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Remove the requirement for unique_ptr in the function prototypes. This change will simplify the API usage, making it more streamlined and user-friendly. However, memory management will now be the responsibility of the user. C++ API Modification: - Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method) - Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper) - virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint) - std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen() - std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen() - Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f) - Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f) - std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen() - std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint) - std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen() - Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f) - std::unique_ptr<Text> Text::gen() -> Text* Text::gen() - std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen() - std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen() - std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen() - Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint) - Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100) - std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen() - std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen() C++ API removal: - template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint) - template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint) issue: https://github.com/thorvg/thorvg/issues
132 lines
No EOL
4.2 KiB
C++
132 lines
No EOL
4.2 KiB
C++
/*
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* Copyright (c) 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "config.h"
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#include <thorvg.h>
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#ifdef THORVG_LOTTIE_LOADER_SUPPORT
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#include <thorvg_lottie.h>
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#endif
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#include <fstream>
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#include <cstring>
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#include "catch.hpp"
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using namespace tvg;
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using namespace std;
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#ifdef THORVG_LOTTIE_LOADER_SUPPORT
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TEST_CASE("Lottie Slot", "[tvgLottie]")
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{
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REQUIRE(Initializer::init(0) == Result::Success);
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auto animation = unique_ptr<LottieAnimation>(LottieAnimation::gen());
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REQUIRE(animation);
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auto picture = animation->picture();
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REQUIRE(picture->type() == Type::Picture);
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const char* slotJson = R"({"gradient_fill":{"p":{"p":2,"k":{"a":0,"k":[0,0.1,0.1,0.2,1,1,0.1,0.2,0.1,1]}}}})";
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//Slot override before loaded
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REQUIRE(animation->override(slotJson) == Result::InsufficientCondition);
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//Animation load
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REQUIRE(picture->load(TEST_DIR"/lottieslot.json") == Result::Success);
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//Slot revert before overriding
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REQUIRE(animation->override(nullptr) == Result::Success);
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//Slot override
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REQUIRE(animation->override(slotJson) == Result::Success);
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//Slot revert
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REQUIRE(animation->override(nullptr) == Result::Success);
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//Slot override after reverting
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REQUIRE(animation->override(slotJson) == Result::Success);
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//Slot override with invalid JSON
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REQUIRE(animation->override("") == Result::InvalidArguments);
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REQUIRE(Initializer::term() == Result::Success);
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}
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TEST_CASE("Lottie Slot 2", "[tvgLottie]")
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{
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REQUIRE(Initializer::init(0) == Result::Success);
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auto animation = unique_ptr<LottieAnimation>(LottieAnimation::gen());
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REQUIRE(animation);
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auto picture = animation->picture();
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const char* slotJson = R"({"lottie-icon-outline":{"p":{"a":0,"k":[1,1,0]}},"lottie-icon-solid":{"p":{"a":0,"k":[0,0,1]}}})";
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//Animation load
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REQUIRE(picture->load(TEST_DIR"/lottieslotkeyframe.json") == Result::Success);
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//Slot override
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REQUIRE(animation->override(slotJson) == Result::Success);
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//Slot revert
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REQUIRE(animation->override(nullptr) == Result::Success);
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//Slot override after reverting
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REQUIRE(animation->override(slotJson) == Result::Success);
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REQUIRE(Initializer::term() == Result::Success);
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}
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TEST_CASE("Lottie Marker", "[tvgLottie]")
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{
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REQUIRE(Initializer::init(0) == Result::Success);
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auto animation = unique_ptr<LottieAnimation>(LottieAnimation::gen());
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REQUIRE(animation);
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auto picture = animation->picture();
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//Set marker name before loaded
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REQUIRE(animation->segment("sectionC") == Result::InsufficientCondition);
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//Animation load
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REQUIRE(picture->load(TEST_DIR"/lottiemarker.json") == Result::Success);
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//Set marker
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REQUIRE(animation->segment("sectionA") == Result::Success);
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//Set marker by invalid name
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REQUIRE(animation->segment("") == Result::InvalidArguments);
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//Get marker count
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REQUIRE(animation->markersCnt() == 3);
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//Get marker name by index
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REQUIRE(!strcmp(animation->marker(1), "sectionB"));
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//Get marker name by invalid index
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REQUIRE(animation->marker(-1) == nullptr);
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REQUIRE(Initializer::term() == Result::Success);
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}
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#endif |