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The Interaction sample demonstrates how to handle user input with ThorVG Lottie Expressions.
229 lines
No EOL
7.5 KiB
C++
229 lines
No EOL
7.5 KiB
C++
/*
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* Copyright (c) 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <thorvg_lottie.h>
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#include "Example.h"
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/************************************************************************/
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/* ThorVG Drawing Contents */
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/************************************************************************/
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struct UserExample : tvgexam::Example
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{
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tvg::LottieAnimation* lottie;
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//designed the states: [angry, sad, mourn, wink, laughing]
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struct AnimState {
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std::string name; //state name
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float begin; //state begin frame number
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};
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std::vector<AnimState> states; //states list
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int stateIdx = 0; //current state index
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struct {
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float from; //tweening from frame number
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float to; //tweening to frame number
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float beginTime; //tweening begin time
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bool active = false; //whether on-tweening or not
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} tween;
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~UserExample()
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{
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delete(lottie);
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}
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void init()
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{
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//get the AnimState info (state name and its begin frame number)
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for (uint32_t i = 0; i < lottie->markersCnt(); ++i) {
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//specify the current segment to retrieve the segment's starting frame.
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float begin;
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auto name = lottie->marker(i);
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lottie->segment(name);
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static_cast<tvg::Animation*>(lottie)->segment(&begin);
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//save the current AnimState to the state list
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states.push_back({string(name), begin});
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}
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//set the default state (Angry)
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lottie->segment(states[stateIdx].name.c_str());
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}
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//stateIdx is the next desired state
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void tweening(int stateIdx)
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{
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//don't allow the overlapped tweening
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if (tween.active || stateIdx == this->stateIdx) return;
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//reset the current state
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lottie->segment(nullptr);
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//tweening trigger time
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tween.beginTime = timestamp();
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//the current animation frame as the tweening "from" frame
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tween.from = lottie->curFrame();
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//the next state begin frame as the tweening "to" frame
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tween.to = states[stateIdx].begin;
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tween.active = true;
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this->stateIdx = stateIdx;
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cout << "tween to: " << states[stateIdx].name << endl;
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}
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bool clickdown(tvg::Canvas* canvas, int32_t x, int32_t y) override
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{
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auto intersect = [&](float x, float y, tvg::Point* obb) -> bool {
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//compute edge vectors
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tvg::Point e1 = {obb[1].x - obb[0].x, obb[1].y - obb[0].y}; // Edge from obb[0] to obb[1]
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tvg::Point e2 = {obb[3].x - obb[0].x, obb[3].y - obb[0].y}; // Edge from obb[0] to obb[3]
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//compute vectors from obb[0] to the test point
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tvg::Point o = {x - obb[0].x, y - obb[0].y};
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/* compute dot products to express `o` in terms of edge1 and edge2
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and then compute barycentric coordinates (u, v) within the box space */
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auto u = (o.x * e1.x + o.y * e1.y) / (e1.x * e1.x + e1.y * e1.y);
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auto v = (o.x * e2.x + o.y * e2.y) / (e2.x * e2.x + e2.y * e2.y);
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// Check if point is inside the OBB
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return (u >= 0.0f && u <= 1.0f && v >= 0.0f && v <= 1.0f);
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};
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int i = 0;
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for (auto& state : states) {
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if (auto paint = lottie->picture()->paint(tvg::Accessor::id(state.name.c_str()))) {
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tvg::Point obb[4];
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paint->bounds(obb);
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//hit a emoji layer!
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if (intersect(x, y, obb)) {
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tweening(i);
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return true;
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}
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}
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++i;
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}
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return false;
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}
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bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override
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{
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//Animation Controller
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lottie = tvg::LottieAnimation::gen();
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auto picture = lottie->picture();
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, w, h);
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shape->fill(50, 50, 50);
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canvas->push(shape);
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if (!tvgexam::verify(picture->load(EXAMPLE_DIR"/lottie/emoji.json"))) return false;
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//image scaling preserving its aspect ratio
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float scale;
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float shiftX = 0.0f, shiftY = 0.0f;
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float w2, h2;
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picture->size(&w2, &h2);
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if (w2 > h2) {
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scale = w / w2;
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shiftY = (h - h2 * scale) * 0.5f;
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} else {
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scale = h / h2;
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shiftX = (w - w2 * scale) * 0.5f;
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}
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picture->scale(scale);
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picture->translate(shiftX, shiftY);
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canvas->push(picture);
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init();
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return true;
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}
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bool tweening(tvg::Canvas* canvas)
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{
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//perform tweening for 0.25 seconds.
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//in this sample, we use linear interpolation. You can vary the progress
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//with a specific interpolation style (e.g., sine, cosine, or spring curves).
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auto progress = (timestamp() - tween.beginTime) / 0.25f;
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//perform the tweening effect
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if (progress < 1.0f) {
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if (lottie->tween(tween.from, tween.to, progress) == tvg::Result(0)) {
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canvas->update();
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return true;
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}
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//tweening is over, set to the desired state
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} else {
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lottie->segment(states[stateIdx].name.c_str());
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tween.active = false;
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elapsed = 0;
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//tweening is over, start to the desired state play
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if (lottie->frame(0) == tvg::Result(0)) {
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canvas->update();
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return true;
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}
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}
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return false;
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}
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bool update(tvg::Canvas* canvas, uint32_t elapsed) override
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{
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if (!canvas) return false;
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//on state tweening
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if (tween.active) return tweening(canvas);
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//play the current state
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auto progress = tvgexam::progress(elapsed, lottie->duration());
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//Update animation frame only when it's changed
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if (lottie->frame(lottie->totalFrame() * progress) == tvg::Result(0)) {
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canvas->update();
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return true;
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}
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return false;
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}
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};
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/************************************************************************/
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/* Entry Point */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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return tvgexam::main(new UserExample, argc, argv, false, 1024, 1024);
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} |