/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "tvgScene.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ Result Scene::Impl::resetEffects() { if (effects) { for (auto e = effects->begin(); e < effects->end(); ++e) { delete(*e); } delete(effects); effects = nullptr; } return Result::Success; } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ Scene::Scene() : pImpl(new Impl(this)) { } Scene::~Scene() { delete(pImpl); } Scene* Scene::gen() noexcept { return new Scene; } Type Scene::type() const noexcept { return Type::Scene; } Result Scene::push(Paint* paint) noexcept { if (!paint) return Result::MemoryCorruption; PP(paint)->ref(); pImpl->paints.push_back(paint); return Result::Success; } Result Scene::clear(bool free) noexcept { pImpl->clear(free); return Result::Success; } list& Scene::paints() noexcept { return pImpl->paints; } Result Scene::push(SceneEffect effect, ...) noexcept { if (effect == SceneEffect::ClearAll) return pImpl->resetEffects(); if (!pImpl->effects) pImpl->effects = new Array; va_list args; va_start(args, effect); RenderEffect* re = nullptr; switch (effect) { case SceneEffect::GaussianBlur: { re = RenderEffectGaussianBlur::gen(args); break; } case SceneEffect::DropShadow: { re = RenderEffectDropShadow::gen(args); break; } default: break; } if (!re) return Result::InvalidArguments; pImpl->effects->push(re); return Result::Success; }