thorvg/test/testSceneTransform.cpp
Hermet Park f627679882 common initializer: replace engine class with intializer
This initializer will take over the global environments of tvg engines.

Change-Id: I7b99973dafaea57ddd3134800bd442ef4dc319ae
2020-06-16 12:54:53 +09:00

163 lines
4.7 KiB
C++

#include <tizenvg.h>
#include <Elementary.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
unique_ptr<tvg::SwCanvas> canvas = nullptr;
tvg::Scene* pScene1 = nullptr;
tvg::Scene* pScene2 = nullptr;
void tvgtest()
{
//Create a Canvas
canvas = tvg::SwCanvas::gen();
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
//Create a Scene1
auto scene = tvg::Scene::gen();
pScene1 = scene.get();
scene->reserve(3); //reserve 3 shape nodes (optional)
//Prepare Round Rectangle (Scene1)
auto shape1 = tvg::Shape::gen();
shape1->appendRect(-235, -250, 400, 400, 50); //x, y, w, h, cornerRadius
shape1->fill(0, 255, 0, 255); //r, g, b, a
shape1->stroke(5); //width
shape1->stroke(255, 255, 255, 255); //r, g, b, a
scene->push(move(shape1));
//Prepare Circle (Scene1)
auto shape2 = tvg::Shape::gen();
shape2->appendCircle(-165, -150, 200, 200); //cx, cy, radiusW, radiusH
shape2->fill(255, 255, 0, 255); //r, g, b, a
scene->push(move(shape2));
//Prepare Ellipse (Scene1)
auto shape3 = tvg::Shape::gen();
shape3->appendCircle(265, 250, 150, 100); //cx, cy, radiusW, radiusH
shape3->fill(0, 255, 255, 255); //r, g, b, a
scene->push(move(shape3));
scene->translate(350, 350);
scene->scale(0.5);
//Create Scene2
auto scene2 = tvg::Scene::gen();
pScene2 = scene2.get();
scene2->reserve(2); //reserve 2 shape nodes (optional)
//Star (Scene2)
auto shape4 = tvg::Shape::gen();
//Appends Paths
shape4->moveTo(0, -114.5);
shape4->lineTo(54, -5.5);
shape4->lineTo(175, 11.5);
shape4->lineTo(88, 95.5);
shape4->lineTo(108, 216.5);
shape4->lineTo(0, 160.5);
shape4->lineTo(-102, 216.5);
shape4->lineTo(-87, 96.5);
shape4->lineTo(-173, 12.5);
shape4->lineTo(-53, -5.5);
shape4->close();
shape4->fill(0, 0, 127, 127);
shape4->stroke(3); //width
shape4->stroke(0, 0, 255, 255); //r, g, b, a
scene2->push(move(shape4));
//Circle (Scene2)
auto shape5 = tvg::Shape::gen();
auto cx = -150.0f;
auto cy = -150.0f;
auto radius = 100.0f;
auto halfRadius = radius * 0.552284f;
//Append Paths
shape5->moveTo(cx, cy - radius);
shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
shape5->fill(127, 0, 0, 127);
scene2->push(move(shape5));
scene2->translate(500, 350);
//Push scene2 onto the scene
scene->push(move(scene2));
//Draw the Scene onto the Canvas
canvas->push(move(scene));
canvas->draw();
canvas->sync();
}
void transit_cb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
/* Update scene directly.
You can update only necessary properties of this scene,
while retaining other properties. */
pScene1->rotate(360 * progress);
pScene2->rotate(360 * progress);
//Update shape for drawing (this may work asynchronously)
canvas->update(pScene1);
//Draw Next frames
canvas->draw();
canvas->sync();
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
}
void
win_del(void *data, Evas_Object *o, void *ev)
{
elm_exit();
}
int main(int argc, char **argv)
{
//Initialize TizenVG Engine
tvg::Initializer::init(tvg::CanvasEngine::Sw);
tvgtest();
//Show the result using EFL...
elm_init(argc, argv);
Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
evas_object_smart_callback_add(win, "delete,request", win_del, 0);
Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
evas_object_image_size_set(img, WIDTH, HEIGHT);
evas_object_image_data_set(img, buffer);
evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(img);
elm_win_resize_object_add(win, img);
evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
evas_object_show(win);
Elm_Transit *transit = elm_transit_add();
elm_transit_effect_add(transit, transit_cb, img, nullptr);
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_go(transit);
elm_run();
elm_shutdown();
//Terminate TizenVG Engine
tvg::Initializer::term(tvg::CanvasEngine::Sw);
}