thorvg/examples/LottieTweening.cpp
Hermet Park 02baa6b462 examples: added LottieInteraction sample
The Interaction sample demonstrates
how to handle user input with ThorVG Lottie Expressions.
2025-03-24 12:11:15 +09:00

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/*
* Copyright (c) 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg_lottie.h>
#include "Example.h"
/************************************************************************/
/* ThorVG Drawing Contents */
/************************************************************************/
struct UserExample : tvgexam::Example
{
tvg::LottieAnimation* lottie;
//designed the states: [angry, sad, mourn, wink, laughing]
struct AnimState {
std::string name; //state name
float begin; //state begin frame number
};
std::vector<AnimState> states; //states list
int stateIdx = 0; //current state index
struct {
float from; //tweening from frame number
float to; //tweening to frame number
float beginTime; //tweening begin time
bool active = false; //whether on-tweening or not
} tween;
~UserExample()
{
delete(lottie);
}
void init()
{
//get the AnimState info (state name and its begin frame number)
for (uint32_t i = 0; i < lottie->markersCnt(); ++i) {
//specify the current segment to retrieve the segment's starting frame.
float begin;
auto name = lottie->marker(i);
lottie->segment(name);
static_cast<tvg::Animation*>(lottie)->segment(&begin);
//save the current AnimState to the state list
states.push_back({string(name), begin});
}
//set the default state (Angry)
lottie->segment(states[stateIdx].name.c_str());
}
//stateIdx is the next desired state
void tweening(int stateIdx)
{
//don't allow the overlapped tweening
if (tween.active || stateIdx == this->stateIdx) return;
//reset the current state
lottie->segment(nullptr);
//tweening trigger time
tween.beginTime = timestamp();
//the current animation frame as the tweening "from" frame
tween.from = lottie->curFrame();
//the next state begin frame as the tweening "to" frame
tween.to = states[stateIdx].begin;
tween.active = true;
this->stateIdx = stateIdx;
cout << "tween to: " << states[stateIdx].name << endl;
}
bool clickdown(tvg::Canvas* canvas, int32_t x, int32_t y) override
{
auto intersect = [&](float x, float y, tvg::Point* obb) -> bool {
//compute edge vectors
tvg::Point e1 = {obb[1].x - obb[0].x, obb[1].y - obb[0].y}; // Edge from obb[0] to obb[1]
tvg::Point e2 = {obb[3].x - obb[0].x, obb[3].y - obb[0].y}; // Edge from obb[0] to obb[3]
//compute vectors from obb[0] to the test point
tvg::Point o = {x - obb[0].x, y - obb[0].y};
/* compute dot products to express `o` in terms of edge1 and edge2
and then compute barycentric coordinates (u, v) within the box space */
auto u = (o.x * e1.x + o.y * e1.y) / (e1.x * e1.x + e1.y * e1.y);
auto v = (o.x * e2.x + o.y * e2.y) / (e2.x * e2.x + e2.y * e2.y);
// Check if point is inside the OBB
return (u >= 0.0f && u <= 1.0f && v >= 0.0f && v <= 1.0f);
};
int i = 0;
for (auto& state : states) {
if (auto paint = lottie->picture()->paint(tvg::Accessor::id(state.name.c_str()))) {
tvg::Point obb[4];
paint->bounds(obb);
//hit a emoji layer!
if (intersect(x, y, obb)) {
tweening(i);
return true;
}
}
++i;
}
return false;
}
bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override
{
//Animation Controller
lottie = tvg::LottieAnimation::gen();
auto picture = lottie->picture();
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, w, h);
shape->fill(50, 50, 50);
canvas->push(shape);
if (!tvgexam::verify(picture->load(EXAMPLE_DIR"/lottie/emoji.json"))) return false;
//image scaling preserving its aspect ratio
float scale;
float shiftX = 0.0f, shiftY = 0.0f;
float w2, h2;
picture->size(&w2, &h2);
if (w2 > h2) {
scale = w / w2;
shiftY = (h - h2 * scale) * 0.5f;
} else {
scale = h / h2;
shiftX = (w - w2 * scale) * 0.5f;
}
picture->scale(scale);
picture->translate(shiftX, shiftY);
canvas->push(picture);
init();
return true;
}
bool tweening(tvg::Canvas* canvas)
{
//perform tweening for 0.25 seconds.
//in this sample, we use linear interpolation. You can vary the progress
//with a specific interpolation style (e.g., sine, cosine, or spring curves).
auto progress = (timestamp() - tween.beginTime) / 0.25f;
//perform the tweening effect
if (progress < 1.0f) {
if (lottie->tween(tween.from, tween.to, progress) == tvg::Result(0)) {
canvas->update();
return true;
}
//tweening is over, set to the desired state
} else {
lottie->segment(states[stateIdx].name.c_str());
tween.active = false;
elapsed = 0;
//tweening is over, start to the desired state play
if (lottie->frame(0) == tvg::Result(0)) {
canvas->update();
return true;
}
}
return false;
}
bool update(tvg::Canvas* canvas, uint32_t elapsed) override
{
if (!canvas) return false;
//on state tweening
if (tween.active) return tweening(canvas);
//play the current state
auto progress = tvgexam::progress(elapsed, lottie->duration());
//Update animation frame only when it's changed
if (lottie->frame(lottie->totalFrame() * progress) == tvg::Result(0)) {
canvas->update();
return true;
}
return false;
}
};
/************************************************************************/
/* Entry Point */
/************************************************************************/
int main(int argc, char **argv)
{
return tvgexam::main(new UserExample, argc, argv, false, 1024, 1024);
}