[![Build Status](https://travis-ci.org/Samsung/thorvg.svg?branch=master)](https://travis-ci.org/Samsung/thorvg) [![Gitter](https://badges.gitter.im/thorvg/community.svg)](https://gitter.im/thorvg/community?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) # ThorVG

ThorVG is a platform independent lightweight standalone C++ library for drawing vector-based shapes and SVG. # ## Contents - [Building ThorVG](#building-thorvg) - [Meson Build](#meson-build) - [Quick Start](#quick-start) - [Issues or Feature Requests?](#issues-or-feature-requests) # ## Building ThorVG thorvg supports [meson](https://mesonbuild.com/) build system. # ### Meson Build install [meson](http://mesonbuild.com/Getting-meson.html) and [ninja](https://ninja-build.org/) if not already installed. Run meson to configure ThorVG. ``` meson build ``` Run ninja to build & install ThorVG. ``` ninja -C build install ``` [Back to contents](#contents) # ## Quick Start ThorVG renders vector shapes on a given canvas buffer. You can initialize ThorVG engine first: ```cpp tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count ``` You can prepare a empty canvas for drawing on it. ```cpp static uint32_t buffer[WIDTH * HEIGHT]; //canvas target buffer auto canvas = tvg::SwCanvas::gen(); //generate a canvas canvas->target(buffer, WIDTH, WIDTH, HEIGHT); //stride, w, h ``` Next you can draw multiple shapes onto the canvas. ```cpp auto rect = tvg::Shape::gen(); //generate a round rectangle rect->appendRect(50, 50, 200, 200, 20, 20); //round geometry(x, y, w, h, rx, ry) rect->fill(100, 100, 0, 255); //round rectangle color (r, g, b, a) canvas->push(move(rect)); //push round rectangle drawing command auto circle = tvg::Shape::gen(); //generate a circle circle->appendCircle(400, 400, 100, 100); //circle geometry(cx, cy, radiusW, radiusH) auto fill = tvg::RadialGradient::gen(); //generate radial gradient for circle fill fill->radial(400, 400, 150); //radial fill info(cx, cy, radius) tvg::Fill::ColorStop colorStops[2]; //gradient color info colorStops[0] = {0, 255, 255, 255, 255}; //index, r, g, b, a (1st color value) colorStops[1] = {1, 0, 0, 0, 255}; //index, r, g, b, a (2nd color value) fill.colorStops(colorStop, 2); //set fil with gradient color info circle->fill(move(fill)); //circle color canvas->push(move(circle)); //push circle drawing command ``` This code result looks like this.

Or you can draw pathes with dash stroking. ```cpp auto path = tvg::Shape::gen(); //generate a path path->moveTo(199, 34); //set sequential path coordinates path->lineTo(253, 143); path->lineTo(374, 160); path->lineTo(287, 244); path->lineTo(307, 365); path->lineTo(199, 309); path->lineTo(97, 365); path->lineTo(112, 245); path->lineTo(26, 161); path->lineTo(146, 143); path->close(); path->fill(150, 150, 255, 255); //path color path->stroke(3); //stroke width path->stroke(0, 0, 255, 255); //stroke color path->stroke(tvg::StrokeJoin::Round); //stroke join style path->stroke(tvg::StrokeCap::Round); //stroke cap style float pattern[2] = {10, 10}; path->stroke(pattern, 2); //stroke dash pattern (line, gap) canvas->push(move(path)); //push path drawing command ``` This path drawing result shows like this.

Next, this code snippet shows you how to draw SVG image. ```cpp auto picture = tvg::Picture::gen(); //generate a picture picture->load("tiger.svg"); //Load SVG file. canvas->push(move(picture)); //push picture drawing command ``` And here is the result.

Begin rendering & finish it at a particular time. ```cpp canvas->draw(); canvas->sync(); ``` Now you can acquire the rendered image in buffer memory. Lastly, terminate the engine after usage. ```cpp tvg::Initializer::term(tvg::CanvasEngine::Sw); ``` [Back to contents](#contents) # ## Issues or Feature Requests? For immediate assistant or support please reach us in [Gitter](https://gitter.im/thorvg/community)