/* * Copyright (c) 2021 - 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "config.h" #include "catch.hpp" using namespace tvg; TEST_CASE("Scene Creation", "[tvgScene]") { auto scene = Scene::gen(); REQUIRE(scene); REQUIRE(scene->identifier() == Scene::identifier()); REQUIRE(scene->identifier() != Shape::identifier()); REQUIRE(scene->identifier() != Picture::identifier()); } TEST_CASE("Pushing Paints Into Scene", "[tvgScene]") { auto scene = Scene::gen(); REQUIRE(scene); //Pushing Paints REQUIRE(scene->push(Shape::gen()) == Result::Success); REQUIRE(scene->push(Picture::gen()) == Result::Success); REQUIRE(scene->push(Scene::gen()) == Result::Success); //Pushing Null Pointer REQUIRE(scene->push(nullptr) == Result::MemoryCorruption); //Pushing Invalid Paint std::unique_ptr shape = nullptr; REQUIRE(scene->push(move(shape)) == Result::MemoryCorruption); } TEST_CASE("Scene Memory Reservation", "[tvgScene]") { auto scene = Scene::gen(); REQUIRE(scene); //Check Growth / Reduction REQUIRE(scene->reserve(10) == Result::Success); REQUIRE(scene->reserve(1000) == Result::Success); REQUIRE(scene->reserve(100) == Result::Success); REQUIRE(scene->reserve(0) == Result::Success); } TEST_CASE("Scene Clear", "[tvgScene]") { auto scene = Scene::gen(); REQUIRE(scene); REQUIRE(scene->push(Shape::gen()) == Result::Success); REQUIRE(scene->clear() == Result::Success); } TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]") { REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success); auto canvas = SwCanvas::gen(); REQUIRE(canvas); auto scene = Scene::gen(); REQUIRE(scene); Scene *pScene = scene.get(); auto shape = Shape::gen(); REQUIRE(shape); Shape* pShape = shape.get(); REQUIRE(scene->push(move(shape)) == Result::Success); REQUIRE(canvas->push(move(scene)) == Result::Success); REQUIRE(canvas->update() == Result::Success); //No deallocate shape. REQUIRE(pScene->clear(false) == Result::Success); //Reuse shape. REQUIRE(pScene->push(std::unique_ptr(pShape)) == Result::Success); REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success); }