[![Build Status](https://travis-ci.org/Samsung/thorvg.svg?branch=master)](https://travis-ci.org/Samsung/thorvg) [![Gitter](https://badges.gitter.im/thorvg/community.svg)](https://gitter.im/thorvg/community?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) # ThorVG

ThorVG is a platform independent lightweight standalone C++ library for drawing vector-based shapes and SVG. The next list shows drawing primitives ThorVG providing.
- Paints: Line, Arc, Curve, Path, Shapes, Polygons - Filling: Solid, Linear, Radial Gradient - Scene Graph & Affine Transformation (translation, rotation, scale ...) - Stroking: Width, Join, Cap, Dash - Composition: Blending, Masking, Path Clipping, etc - Pictures: SVG, Bitmap, ...


## Contents - [Building ThorVG](#building-thorvg) - [Meson Build](#meson-build) - [Quick Start](#quick-start) - [Examples](#examples) - [Tools](#tools) - [ThorVG Viewer](#thorvg-viewer) - [SVG to PNG](#svg-to-png) - [API Bindings](#api-bindings) - [Issues or Feature Requests?](#issues-or-feature-requests) [](#contents)
## Building ThorVG Basically, ThorVG supports [meson](https://mesonbuild.com/) build system.
### Meson Build Install [meson](http://mesonbuild.com/Getting-meson.html) and [ninja](https://ninja-build.org/) if not already installed. Run meson to configure ThorVG. ``` meson build ``` Run ninja to build & install ThorVG. ``` ninja -C build install ``` [Back to contents](#contents)

## Quick Start ThorVG renders vector shapes on a given canvas buffer. Here shows quick start to learn basic API usages. First, You can initialize ThorVG engine. ```cpp tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count ``` You can prepare a empty canvas for drawing on it. ```cpp static uint32_t buffer[WIDTH * HEIGHT]; //canvas target buffer auto canvas = tvg::SwCanvas::gen(); //generate a canvas canvas->target(buffer, WIDTH, WIDTH, HEIGHT); //stride, w, h ``` Next you can draw multiple shapes onto the canvas. ```cpp auto rect = tvg::Shape::gen(); //generate a round rectangle rect->appendRect(50, 50, 200, 200, 20, 20); //round geometry(x, y, w, h, rx, ry) rect->fill(100, 100, 0, 255); //round rectangle color (r, g, b, a) canvas->push(move(rect)); //push round rectangle drawing command auto circle = tvg::Shape::gen(); //generate a circle circle->appendCircle(400, 400, 100, 100); //circle geometry(cx, cy, radiusW, radiusH) auto fill = tvg::RadialGradient::gen(); //generate radial gradient for circle fill fill->radial(400, 400, 150); //radial fill info(cx, cy, radius) tvg::Fill::ColorStop colorStops[2]; //gradient color info colorStops[0] = {0, 255, 255, 255, 255}; //index, r, g, b, a (1st color value) colorStops[1] = {1, 0, 0, 0, 255}; //index, r, g, b, a (2nd color value) fill.colorStops(colorStop, 2); //set fil with gradient color info circle->fill(move(fill)); //circle color canvas->push(move(circle)); //push circle drawing command ``` This code result looks like this.

Or you can draw pathes with dash stroking. ```cpp auto path = tvg::Shape::gen(); //generate a path path->moveTo(199, 34); //set sequential path coordinates path->lineTo(253, 143); path->lineTo(374, 160); path->lineTo(287, 244); path->lineTo(307, 365); path->lineTo(199, 309); path->lineTo(97, 365); path->lineTo(112, 245); path->lineTo(26, 161); path->lineTo(146, 143); path->close(); path->fill(150, 150, 255, 255); //path color path->stroke(3); //stroke width path->stroke(0, 0, 255, 255); //stroke color path->stroke(tvg::StrokeJoin::Round); //stroke join style path->stroke(tvg::StrokeCap::Round); //stroke cap style float pattern[2] = {10, 10}; path->stroke(pattern, 2); //stroke dash pattern (line, gap) canvas->push(move(path)); //push path drawing command ``` This path drawing result shows like this.

Next, this code snippet shows you how to draw SVG image. ```cpp auto picture = tvg::Picture::gen(); //generate a picture picture->load("tiger.svg"); //Load SVG file. canvas->push(move(picture)); //push picture drawing command ``` And here is the result.

Begin rendering & finish it at a particular time. ```cpp canvas->draw(); canvas->sync(); ``` Now you can acquire the rendered image from the buffer memory. Lastly, terminate the engine after usage. ```cpp tvg::Initializer::term(tvg::CanvasEngine::Sw); ``` [Back to contents](#contents)

## Examples There are various examples to understand ThorVG APIs, Please check sample code in `thorvg/src/examples` To execute examples, you can build them with this meson option. ``` meson -Dexamples=true . build ``` Note that these examples are required EFL `elementary` package for launching. If you're using Linux-based OS, you could easily install its package from your OS distribution server. Otherwise, please visit the official [EFL page](https://enlightenment.org/) for more information. [Back to contents](#contents)

## Tools ### ThorVG Viewer [ThorVG viewer](https://samsung.github.io/thorvg.viewer) supports immediate rendering through your browser. You can drag & drop SVG files on the page, see the rendering result on the spot. [Back to contents](#contents)

### SVG to PNG ThorVG provides an executable `svg2png` converter which generate a PNG file from a SVG file. To use `svg2png`, you must turn on its feature in the build option. ``` meson -Dtools=svg2png . build ``` Alternatively, you can add `svg2png` value to `tools` option in `meson_option.txt`. Build output will be located in `{builddir}/src/bin/svg2png/` For more information, see `svg2png` usages: ``` Usage: svg2png [svgFileName] [Resolution] [bgColor] Examples: $ svg2png input.svg $ svg2png input.svg 200x200 $ svg2png input.svg 200x200 ff00ff ``` [Back to contents](#contents)

## API Bindings Our main development APIs are written in C++ but ThorVG also provides API bindings such as: C. [Back to contents](#contents)

## Issues or Feature Requests? For immediate assistant or support please reach us in [Gitter](https://gitter.im/thorvg/community)