/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_LOTTIE_PROPERTY_H_ #define _TVG_LOTTIE_PROPERTY_H_ #include "tvgCommon.h" #include "tvgArray.h" #include "tvgMath.h" #include "tvgLines.h" #include "tvgLottieInterpolator.h" struct PathSet { Point* pts = nullptr; PathCommand* cmds = nullptr; uint16_t ptsCnt = 0; uint16_t cmdsCnt = 0; }; struct RGB24 { int32_t rgb[3]; }; struct ColorStop { Fill::ColorStop* data = nullptr; Array* input = nullptr; }; struct LottieFont; struct TextDocument { char* text = nullptr; float height; float shift; RGB24 color; struct { Point pos; Point size; } bbox; struct { RGB24 color; float width; bool render = false; } stroke; char* name = nullptr; float size; uint8_t justify; uint8_t tracking; }; static inline RGB24 operator-(const RGB24& lhs, const RGB24& rhs) { return {lhs.rgb[0] - rhs.rgb[0], lhs.rgb[1] - rhs.rgb[1], lhs.rgb[2] - rhs.rgb[2]}; } static inline RGB24 operator+(const RGB24& lhs, const RGB24& rhs) { return {lhs.rgb[0] + rhs.rgb[0], lhs.rgb[1] + rhs.rgb[1], lhs.rgb[2] + rhs.rgb[2]}; } static inline RGB24 operator*(const RGB24& lhs, float rhs) { return {(int32_t)lroundf(lhs.rgb[0] * rhs), (int32_t)lroundf(lhs.rgb[1] * rhs), (int32_t)lroundf(lhs.rgb[2] * rhs)}; } static void copy(PathSet& pathset, Array& outPts, Matrix* transform) { Array inPts; if (transform) { for (int i = 0; i < pathset.ptsCnt; ++i) { Point pt = pathset.pts[i]; mathMultiply(&pt, transform); outPts.push(pt); } } else { inPts.data = pathset.pts; inPts.count = pathset.ptsCnt; outPts.push(inPts); inPts.data = nullptr; } } static void copy(PathSet& pathset, Array& outCmds) { Array inCmds; inCmds.data = pathset.cmds; inCmds.count = pathset.cmdsCnt; outCmds.push(inCmds); inCmds.data = nullptr; } template struct LottieScalarFrame { T value; //keyframe value float no; //frame number LottieInterpolator* interpolator; bool hold = false; //do not interpolate. T interpolate(LottieScalarFrame* next, float frameNo) { auto t = (frameNo - no) / (next->no - no); if (interpolator) t = interpolator->progress(t); if (hold) { if (t < 1.0f) return value; else return next->value; } return mathLerp(value, next->value, t); } }; template struct LottieVectorFrame { T value; //keyframe value float no; //frame number LottieInterpolator* interpolator; T outTangent, inTangent; float length; bool hasTangent = false; bool hold = false; T interpolate(LottieVectorFrame* next, float frameNo) { auto t = (frameNo - no) / (next->no - no); if (interpolator) t = interpolator->progress(t); if (hold) { if (t < 1.0f) return value; else return next->value; } if (hasTangent) { Bezier bz = {value, value + outTangent, next->value + inTangent, next->value}; t = bezAtApprox(bz, t * length, length); return bezPointAt(bz, t); } else { return mathLerp(value, next->value, t); } } float angle(LottieVectorFrame* next, float frameNo) { if (!hasTangent) return 0; auto t = (frameNo - no) / (next->no - no); if (interpolator) t = interpolator->progress(t); Bezier bz = {value, value + outTangent, next->value + inTangent, next->value}; t = bezAtApprox(bz, t * length, length); return -bezAngleAt(bz, t); } void prepare(LottieVectorFrame* next) { Bezier bz = {value, value + outTangent, next->value + inTangent, next->value}; length = bezLengthApprox(bz); } }; template uint32_t bsearch(T* frames, float frameNo) { int32_t low = 0; int32_t high = int32_t(frames->count) - 1; while (low <= high) { auto mid = low + (high - low) / 2; auto frame = frames->data + mid; if (frameNo < frame->no) high = mid - 1; else low = mid + 1; } if (high < low) low = high; if (low < 0) low = 0; return low; } struct LottieProperty { enum class Type : uint8_t { Point = 0, Float, Opacity, Color, PathSet, ColorStop, Position, TextDoc, Invalid }; virtual ~LottieProperty() {} }; template struct LottieGenericProperty : LottieProperty { //Property has an either keyframes or single value. Array>* frames = nullptr; T value; LottieGenericProperty(T v) : value(v) {} LottieGenericProperty() {} ~LottieGenericProperty() { release(); } void release() { delete(frames); } LottieScalarFrame& newFrame() { if (!frames) frames = new Array>; if (frames->count + 1 >= frames->reserved) { auto old = frames->reserved; frames->grow(frames->count + 2); memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame) * (frames->reserved - old)); } ++frames->count; return frames->last(); } LottieScalarFrame& nextFrame() { return (*frames)[frames->count]; } T operator()(float frameNo) { if (!frames) return value; if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value; if (frameNo >= frames->last().no) return frames->last().value; auto frame = frames->data + bsearch(frames, frameNo); if (frame->no == frameNo) return frame->value; return frame->interpolate(frame + 1, frameNo); } T& operator=(const T& other) { //shallow copy, used for slot overriding if (other.frames) { frames = other.frames; const_cast(other).frames = nullptr; } else value = other.value; return *this; } float angle(float frameNo) { return 0; } void prepare() {} }; struct LottiePathSet : LottieProperty { Array>* frames = nullptr; PathSet value; ~LottiePathSet() { release(); } void release() { free(value.cmds); free(value.pts); if (!frames) return; for (auto p = frames->begin(); p < frames->end(); ++p) { free((*p).value.cmds); free((*p).value.pts); } free(frames->data); free(frames); } LottieScalarFrame& newFrame() { if (!frames) { frames = static_cast>*>(calloc(1, sizeof(Array>))); } if (frames->count + 1 >= frames->reserved) { auto old = frames->reserved; frames->grow(frames->count + 2); memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame) * (frames->reserved - old)); } ++frames->count; return frames->last(); } LottieScalarFrame& nextFrame() { return (*frames)[frames->count]; } bool operator()(float frameNo, Array& cmds, Array& pts, Matrix* transform = nullptr) { if (!frames) { copy(value, cmds); copy(value, pts, transform); return true; } if (frames->count == 1 || frameNo <= frames->first().no) { copy(frames->first().value, cmds); copy(frames->first().value, pts, transform); return true; } if (frameNo >= frames->last().no) { copy(frames->last().value, cmds); copy(frames->last().value, pts, transform); return true; } auto frame = frames->data + bsearch(frames, frameNo); if (frame->no == frameNo) { copy(frame->value, cmds); copy(frame->value, pts, transform); return true; } //interpolate copy(frame->value, cmds); auto t = (frameNo - frame->no) / ((frame + 1)->no - frame->no); if (frame->interpolator) t = frame->interpolator->progress(t); if (frame->hold) { if (t < 1.0f) copy(frame->value, pts, transform); else copy((frame + 1)->value, pts, transform); return true; } auto s = frame->value.pts; auto e = (frame + 1)->value.pts; for (auto i = 0; i < frame->value.ptsCnt; ++i, ++s, ++e) { auto pt = mathLerp(*s, *e, t); if (transform) mathMultiply(&pt,transform); pts.push(pt); } return true; } void prepare() {} }; struct LottieColorStop : LottieProperty { Array>* frames = nullptr; ColorStop value; uint16_t count = 0; //colorstop count bool populated = false; ~LottieColorStop() { release(); } void release() { if (value.data) { free(value.data); value.data = nullptr; } if (!frames) return; for (auto p = frames->begin(); p < frames->end(); ++p) { free((*p).value.data); } free(frames->data); free(frames); frames = nullptr; } LottieScalarFrame& newFrame() { if (!frames) { frames = static_cast>*>(calloc(1, sizeof(Array>))); } if (frames->count + 1 >= frames->reserved) { auto old = frames->reserved; frames->grow(frames->count + 2); memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame) * (frames->reserved - old)); } ++frames->count; return frames->last(); } LottieScalarFrame& nextFrame() { return (*frames)[frames->count]; } void operator()(float frameNo, Fill* fill) { if (!frames) { fill->colorStops(value.data, count); return; } if (frames->count == 1 || frameNo <= frames->first().no) { fill->colorStops(frames->first().value.data, count); return; } if (frameNo >= frames->last().no) { fill->colorStops(frames->last().value.data, count); return; } auto frame = frames->data + bsearch(frames, frameNo); if (frame->no == frameNo) { fill->colorStops(frame->value.data, count); return; } //interpolate auto t = (frameNo - frame->no) / ((frame + 1)->no - frame->no); if (frame->interpolator) t = frame->interpolator->progress(t); if (frame->hold) { if (t < 1.0f) fill->colorStops(frame->value.data, count); else fill->colorStops((frame + 1)->value.data, count); } auto s = frame->value.data; auto e = (frame + 1)->value.data; Array result; for (auto i = 0; i < count; ++i, ++s, ++e) { auto offset = mathLerp(s->offset, e->offset, t); auto r = mathLerp(s->r, e->r, t); auto g = mathLerp(s->g, e->g, t); auto b = mathLerp(s->b, e->b, t); auto a = mathLerp(s->a, e->a, t); result.push({offset, r, g, b, a}); } fill->colorStops(result.data, count); } LottieColorStop& operator=(const LottieColorStop& other) { //shallow copy, used for slot overriding if (other.frames) { frames = other.frames; const_cast(other).frames = nullptr; } else { value = other.value; const_cast(other).value = {nullptr, nullptr}; } populated = other.populated; count = other.count; return *this; } void prepare() {} }; struct LottiePosition : LottieProperty { Array>* frames = nullptr; Point value; LottiePosition(Point v) : value(v) { } ~LottiePosition() { release(); } void release() { delete(frames); } LottieVectorFrame& newFrame() { if (!frames) frames = new Array>; if (frames->count + 1 >= frames->reserved) { auto old = frames->reserved; frames->grow(frames->count + 2); memset((void*)(frames->data + old), 0x00, sizeof(LottieVectorFrame) * (frames->reserved - old)); } ++frames->count; return frames->last(); } LottieVectorFrame& nextFrame() { return (*frames)[frames->count]; } Point operator()(float frameNo) { if (!frames) return value; if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value; if (frameNo >= frames->last().no) return frames->last().value; auto frame = frames->data + bsearch(frames, frameNo); if (frame->no == frameNo) return frame->value; return frame->interpolate(frame + 1, frameNo); } float angle(float frameNo) { if (!frames) return 0; if (frames->count == 1 || frameNo <= frames->first().no) return 0; if (frameNo >= frames->last().no) return 0; auto frame = frames->data + bsearch(frames, frameNo); return frame->angle(frame + 1, frameNo); } void prepare() { if (!frames || frames->count < 2) return; for (auto frame = frames->begin() + 1; frame < frames->end(); ++frame) { (frame - 1)->prepare(frame); } } }; struct LottieTextDoc : LottieProperty { Array>* frames = nullptr; TextDocument value; ~LottieTextDoc() { release(); } void release() { if (value.text) { free(value.text); value.text = nullptr; } if (value.name) { free(value.name); value.name = nullptr; } if (!frames) return; for (auto p = frames->begin(); p < frames->end(); ++p) { free((*p).value.text); free((*p).value.name); } delete(frames); frames = nullptr; } LottieScalarFrame& newFrame() { if (!frames) frames = new Array>; if (frames->count + 1 >= frames->reserved) { auto old = frames->reserved; frames->grow(frames->count + 2); memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame) * (frames->reserved - old)); } ++frames->count; return frames->last(); } LottieScalarFrame& nextFrame() { return (*frames)[frames->count]; } TextDocument& operator()(float frameNo) { if (!frames) return value; if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value; if (frameNo >= frames->last().no) return frames->last().value; auto frame = frames->data + bsearch(frames, frameNo); return frame->value; } LottieTextDoc& operator=(const LottieTextDoc& other) { //shallow copy, used for slot overriding if (other.frames) { frames = other.frames; const_cast(other).frames = nullptr; } else { value = other.value; const_cast(other).value.text = nullptr; const_cast(other).value.name = nullptr; } return *this; } void prepare() {} }; using LottiePoint = LottieGenericProperty; using LottieFloat = LottieGenericProperty; using LottieOpacity = LottieGenericProperty; using LottieColor = LottieGenericProperty; #endif //_TVG_LOTTIE_PROPERTY_H_