/* * Copyright (c) 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #define NO_GL_EXAMPLE #include "Common.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ void tvgUpdateCmds(tvg::Canvas* canvas, tvg::Animation* animation, float progress) { if (!canvas) return; //Update animation frame animation->frame(roundf(animation->totalFrame() * progress)); canvas->update(animation->picture()); } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; static unique_ptr animation; static Elm_Transit *transit; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); //Animation Controller animation = tvg::Animation::gen(); auto picture = animation->picture(); //Background auto shape = tvg::Shape::gen(); shape->appendRect(0, 0, WIDTH, HEIGHT); shape->fill(50, 50, 50); if (swCanvas->push(std::move(shape)) != tvg::Result::Success) return; if (picture->load(EXAMPLE_DIR"/sample.json") != tvg::Result::Success) { cout << "Lottie is not supported. Did you enable Lottie Loader?" << endl; return; } //image scaling preserving its aspect ratio float scale; float shiftX = 0.0f, shiftY = 0.0f; float w, h; picture->size(&w, &h); if (w > h) { scale = WIDTH / w; shiftY = (HEIGHT - h * scale) * 0.5f; } else { scale = HEIGHT / h; shiftX = (WIDTH - w * scale) * 0.5f; } picture->scale(scale); picture->translate(shiftX, shiftY); swCanvas->push(tvg::cast(picture)); //Run animation loop elm_transit_duration_set(transit, animation->duration()); elm_transit_repeat_times_set(transit, -1); elm_transit_go(transit); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), animation.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { //Threads Count auto threads = std::thread::hardware_concurrency(); if (threads > 0) --threads; //Allow the designated main thread capacity //Initialize ThorVG Engine if (tvg::Initializer::init(tvg::CanvasEngine::Sw, threads) == tvg::Result::Success) { elm_init(argc, argv); transit = elm_transit_add(); auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvg::CanvasEngine::Sw); } return 0; }