/* * Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #ifndef _TVG_WG_SHADER_SRC_H_ #define _TVG_WG_SHADER_SRC_H_ //***************************************************************************** // render shader modules //***************************************************************************** // pipeline shader modules fill extern const char* cShaderSource_PipelineFill; extern const char* cShaderSource_PipelineSolid; extern const char* cShaderSource_PipelineLinear; extern const char* cShaderSource_PipelineRadial; extern const char* cShaderSource_PipelineImage; //***************************************************************************** // compute shader modules //***************************************************************************** // pipeline shader modules clear, compose and blend extern const char* cShaderSource_PipelineComputeClear; extern const char* cShaderSource_PipelineComputeBlend; extern const char* cShaderSource_PipelineComputeCompose; extern const char* cShaderSource_PipelineComputeComposeBlend; extern const char* cShaderSource_PipelineComputeAntiAlias; #endif // _TVG_WG_SHADER_SRC_H_