#include #include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; void tvgtest() { //Initialize TizenVG Engine tvg::Engine::init(); //Create a Canvas auto canvas = tvg::SwCanvas::gen(); canvas->target(buffer, WIDTH, WIDTH, HEIGHT); //Prepare a Shape (Rectangle) auto shape1 = tvg::ShapeNode::gen(); shape1->appendRect(100, 100, 400, 400, 0); //x, y, w, h, cornerRadius shape1->fill(255, 0, 0, 255); //r, g, b, a /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ canvas->push(move(shape1)); canvas->draw(); canvas->sync(); //Terminate TizenVG Engine tvg::Engine::term(); } void win_del(void *data, Evas_Object *o, void *ev) { elm_exit(); } int main(int argc, char **argv) { tvgtest(); //Show the result using EFL... elm_init(argc, argv); Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test"); evas_object_smart_callback_add(win, "delete,request", win_del, 0); Eo* img = evas_object_image_filled_add(evas_object_evas_get(win)); evas_object_image_size_set(img, WIDTH, HEIGHT); evas_object_image_data_set(img, buffer); evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_show(img); elm_win_resize_object_add(win, img); evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); evas_object_show(win); elm_run(); elm_shutdown(); }