#include using namespace std; #define WIDTH 800 #define HEIGHT 800 static uint32_t buffer[WIDTH * HEIGHT]; int main(int argc, char **argv) { //Initialize TizenVG Engine tvg::Engine::init(); //Create a Canvas auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT); //Create a Scene auto scene = tvg::SceneNode::gen(3); //reserve 3 shape nodes (optional) //Shape1 auto shape1 = tvg::ShapeNode::gen(); shape1->rect(0, 0, 400, 400, 0.1); shape1->fill(255, 0, 0, 255); shape1->rotate(0, 0, 45); //axis x, y, z scene->push(move(shape1)); //Shape2 auto shape2 = tvg::ShapeNode::gen(); shape2->rect(0, 0, 400, 400, 0.1); shape2->fill(0, 255, 0, 255); shape2->transform(matrix); //by matrix (var matrix[4 * 4];) scene->push(move(shape2)); //Shape3 auto shape3 = tvg::ShapeNode::gen(); shape3->rect(0, 0, 400, 400, 0.1); shape3->fill(0, 0, 255, 255); shape3->origin(100, 100); //offset scene->push(move(shape3)); //Draw the Scene onto the Canvas canvas->push(move(scene)); canvas->draw(); canvas->sync(); //Terminate TizenVG Engine tvg::Engine::term(); }