thorvg/src/lib/gl_engine/tvgGlRenderer.cpp
Hermet Park 01b26c43a6 engine: add Renderer::colorSpace() interface
This is necessary for acquiring current format size.

@Issue: https://github.com/thorvg/thorvg/issues/976
2023-05-08 10:55:03 +09:00

389 lines
11 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgGlRenderer.h"
#include "tvgGlGpuBuffer.h"
#include "tvgGlGeometry.h"
#include "tvgGlPropertyInterface.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
static int32_t initEngineCnt = false;
static int32_t rendererCnt = 0;
static void _termEngine()
{
if (rendererCnt > 0) return;
//TODO: Clean up global resources
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
#define NOISE_LEVEL 0.5f
bool GlRenderer::clear()
{
//TODO: (Request) to clear target
// Will be adding glClearColor for input buffer
return true;
}
bool GlRenderer::target(TVG_UNUSED uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
{
assert(w > 0 && h > 0);
surface.stride = stride;
surface.w = w;
surface.h = h;
return true;
}
bool GlRenderer::sync()
{
GL_CHECK(glFinish());
GlRenderTask::unload();
return true;
}
RenderRegion GlRenderer::region(TVG_UNUSED RenderData data)
{
return {0, 0, 0, 0};
}
bool GlRenderer::preRender()
{
if (mRenderTasks.size() == 0)
{
initShaders();
}
GlRenderTask::unload();
// Blend function for straight alpha
GL_CHECK(glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
GL_CHECK(glEnable(GL_BLEND));
return true;
}
bool GlRenderer::postRender()
{
//TODO: called just after render()
return true;
}
Compositor* GlRenderer::target(TVG_UNUSED const RenderRegion& region)
{
//TODO: Prepare frameBuffer & Setup render target for composition
return nullptr;
}
bool GlRenderer::beginComposite(TVG_UNUSED Compositor* cmp, CompositeMethod method, uint32_t opacity)
{
//TODO: delete the given compositor and restore the context
return false;
}
bool GlRenderer::endComposite(TVG_UNUSED Compositor* cmp)
{
//TODO: delete the given compositor and restore the context
return false;
}
ColorSpace GlRenderer::SwRenderer::colorSpace()
{
return surface->cs;
}
bool GlRenderer::renderImage(TVG_UNUSED void* data)
{
//TODO: render requested images
return false;
}
bool GlRenderer::renderShape(RenderData data)
{
auto sdata = static_cast<GlShape*>(data);
if (!sdata) return false;
uint8_t r = 0, g = 0, b = 0, a = 0;
size_t flags = static_cast<size_t>(sdata->updateFlag);
GL_CHECK(glViewport(0, 0, (GLsizei)sdata->viewWd, (GLsizei)sdata->viewHt));
uint32_t primitiveCount = sdata->geometry->getPrimitiveCount();
for (uint32_t i = 0; i < primitiveCount; ++i)
{
if (flags & (RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform))
{
auto gradient = sdata->rshape->fill;
if (gradient) drawPrimitive(*sdata, gradient, i, RenderUpdateFlag::Gradient);
}
if(flags & (RenderUpdateFlag::Color | RenderUpdateFlag::Transform))
{
sdata->rshape->fillColor(&r, &g, &b, &a);
if (a > 0)
{
drawPrimitive(*sdata, r, g, b, a, i, RenderUpdateFlag::Color);
}
}
if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform))
{
sdata->rshape->strokeColor(&r, &g, &b, &a);
if (a > 0)
{
drawPrimitive(*sdata, r, g, b, a, i, RenderUpdateFlag::Stroke);
}
}
}
return true;
}
bool GlRenderer::dispose(RenderData data)
{
auto sdata = static_cast<GlShape*>(data);
if (!sdata) return false;
delete sdata;
return true;
}
RenderData GlRenderer::prepare(TVG_UNUSED Surface* surface, TVG_UNUSED const RenderMesh* mesh, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED uint32_t opacity, TVG_UNUSED Array<RenderData>& clips, TVG_UNUSED RenderUpdateFlag flags)
{
//TODO:
return nullptr;
}
RenderData GlRenderer::prepare(TVG_UNUSED const Array<RenderData>& scene, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED uint32_t opacity, TVG_UNUSED Array<RenderData>& clips, TVG_UNUSED RenderUpdateFlag flags)
{
//TODO:
return nullptr;
}
RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, TVG_UNUSED uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags, TVG_UNUSED bool clipper)
{
//prepare shape data
GlShape* sdata = static_cast<GlShape*>(data);
if (!sdata) {
sdata = new GlShape;
sdata->rshape = &rshape;
}
sdata->viewWd = static_cast<float>(surface.w);
sdata->viewHt = static_cast<float>(surface.h);
sdata->updateFlag = flags;
if (sdata->updateFlag == RenderUpdateFlag::None) return sdata;
sdata->geometry = make_unique<GlGeometry>();
//invisible?
uint8_t alphaF = 0, alphaS = 0;
rshape.fillColor(nullptr, nullptr, nullptr, &alphaF);
rshape.strokeColor(nullptr, nullptr, nullptr, &alphaS);
auto strokeWd = rshape.strokeWidth();
if ( ((sdata->updateFlag & RenderUpdateFlag::Gradient) == 0) &&
((sdata->updateFlag & RenderUpdateFlag::Color) && alphaF == 0) &&
((sdata->updateFlag & RenderUpdateFlag::Stroke) && alphaS == 0) )
{
return sdata;
}
sdata->geometry->updateTransform(transform, sdata->viewWd, sdata->viewHt);
if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform) )
{
if (!sdata->geometry->decomposeOutline(rshape)) return sdata;
if (!sdata->geometry->generateAAPoints(rshape, static_cast<float>(strokeWd), sdata->updateFlag)) return sdata;
if (!sdata->geometry->tesselate(rshape, sdata->viewWd, sdata->viewHt, sdata->updateFlag)) return sdata;
}
return sdata;
}
RenderRegion GlRenderer::viewport()
{
return {0, 0, INT32_MAX, INT32_MAX};
}
bool GlRenderer::viewport(TVG_UNUSED const RenderRegion& vp)
{
//TODO:
return true;
}
int GlRenderer::init(uint32_t threads)
{
if ((initEngineCnt++) > 0) return true;
//TODO:
return true;
}
int32_t GlRenderer::init()
{
return initEngineCnt;
}
int GlRenderer::term()
{
if ((--initEngineCnt) > 0) return true;
initEngineCnt = 0;
_termEngine();
return true;
}
GlRenderer* GlRenderer::gen()
{
return new GlRenderer();
}
GlRenderer::~GlRenderer()
{
mRenderTasks.clear();
--rendererCnt;
if (rendererCnt == 0 && initEngineCnt == 0) _termEngine();
}
void GlRenderer::initShaders()
{
// Solid Color Renderer
mRenderTasks.push_back(GlColorRenderTask::gen());
// Linear Gradient Renderer
mRenderTasks.push_back(GlLinearGradientRenderTask::gen());
// Radial Gradient Renderer
mRenderTasks.push_back(GlRadialGradientRenderTask::gen());
}
void GlRenderer::drawPrimitive(GlShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint32_t primitiveIndex, RenderUpdateFlag flag)
{
GlColorRenderTask* renderTask = static_cast<GlColorRenderTask*>(mRenderTasks[GlRenderTask::RenderTypes::RT_Color].get());
assert(renderTask);
renderTask->load();
float* matrix = sdata.geometry->getTransforMatrix();
PropertyInterface::clearData(renderTask);
renderTask->setColor(r, g, b, a);
renderTask->setTransform(FORMAT_SIZE_MAT_4x4, matrix);
int32_t vertexLoc = renderTask->getLocationPropertyId();
renderTask->uploadValues();
sdata.geometry->draw(vertexLoc, primitiveIndex, flag);
sdata.geometry->disableVertex(vertexLoc);
}
void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, uint32_t primitiveIndex, RenderUpdateFlag flag)
{
const Fill::ColorStop* stops = nullptr;
auto stopCnt = fill->colorStops(&stops);
if (stopCnt < 2) return;
GlGradientRenderTask* rTask = nullptr;
auto size = sdata.geometry->getPrimitiveSize(primitiveIndex);
auto matrix = sdata.geometry->getTransforMatrix();
switch (fill->identifier()) {
case TVG_CLASS_ID_LINEAR: {
float x1, y1, x2, y2;
GlLinearGradientRenderTask *renderTask = static_cast<GlLinearGradientRenderTask*>(mRenderTasks[GlRenderTask::RenderTypes::RT_LinGradient].get());
assert(renderTask);
rTask = renderTask;
renderTask->load();
PropertyInterface::clearData(renderTask);
const LinearGradient* grad = static_cast<const LinearGradient*>(fill);
grad->linear(&x1, &y1, &x2, &y2);
renderTask->setStartPosition(x1, y1);
renderTask->setEndPosition(x2, y2);
break;
}
case TVG_CLASS_ID_RADIAL: {
float x1, y1, r1;
GlRadialGradientRenderTask *renderTask = static_cast<GlRadialGradientRenderTask*>(mRenderTasks[GlRenderTask::RenderTypes::RT_RadGradient].get());
assert(renderTask);
rTask = renderTask;
renderTask->load();
PropertyInterface::clearData(renderTask);
const RadialGradient* grad = static_cast<const RadialGradient*>(fill);
grad->radial(&x1, &y1, &r1);
renderTask->setStartPosition(x1, y1);
renderTask->setStartRadius(r1);
break;
}
}
if (rTask) {
auto vertexLoc = rTask->getLocationPropertyId();
rTask->setPrimitveSize(size.x, size.y);
rTask->setCanvasSize(sdata.viewWd, sdata.viewHt);
rTask->setNoise(NOISE_LEVEL);
rTask->setStopCount((int)stopCnt);
rTask->setTransform(FORMAT_SIZE_MAT_4x4, matrix);
for (uint32_t i = 0; i < stopCnt; ++i) {
rTask->setStopColor(i, stops[i].offset, stops[i].r, stops[i].g, stops[i].b, stops[i].a);
}
rTask->uploadValues();
sdata.geometry->draw(vertexLoc, primitiveIndex, flag);
sdata.geometry->disableVertex(vertexLoc);
}
}