#include "testCommon.h" /************************************************************************/ /* Drawing Commands */ /************************************************************************/ tvg::Shape* pShape = nullptr; tvg::Shape* pShape2 = nullptr; tvg::Shape* pShape3 = nullptr; void tvgDrawCmds(tvg::Canvas* canvas) { //Shape1 auto shape = tvg::Shape::gen(); /* Acquire shape pointer to access it again. instead, you should consider not to interrupt this pointer life-cycle. */ pShape = shape.get(); shape->appendRect(-285, -300, 200, 200, 0, 0); shape->appendRect(-185, -200, 300, 300, 100, 100); shape->appendCircle(115, 100, 100, 100); shape->appendCircle(115, 200, 170, 100); shape->fill(255, 255, 255, 255); shape->translate(385, 400); if (canvas->push(move(shape)) != tvg::Result::Success) return; //Shape2 auto shape2 = tvg::Shape::gen(); pShape2 = shape2.get(); shape2->appendRect(-50, -50, 100, 100, 0, 0); shape2->fill(0, 255, 255, 255); shape2->translate(400, 400); if (canvas->push(move(shape2)) != tvg::Result::Success) return; //Shape3 auto shape3 = tvg::Shape::gen(); pShape3 = shape3.get(); /* Look, how shape3's origin is different with shape2 The center of the shape is the anchor point for transformation. */ shape3->appendRect(100, 100, 150, 50, 20, 20); shape3->fill(255, 0, 255, 255); shape3->translate(400, 400); if (canvas->push(move(shape3)) != tvg::Result::Success) return; } void tvgUpdateCmds(tvg::Canvas* canvas, float progress) { /* Update shape directly. You can update only necessary properties of this shape, while retaining other properties. */ //Update Shape1 pShape->scale(1 - 0.75 * progress); pShape->rotate(360 * progress); //Update shape for drawing (this may work asynchronously) if (canvas->update(pShape) != tvg::Result::Success) return; //Update Shape2 pShape2->rotate(360 * progress); pShape2->translate(400 + progress * 300, 400); if (canvas->update(pShape2) != tvg::Result::Success) return; //Update Shape3 pShape3->rotate(-360 * progress); pShape3->scale(0.5 + progress); if (canvas->update(pShape3) != tvg::Result::Success) return; } /************************************************************************/ /* Sw Engine Test Code */ /************************************************************************/ static unique_ptr swCanvas; void tvgSwTest(uint32_t* buffer) { //Create a Canvas swCanvas = tvg::SwCanvas::gen(); swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(swCanvas.get()); } void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(swCanvas.get(), progress); //Update Efl Canvas Eo* img = (Eo*) effect; evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT); evas_object_image_pixels_dirty_set(img, EINA_TRUE); } void drawSwView(void* data, Eo* obj) { if (swCanvas->draw() == tvg::Result::Success) { swCanvas->sync(); } } /************************************************************************/ /* GL Engine Test Code */ /************************************************************************/ static unique_ptr glCanvas; void initGLview(Evas_Object *obj) { static constexpr auto BPP = 4; //Create a Canvas glCanvas = tvg::GlCanvas::gen(); glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); /* Push the shape into the Canvas drawing list When this shape is into the canvas list, the shape could update & prepare internal data asynchronously for coming rendering. Canvas keeps this shape node unless user call canvas->clear() */ tvgDrawCmds(glCanvas.get()); } void drawGLview(Evas_Object *obj) { auto gl = elm_glview_gl_api_get(obj); int w, h; elm_glview_size_get(obj, &w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); gl->glEnable(GL_BLEND); if (glCanvas->draw() == tvg::Result::Success) { glCanvas->sync(); } } void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress) { tvgUpdateCmds(glCanvas.get(), progress); } /************************************************************************/ /* Main Code */ /************************************************************************/ int main(int argc, char **argv) { tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; if (argc > 1) { if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; } //Initialize ThorVG Engine if (tvgEngine == tvg::CanvasEngine::Sw) { cout << "tvg engine: software" << endl; } else { cout << "tvg engine: opengl" << endl; } //Initialize ThorVG Engine tvg::Initializer::init(tvgEngine); elm_init(argc, argv); Elm_Transit *transit = elm_transit_add(); if (tvgEngine == tvg::CanvasEngine::Sw) { auto view = createSwView(); elm_transit_effect_add(transit, transitSwCb, view, nullptr); } else { auto view = createGlView(); elm_transit_effect_add(transit, transitGlCb, view, nullptr); } elm_transit_duration_set(transit, 2); elm_transit_repeat_times_set(transit, -1); elm_transit_auto_reverse_set(transit, EINA_TRUE); elm_transit_go(transit); elm_run(); elm_shutdown(); //Terminate ThorVG Engine tvg::Initializer::term(tvgEngine); }