/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_GL_RENDER_PASS_H_ #define _TVG_GL_RENDER_PASS_H_ #include "tvgGlCommon.h" #include "tvgGlRenderTask.h" #include "tvgGlRenderTarget.h" class GlProgram; class GlRenderPass { public: GlRenderPass(GlRenderTarget* fbo); GlRenderPass(GlRenderPass&& other); ~GlRenderPass(); bool isEmpty() const { return mFbo == nullptr; } void addRenderTask(GlRenderTask* task); GLuint getFboId() { return mFbo->getFboId(); } GLuint getTextureId() { return mFbo->getColorTexture(); } const RenderRegion& getViewport() const { return mFbo->getViewport(); } uint32_t getFboWidth() const { return mFbo->getWidth(); } uint32_t getFboHeight() const { return mFbo->getHeight(); } void getMatrix(float dst[16], const Matrix& matrix) const; template T* endRenderPass(GlProgram* program, GLuint targetFbo) { int32_t maxDepth = mDrawDepth + 1; for (uint32_t i = 0; i < mTasks.count; i++) { mTasks[i]->normalizeDrawDepth(maxDepth); } auto task = new T(program, targetFbo, mFbo, std::move(mTasks)); const auto& vp = mFbo->getViewport(); task->setRenderSize(static_cast(vp.w), static_cast(vp.h)); return task; } int nextDrawDepth() { return ++mDrawDepth; } void setDrawDepth(int32_t depth) { mDrawDepth = depth; } GlRenderTarget* getFbo() { return mFbo; } private: GlRenderTarget* mFbo; Array mTasks = {}; int32_t mDrawDepth = 0; }; #endif // _TVG_GL_RENDER_PASS_H_