#include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; int main(int argc, char **argv) { //Initialize TizenVG Engine tvg::Engine::init(); //Create a Canvas auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT); //Prepare Rectangle auto shape1 = tvg::ShapeNode::gen(); shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius shape1->fill(0, 255, 0, 255); //r, g, b, a canvas->push(move(shape1)); //Prepare Circle auto shape2 = tvg::ShapeNode::gen(); shape2->circle(400, 400, 200); //cx, cy, radius shape2->fill(255, 255, 0, 255); //r, g, b, a canvas->push(move(shape2)); //Draw the Shapes onto the Canvas canvas->draw(); canvas->sync(); //Terminate TizenVG Engine tvg::Engine::term(); }