJoin(const WgPoint& v0, const WgPoint& v1, const WgPoint& v2, StrokeJoin join, float halfWidth, float miterLimit); void appendStroke(const WgPolyline* polyline, const RenderStroke *stroke); }; #endif // _TVG_WG_GEOMETRY_H_