thorvg/src/lib/tvgScene.cpp
Hermet Park 78d85d714a common: Introduce class type identifier apis.
This identifier is useful when user identify the instance type in runtime.

ThorVG basically don't prefer to dynamic_cast() nor typeid(),
it compiles with -fno-rtti option for the optimial size.

Here is an example for the simple usage.

if (paint->identifier() == Shape::identifier())
  auto shape = static_cast<Shape*>(paint);

@Issue: https://github.com/Samsung/thorvg/issues/693
2021-10-22 18:47:05 +09:00

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/*
* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgSceneImpl.h"
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Scene::Scene() : pImpl(new Impl())
{
_id = TVG_CLASS_ID_SCENE;
Paint::pImpl->method(new PaintMethod<Scene::Impl>(pImpl));
}
Scene::~Scene()
{
delete(pImpl);
}
unique_ptr<Scene> Scene::gen() noexcept
{
return unique_ptr<Scene>(new Scene);
}
uint32_t Scene::identifier() noexcept
{
return TVG_CLASS_ID_SCENE;
}
Result Scene::push(unique_ptr<Paint> paint) noexcept
{
auto p = paint.release();
if (!p) return Result::MemoryCorruption;
pImpl->paints.push(p);
return Result::Success;
}
Result Scene::reserve(uint32_t size) noexcept
{
if (!pImpl->paints.reserve(size)) return Result::FailedAllocation;
return Result::Success;
}
Result Scene::clear(bool free) noexcept
{
pImpl->clear(free);
return Result::Success;
}