#include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; int main(int argc, char **argv) { //Initialize TizenVG Engine tvg::Engine::init(); //Create a Canvas auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT); //Prepare Path auto path = tvg::Path::gen(); path.reserve(cmdCnt, ptCnt); //command count, points count path.moveTo(...); path.lineTo(...); path.cubicTo(...); path.close(); //Prepare a Shape auto shape1 = tvg::ShapeNode::gen(); shape1->path(move(path)); //migrate owner otherwise, shape1->path(path.get()); //copy raw data directly for performance shape1->fill(0, 255, 0, 255); //Draw the Shape onto the Canvas canvas->push(move(shape1)); canvas->draw(); canvas->sync(); //Terminate TizenVG Engine tvg::Engine::term(); }