/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_WG_RENDER_TARGET_H_ #define _TVG_WG_RENDER_TARGET_H_ #include "tvgWgRenderData.h" class WgRenderStorage { private: // texture buffers WgBindGroupCanvas mBindGroupCanvas; WGPURenderPassEncoder mRenderPassEncoder{}; WgPipelines* mPipelines{}; // external handle public: WGPUTexture texColor{}; WGPUTexture texStencil{}; WGPUTextureView texViewColor{}; WGPUTextureView texViewStencil{}; WgBindGroupTextureStorage bindGroupTexStorage; uint32_t width{}; uint32_t height{}; uint32_t workgroupsCountX{}; uint32_t workgroupsCountY{}; public: void initialize(WgContext& context, uint32_t w, uint32_t h, uint32_t samples = 1); void release(WgContext& context); void beginRenderPass(WGPUCommandEncoder commandEncoder, bool clear); void endRenderPass(); void renderShape(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType); void renderPicture(WgContext& context, WgRenderDataPicture* renderData, WgPipelineBlendType blendType); void clear(WGPUCommandEncoder commandEncoder); void blend(WGPUCommandEncoder commandEncoder, WgRenderStorage* targetSrc, WgBindGroupBlendMethod* blendMethod); void compose(WGPUCommandEncoder commandEncoder, WgRenderStorage* targetMsk, WgBindGroupCompositeMethod* composeMethod, WgBindGroupOpacity* opacity); void antialias(WGPUCommandEncoder commandEncoder, WgRenderStorage* targetSrc); private: void drawShape(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType); void drawStroke(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType); void dispatchWorkgroups(WGPUComputePassEncoder computePassEncoder); WGPUComputePassEncoder beginComputePass(WGPUCommandEncoder commandEncoder); void endComputePass(WGPUComputePassEncoder computePassEncoder); }; class WgRenderStoragePool { private: Array mList; Array mPool; public: WgRenderStorage* allocate(WgContext& context, uint32_t w, uint32_t h); void free(WgContext& context, WgRenderStorage* renderTarget); void release(WgContext& context); }; #endif