mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-07 21:23:32 +00:00

In some clipping cases, the memory allocated for storing spans was too small. As a result, the entire clipped area might not have been rendered. This has been resolved by adding an experimental factor to increase the size of allocated memory. @issue: https://github.com/thorvg/thorvg/issues/3461
1052 lines
32 KiB
C++
1052 lines
32 KiB
C++
/*
|
||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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||
|
||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
* of this software and associated documentation files (the "Software"), to deal
|
||
* in the Software without restriction, including without limitation the rights
|
||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
* copies of the Software, and to permit persons to whom the Software is
|
||
* furnished to do so, subject to the following conditions:
|
||
|
||
* The above copyright notice and this permission notice shall be included in all
|
||
* copies or substantial portions of the Software.
|
||
|
||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
* SOFTWARE.
|
||
*/
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||
|
||
/*
|
||
* The FreeType Project LICENSE
|
||
* ----------------------------
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||
|
||
* 2006-Jan-27
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||
|
||
* Copyright 1996-2002, 2006 by
|
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* David Turner, Robert Wilhelm, and Werner Lemberg
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||
|
||
|
||
|
||
* Introduction
|
||
* ============
|
||
|
||
* The FreeType Project is distributed in several archive packages;
|
||
* some of them may contain, in addition to the FreeType font engine,
|
||
* various tools and contributions which rely on, or relate to, the
|
||
* FreeType Project.
|
||
|
||
* This license applies to all files found in such packages, and
|
||
* which do not fall under their own explicit license. The license
|
||
* affects thus the FreeType font engine, the test programs,
|
||
* documentation and makefiles, at the very least.
|
||
|
||
* This license was inspired by the BSD, Artistic, and IJG
|
||
* (Independent JPEG Group) licenses, which all encourage inclusion
|
||
* and use of free software in commercial and freeware products
|
||
* alike. As a consequence, its main points are that:
|
||
|
||
* o We don't promise that this software works. However, we will be
|
||
* interested in any kind of bug reports. (`as is' distribution)
|
||
|
||
* o You can use this software for whatever you want, in parts or
|
||
* full form, without having to pay us. (`royalty-free' usage)
|
||
|
||
* o You may not pretend that you wrote this software. If you use
|
||
* it, or only parts of it, in a program, you must acknowledge
|
||
* somewhere in your documentation that you have used the
|
||
* FreeType code. (`credits')
|
||
|
||
* We specifically permit and encourage the inclusion of this
|
||
* software, with or without modifications, in commercial products.
|
||
* We disclaim all warranties covering The FreeType Project and
|
||
* assume no liability related to The FreeType Project.
|
||
|
||
|
||
* Finally, many people asked us for a preferred form for a
|
||
* credit/disclaimer to use in compliance with this license. We thus
|
||
* encourage you to use the following text:
|
||
|
||
* """
|
||
* Portions of this software are copyright <20> <year> The FreeType
|
||
* Project (www.freetype.org). All rights reserved.
|
||
* """
|
||
|
||
* Please replace <year> with the value from the FreeType version you
|
||
* actually use.
|
||
|
||
* Legal Terms
|
||
* ===========
|
||
|
||
* 0. Definitions
|
||
* --------------
|
||
|
||
* Throughout this license, the terms `package', `FreeType Project',
|
||
* and `FreeType archive' refer to the set of files originally
|
||
* distributed by the authors (David Turner, Robert Wilhelm, and
|
||
* Werner Lemberg) as the `FreeType Project', be they named as alpha,
|
||
* beta or final release.
|
||
|
||
* `You' refers to the licensee, or person using the project, where
|
||
* `using' is a generic term including compiling the project's source
|
||
* code as well as linking it to form a `program' or `executable'.
|
||
* This program is referred to as `a program using the FreeType
|
||
* engine'.
|
||
|
||
* This license applies to all files distributed in the original
|
||
* FreeType Project, including all source code, binaries and
|
||
* documentation, unless otherwise stated in the file in its
|
||
* original, unmodified form as distributed in the original archive.
|
||
* If you are unsure whether or not a particular file is covered by
|
||
* this license, you must contact us to verify this.
|
||
|
||
* The FreeType Project is copyright (C) 1996-2000 by David Turner,
|
||
* Robert Wilhelm, and Werner Lemberg. All rights reserved except as
|
||
* specified below.
|
||
|
||
* 1. No Warranty
|
||
* --------------
|
||
|
||
* THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY
|
||
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
* PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS
|
||
* BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO
|
||
* USE, OF THE FREETYPE PROJECT.
|
||
|
||
* 2. Redistribution
|
||
* -----------------
|
||
|
||
* This license grants a worldwide, royalty-free, perpetual and
|
||
* irrevocable right and license to use, execute, perform, compile,
|
||
* display, copy, create derivative works of, distribute and
|
||
* sublicense the FreeType Project (in both source and object code
|
||
* forms) and derivative works thereof for any purpose; and to
|
||
* authorize others to exercise some or all of the rights granted
|
||
* herein, subject to the following conditions:
|
||
|
||
* o Redistribution of source code must retain this license file
|
||
* (`FTL.TXT') unaltered; any additions, deletions or changes to
|
||
* the original files must be clearly indicated in accompanying
|
||
* documentation. The copyright notices of the unaltered,
|
||
* original files must be preserved in all copies of source
|
||
* files.
|
||
|
||
* o Redistribution in binary form must provide a disclaimer that
|
||
* states that the software is based in part of the work of the
|
||
* FreeType Team, in the distribution documentation. We also
|
||
* encourage you to put an URL to the FreeType web page in your
|
||
* documentation, though this isn't mandatory.
|
||
|
||
* These conditions apply to any software derived from or based on
|
||
* the FreeType Project, not just the unmodified files. If you use
|
||
* our work, you must acknowledge us. However, no fee need be paid
|
||
* to us.
|
||
|
||
* 3. Advertising
|
||
* --------------
|
||
|
||
* Neither the FreeType authors and contributors nor you shall use
|
||
* the name of the other for commercial, advertising, or promotional
|
||
* purposes without specific prior written permission.
|
||
|
||
* We suggest, but do not require, that you use one or more of the
|
||
* following phrases to refer to this software in your documentation
|
||
* or advertising materials: `FreeType Project', `FreeType Engine',
|
||
* `FreeType library', or `FreeType Distribution'.
|
||
|
||
* As you have not signed this license, you are not required to
|
||
* accept it. However, as the FreeType Project is copyrighted
|
||
* material, only this license, or another one contracted with the
|
||
* authors, grants you the right to use, distribute, and modify it.
|
||
* Therefore, by using, distributing, or modifying the FreeType
|
||
* Project, you indicate that you understand and accept all the terms
|
||
* of this license.
|
||
|
||
* 4. Contacts
|
||
* -----------
|
||
|
||
* There are two mailing lists related to FreeType:
|
||
|
||
* o freetype@nongnu.org
|
||
|
||
* Discusses general use and applications of FreeType, as well as
|
||
* future and wanted additions to the library and distribution.
|
||
* If you are looking for support, start in this list if you
|
||
* haven't found anything to help you in the documentation.
|
||
|
||
* o freetype-devel@nongnu.org
|
||
|
||
* Discusses bugs, as well as engine internals, design issues,
|
||
* specific licenses, porting, etc.
|
||
|
||
* Our home page can be found at
|
||
|
||
* http://www.freetype.org
|
||
*/
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||
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#include <limits.h>
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#include <memory.h>
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#include "tvgSwCommon.h"
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/************************************************************************/
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/* Internal Class Implementation */
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||
/************************************************************************/
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||
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constexpr auto PIXEL_BITS = 8; //must be at least 6 bits!
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constexpr auto ONE_PIXEL = (1L << PIXEL_BITS);
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||
using Area = long;
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||
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||
struct Band
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||
{
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||
SwCoord min, max;
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||
};
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||
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||
struct Cell
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||
{
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||
SwCoord x;
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||
SwCoord cover;
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||
Area area;
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||
Cell *next;
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||
};
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||
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||
struct RleWorker
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||
{
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||
SwRle* rle;
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||
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||
SwPoint cellPos;
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||
SwPoint cellMin;
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||
SwPoint cellMax;
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||
SwCoord cellXCnt;
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||
SwCoord cellYCnt;
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||
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||
Area area;
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||
SwCoord cover;
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||
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||
Cell* cells;
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||
ptrdiff_t maxCells;
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||
ptrdiff_t cellsCnt;
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||
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||
SwPoint pos;
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||
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||
SwPoint bezStack[32 * 3 + 1];
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||
SwPoint lineStack[32 + 1];
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||
int levStack[32];
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||
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||
SwOutline* outline;
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||
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||
int bandSize;
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||
int bandShoot;
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||
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||
void* buffer;
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||
long bufferSize;
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||
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||
Cell** yCells;
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||
SwCoord yCnt;
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||
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||
bool invalid;
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||
bool antiAlias;
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||
};
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||
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||
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||
static inline SwPoint UPSCALE(const SwPoint& pt)
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||
{
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||
return {SwCoord(((unsigned long) pt.x) << (PIXEL_BITS - 6)), SwCoord(((unsigned long) pt.y) << (PIXEL_BITS - 6))};
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||
}
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||
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||
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static inline SwPoint TRUNC(const SwPoint& pt)
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||
{
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return {pt.x >> PIXEL_BITS, pt.y >> PIXEL_BITS};
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||
}
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||
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||
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||
static inline SwCoord TRUNC(const SwCoord x)
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||
{
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return x >> PIXEL_BITS;
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||
}
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||
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||
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||
static inline SwPoint SUBPIXELS(const SwPoint& pt)
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||
{
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||
return {SwCoord(((unsigned long) pt.x) << PIXEL_BITS), SwCoord(((unsigned long) pt.y) << PIXEL_BITS)};
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||
}
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||
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||
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||
static inline SwCoord SUBPIXELS(const SwCoord x)
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||
{
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||
return SwCoord(((unsigned long) x) << PIXEL_BITS);
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||
}
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||
|
||
/*
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||
* Approximate sqrt(x*x+y*y) using the `alpha max plus beta min'
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||
* algorithm. We use alpha = 1, beta = 3/8, giving us results with a
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* largest error less than 7% compared to the exact value.
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*/
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||
static inline SwCoord HYPOT(SwPoint pt)
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||
{
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||
if (pt.x < 0) pt.x = -pt.x;
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||
if (pt.y < 0) pt.y = -pt.y;
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return ((pt.x > pt.y) ? (pt.x + (3 * pt.y >> 3)) : (pt.y + (3 * pt.x >> 3)));
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||
}
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||
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||
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||
static void _horizLine(RleWorker& rw, SwCoord x, SwCoord y, SwCoord area, SwCoord aCount)
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{
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||
x += rw.cellMin.x;
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y += rw.cellMin.y;
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||
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||
//Clip Y range
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if (y < rw.cellMin.y || y >= rw.cellMax.y) return;
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||
|
||
/* compute the coverage line's coverage, depending on the outline fill rule */
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||
/* the coverage percentage is area/(PIXEL_BITS*PIXEL_BITS*2) */
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auto coverage = static_cast<int>(area >> (PIXEL_BITS * 2 + 1 - 8)); //range 0 - 255
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if (coverage < 0) coverage = -coverage;
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||
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if (rw.outline->fillRule == FillRule::EvenOdd) {
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coverage &= 511;
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if (coverage > 255) coverage = 511 - coverage;
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||
} else {
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||
//normal non-zero winding rule
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||
if (coverage > 255) coverage = 255;
|
||
}
|
||
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||
if (coverage == 0) return;
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||
|
||
//span has ushort coordinates. check limit overflow
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if (x >= SHRT_MAX) {
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TVGERR("SW_ENGINE", "X-coordinate overflow!");
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return;
|
||
}
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||
if (y >= SHRT_MAX) {
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TVGERR("SW_ENGINE", "Y-coordinate overflow!");
|
||
return;
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||
}
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||
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auto rle = rw.rle;
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||
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||
if (!rw.antiAlias) coverage = 255;
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||
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||
//see whether we can add this span to the current list
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if (rle->size > 0) {
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auto span = rle->spans + rle->size - 1;
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if ((span->coverage == coverage) && (span->y == y) && (span->x + span->len == x)) {
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//Clip x range
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SwCoord xOver = 0;
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||
if (x + aCount >= rw.cellMax.x) xOver -= (x + aCount - rw.cellMax.x);
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if (x < rw.cellMin.x) xOver -= (rw.cellMin.x - x);
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//span->len += (aCount + xOver) - 1;
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span->len += (aCount + xOver);
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return;
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||
}
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}
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||
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//span pool is full, grow it.
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if (rle->size >= rle->alloc) {
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auto newSize = (rle->size > 0) ? (rle->size * 2) : 256;
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if (rle->alloc < newSize) {
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rle->alloc = newSize;
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rle->spans = static_cast<SwSpan*>(realloc(rle->spans, rle->alloc * sizeof(SwSpan)));
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}
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}
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//Clip x range
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SwCoord xOver = 0;
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if (x + aCount >= rw.cellMax.x) xOver -= (x + aCount - rw.cellMax.x);
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if (x < rw.cellMin.x) {
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xOver -= (rw.cellMin.x - x);
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x = rw.cellMin.x;
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}
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||
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//Nothing to draw
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if (aCount + xOver <= 0) return;
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//add a span to the current list
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auto span = rle->spans + rle->size;
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span->x = x;
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span->y = y;
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span->len = (aCount + xOver);
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span->coverage = coverage;
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rle->size++;
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}
|
||
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||
|
||
static void _sweep(RleWorker& rw)
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||
{
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||
if (rw.cellsCnt == 0) return;
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||
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||
for (int y = 0; y < rw.yCnt; ++y) {
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auto cover = 0;
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||
auto x = 0;
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auto cell = rw.yCells[y];
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||
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||
while (cell) {
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if (cell->x > x && cover != 0) _horizLine(rw, x, y, cover * (ONE_PIXEL * 2), cell->x - x);
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cover += cell->cover;
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auto area = cover * (ONE_PIXEL * 2) - cell->area;
|
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if (area != 0 && cell->x >= 0) _horizLine(rw, cell->x, y, area, 1);
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x = cell->x + 1;
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cell = cell->next;
|
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}
|
||
|
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if (cover != 0) _horizLine(rw, x, y, cover * (ONE_PIXEL * 2), rw.cellXCnt - x);
|
||
}
|
||
}
|
||
|
||
|
||
static Cell* _findCell(RleWorker& rw)
|
||
{
|
||
auto x = rw.cellPos.x;
|
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if (x > rw.cellXCnt) x = rw.cellXCnt;
|
||
|
||
auto pcell = &rw.yCells[rw.cellPos.y];
|
||
|
||
while(true) {
|
||
Cell* cell = *pcell;
|
||
if (!cell || cell->x > x) break;
|
||
if (cell->x == x) return cell;
|
||
pcell = &cell->next;
|
||
}
|
||
|
||
if (rw.cellsCnt >= rw.maxCells) return nullptr;
|
||
|
||
auto cell = rw.cells + rw.cellsCnt++;
|
||
cell->x = x;
|
||
cell->area = 0;
|
||
cell->cover = 0;
|
||
cell->next = *pcell;
|
||
*pcell = cell;
|
||
|
||
return cell;
|
||
}
|
||
|
||
|
||
static bool _recordCell(RleWorker& rw)
|
||
{
|
||
if (rw.area | rw.cover) {
|
||
auto cell = _findCell(rw);
|
||
|
||
if (cell == nullptr) return false;
|
||
|
||
cell->area += rw.area;
|
||
cell->cover += rw.cover;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
static bool _setCell(RleWorker& rw, SwPoint pos)
|
||
{
|
||
/* Move the cell pointer to a new position. We set the `invalid' */
|
||
/* flag to indicate that the cell isn't part of those we're interested */
|
||
/* in during the render phase. This means that: */
|
||
/* */
|
||
/* . the new vertical position must be within min_ey..max_ey-1. */
|
||
/* . the new horizontal position must be strictly less than max_ex */
|
||
/* */
|
||
/* Note that if a cell is to the left of the clipping region, it is */
|
||
/* actually set to the (min_ex-1) horizontal position. */
|
||
|
||
/* All cells that are on the left of the clipping region go to the
|
||
min_ex - 1 horizontal position. */
|
||
pos.x -= rw.cellMin.x;
|
||
pos.y -= rw.cellMin.y;
|
||
|
||
//exceptions
|
||
if (pos.x < 0) pos.x = -1;
|
||
else if (pos.x > rw.cellMax.x) pos.x = rw.cellMax.x;
|
||
|
||
//Are we moving to a different cell?
|
||
if (pos != rw.cellPos) {
|
||
//Record the current one if it is valid
|
||
if (!rw.invalid) {
|
||
if (!_recordCell(rw)) return false;
|
||
}
|
||
rw.area = rw.cover = 0;
|
||
rw.cellPos = pos;
|
||
}
|
||
rw.invalid = ((unsigned)pos.y >= (unsigned)rw.cellYCnt || pos.x >= rw.cellXCnt);
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
static bool _startCell(RleWorker& rw, SwPoint pos)
|
||
{
|
||
if (pos.x > rw.cellMax.x) pos.x = rw.cellMax.x;
|
||
if (pos.x < rw.cellMin.x) pos.x = rw.cellMin.x - 1;
|
||
|
||
rw.area = 0;
|
||
rw.cover = 0;
|
||
rw.cellPos = pos - rw.cellMin;
|
||
rw.invalid = false;
|
||
|
||
return _setCell(rw, pos);
|
||
}
|
||
|
||
|
||
static bool _moveTo(RleWorker& rw, const SwPoint& to)
|
||
{
|
||
//record current cell, if any */
|
||
if (!rw.invalid) {
|
||
if (!_recordCell(rw)) return false;
|
||
}
|
||
|
||
//start to a new position
|
||
if (!_startCell(rw, TRUNC(to))) return false;
|
||
|
||
rw.pos = to;
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
static bool _lineTo(RleWorker& rw, const SwPoint& to)
|
||
{
|
||
#define SW_UDIV(a, b) \
|
||
static_cast<SwCoord>(((unsigned long)(a) * (unsigned long)(b)) >> \
|
||
(sizeof(long) * CHAR_BIT - PIXEL_BITS))
|
||
|
||
auto e1 = TRUNC(rw.pos);
|
||
auto e2 = TRUNC(to);
|
||
|
||
//vertical clipping
|
||
if ((e1.y >= rw.cellMax.y && e2.y >= rw.cellMax.y) || (e1.y < rw.cellMin.y && e2.y < rw.cellMin.y)) {
|
||
rw.pos = to;
|
||
return true;
|
||
}
|
||
|
||
auto line = rw.lineStack;
|
||
line[0] = to;
|
||
line[1] = rw.pos;
|
||
|
||
while (true) {
|
||
auto diff = line[0] - line[1];
|
||
auto L = HYPOT(diff);
|
||
|
||
if (L > SHRT_MAX) {
|
||
mathSplitLine(line);
|
||
++line;
|
||
continue;
|
||
}
|
||
e1 = TRUNC(line[1]);
|
||
e2 = TRUNC(line[0]);
|
||
|
||
auto f1 = line[1] - SUBPIXELS(e1);
|
||
SwPoint f2;
|
||
|
||
//inside one cell
|
||
if (e1 == e2) {
|
||
;
|
||
//any horizontal line
|
||
} else if (diff.y == 0) {
|
||
e1.x = e2.x;
|
||
if (!_setCell(rw, e1)) return false;
|
||
} else if (diff.x == 0) {
|
||
//vertical line up
|
||
if (diff.y > 0) {
|
||
do {
|
||
f2.y = ONE_PIXEL;
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * f1.x * 2;
|
||
f1.y = 0;
|
||
++e1.y;
|
||
if (!_setCell(rw, e1)) return false;
|
||
} while(e1.y != e2.y);
|
||
//vertical line down
|
||
} else {
|
||
do {
|
||
f2.y = 0;
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * f1.x * 2;
|
||
f1.y = ONE_PIXEL;
|
||
--e1.y;
|
||
if (!_setCell(rw, e1)) return false;
|
||
} while(e1.y != e2.y);
|
||
}
|
||
//any other line
|
||
} else {
|
||
Area prod = diff.x * f1.y - diff.y * f1.x;
|
||
|
||
/* These macros speed up repetitive divisions by replacing them
|
||
with multiplications and right shifts. */
|
||
auto dx_r = static_cast<long>(ULONG_MAX >> PIXEL_BITS) / (diff.x);
|
||
auto dy_r = static_cast<long>(ULONG_MAX >> PIXEL_BITS) / (diff.y);
|
||
|
||
/* The fundamental value `prod' determines which side and the */
|
||
/* exact coordinate where the line exits current cell. It is */
|
||
/* also easily updated when moving from one cell to the next. */
|
||
do {
|
||
auto px = diff.x * ONE_PIXEL;
|
||
auto py = diff.y * ONE_PIXEL;
|
||
|
||
//left
|
||
if (prod <= 0 && prod - px > 0) {
|
||
f2 = {0, SW_UDIV(-prod, -dx_r)};
|
||
prod -= py;
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * (f1.x + f2.x);
|
||
f1 = {ONE_PIXEL, f2.y};
|
||
--e1.x;
|
||
//up
|
||
} else if (prod - px <= 0 && prod - px + py > 0) {
|
||
prod -= px;
|
||
f2 = {SW_UDIV(-prod, dy_r), ONE_PIXEL};
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * (f1.x + f2.x);
|
||
f1 = {f2.x, 0};
|
||
++e1.y;
|
||
//right
|
||
} else if (prod - px + py <= 0 && prod + py >= 0) {
|
||
prod += py;
|
||
f2 = {ONE_PIXEL, SW_UDIV(prod, dx_r)};
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * (f1.x + f2.x);
|
||
f1 = {0, f2.y};
|
||
++e1.x;
|
||
//down
|
||
} else {
|
||
f2 = {SW_UDIV(prod, -dy_r), 0};
|
||
prod += px;
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * (f1.x + f2.x);
|
||
f1 = {f2.x, ONE_PIXEL};
|
||
--e1.y;
|
||
}
|
||
|
||
if (!_setCell(rw, e1)) return false;
|
||
|
||
} while(e1 != e2);
|
||
}
|
||
|
||
f2 = {line[0].x - SUBPIXELS(e2.x), line[0].y - SUBPIXELS(e2.y)};
|
||
rw.cover += (f2.y - f1.y);
|
||
rw.area += (f2.y - f1.y) * (f1.x + f2.x);
|
||
rw.pos = line[0];
|
||
|
||
if (line-- == rw.lineStack) return true;
|
||
}
|
||
}
|
||
|
||
|
||
static bool _cubicTo(RleWorker& rw, const SwPoint& ctrl1, const SwPoint& ctrl2, const SwPoint& to)
|
||
{
|
||
auto arc = rw.bezStack;
|
||
arc[0] = to;
|
||
arc[1] = ctrl2;
|
||
arc[2] = ctrl1;
|
||
arc[3] = rw.pos;
|
||
|
||
//Short-cut the arc that crosses the current band
|
||
auto min = arc[0].y;
|
||
auto max = arc[0].y;
|
||
|
||
SwCoord y;
|
||
for (auto i = 1; i < 4; ++i) {
|
||
y = arc[i].y;
|
||
if (y < min) min = y;
|
||
if (y > max) max = y;
|
||
}
|
||
|
||
if (TRUNC(min) >= rw.cellMax.y || TRUNC(max) < rw.cellMin.y) goto draw;
|
||
|
||
/* Decide whether to split or draw. See `Rapid Termination */
|
||
/* Evaluation for Recursive Subdivision of Bezier Curves' by Thomas */
|
||
/* F. Hain, at */
|
||
/* http://www.cis.southalabama.edu/~hain/general/Publications/Bezier/Camera-ready%20CISST02%202.pdf */
|
||
while (true) {
|
||
{
|
||
//diff is the P0 - P3 chord vector
|
||
auto diff = arc[3] - arc[0];
|
||
auto L = HYPOT(diff);
|
||
|
||
//avoid possible arithmetic overflow below by splitting
|
||
if (L > SHRT_MAX) goto split;
|
||
|
||
//max deviation may be as much as (s/L) * 3/4 (if Hain's v = 1)
|
||
auto sLimit = L * (ONE_PIXEL / 6);
|
||
|
||
auto diff1 = arc[1] - arc[0];
|
||
auto s = diff.y * diff1.x - diff.x * diff1.y;
|
||
if (s < 0) s = -s;
|
||
if (s > sLimit) goto split;
|
||
|
||
//s is L * the perpendicular distance from P2 to the line P0 - P3
|
||
auto diff2 = arc[2] - arc[0];
|
||
s = diff.y * diff2.x - diff.x * diff2.y;
|
||
if (s < 0) s = -s;
|
||
if (s > sLimit) goto split;
|
||
|
||
/* Split super curvy segments where the off points are so far
|
||
from the chord that the angles P0-P1-P3 or P0-P2-P3 become
|
||
acute as detected by appropriate dot products */
|
||
if (diff1.x * (diff1.x - diff.x) + diff1.y * (diff1.y - diff.y) > 0 ||
|
||
diff2.x * (diff2.x - diff.x) + diff2.y * (diff2.y - diff.y) > 0)
|
||
goto split;
|
||
|
||
//no reason to split
|
||
goto draw;
|
||
}
|
||
split:
|
||
mathSplitCubic(arc);
|
||
arc += 3;
|
||
continue;
|
||
|
||
draw:
|
||
if (!_lineTo(rw, arc[0])) return false;
|
||
if (arc == rw.bezStack) return true;
|
||
arc -= 3;
|
||
}
|
||
}
|
||
|
||
|
||
static bool _decomposeOutline(RleWorker& rw)
|
||
{
|
||
auto outline = rw.outline;
|
||
auto first = 0; //index of first point in contour
|
||
|
||
for (auto cntr = outline->cntrs.begin(); cntr < outline->cntrs.end(); ++cntr) {
|
||
auto last = *cntr;
|
||
auto limit = outline->pts.data + last;
|
||
auto start = UPSCALE(outline->pts[first]);
|
||
auto pt = outline->pts.data + first;
|
||
auto types = outline->types.data + first;
|
||
++types;
|
||
|
||
if (!_moveTo(rw, UPSCALE(outline->pts[first]))) return false;
|
||
|
||
while (pt < limit) {
|
||
//emit a single line_to
|
||
if (types[0] == SW_CURVE_TYPE_POINT) {
|
||
++pt;
|
||
++types;
|
||
if (!_lineTo(rw, UPSCALE(*pt))) return false;
|
||
//types cubic
|
||
} else {
|
||
pt += 3;
|
||
types += 3;
|
||
if (pt <= limit) {
|
||
if (!_cubicTo(rw, UPSCALE(pt[-2]), UPSCALE(pt[-1]), UPSCALE(pt[0]))) return false;
|
||
}
|
||
else if (pt - 1 == limit) {
|
||
if (!_cubicTo(rw, UPSCALE(pt[-2]), UPSCALE(pt[-1]), start)) return false;
|
||
}
|
||
else goto close;
|
||
}
|
||
}
|
||
close:
|
||
if (!_lineTo(rw, start)) return false;
|
||
first = last + 1;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
static int _genRle(RleWorker& rw)
|
||
{
|
||
if (!_decomposeOutline(rw)) return -1;
|
||
if (!rw.invalid) {
|
||
if (!_recordCell(rw)) return -1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
|
||
static SwSpan* _intersectSpansRegion(const SwRle *clip, const SwRle *target, SwSpan *outSpans, uint32_t outSpansCnt)
|
||
{
|
||
auto out = outSpans;
|
||
auto spans = target->spans;
|
||
auto end = target->spans + target->size;
|
||
auto clipSpans = clip->spans;
|
||
auto clipEnd = clip->spans + clip->size;
|
||
|
||
while (spans < end && clipSpans < clipEnd) {
|
||
//align y-coordinates.
|
||
if (clipSpans->y > spans->y) {
|
||
++spans;
|
||
continue;
|
||
}
|
||
if (spans->y > clipSpans->y) {
|
||
++clipSpans;
|
||
continue;
|
||
}
|
||
|
||
//Try clipping with all clip spans which have a same y-coordinate.
|
||
auto temp = clipSpans;
|
||
while(temp < clipEnd && outSpansCnt > 0 && temp->y == clipSpans->y) {
|
||
auto sx1 = spans->x;
|
||
auto sx2 = sx1 + spans->len;
|
||
auto cx1 = temp->x;
|
||
auto cx2 = cx1 + temp->len;
|
||
|
||
//The span must be left(x1) to right(x2) direction. Not intersected.
|
||
if (cx2 < sx1 || sx2 < cx1) {
|
||
++temp;
|
||
continue;
|
||
}
|
||
|
||
//clip span region.
|
||
auto x = sx1 > cx1 ? sx1 : cx1;
|
||
auto len = (sx2 < cx2 ? sx2 : cx2) - x;
|
||
if (len > 0) {
|
||
out->x = x;
|
||
out->y = temp->y;
|
||
out->len = len;
|
||
out->coverage = (uint8_t)(((spans->coverage * temp->coverage) + 0xff) >> 8);
|
||
++out;
|
||
--outSpansCnt;
|
||
}
|
||
++temp;
|
||
}
|
||
++spans;
|
||
}
|
||
return out;
|
||
}
|
||
|
||
|
||
static SwSpan* _intersectSpansRect(const SwBBox *bbox, const SwRle *targetRle, SwSpan *outSpans, uint32_t outSpansCnt)
|
||
{
|
||
auto out = outSpans;
|
||
auto spans = targetRle->spans;
|
||
auto end = targetRle->spans + targetRle->size;
|
||
auto minx = static_cast<int16_t>(bbox->min.x);
|
||
auto miny = static_cast<int16_t>(bbox->min.y);
|
||
auto maxx = minx + static_cast<int16_t>(bbox->max.x - bbox->min.x) - 1;
|
||
auto maxy = miny + static_cast<int16_t>(bbox->max.y - bbox->min.y) - 1;
|
||
|
||
while (outSpansCnt > 0 && spans < end) {
|
||
if (spans->y > maxy) {
|
||
spans = end;
|
||
break;
|
||
}
|
||
if (spans->y < miny || spans->x > maxx || spans->x + spans->len <= minx) {
|
||
++spans;
|
||
continue;
|
||
}
|
||
if (spans->x < minx) {
|
||
out->len = (spans->len - (minx - spans->x)) < (maxx - minx + 1) ? (spans->len - (minx - spans->x)) : (maxx - minx + 1);
|
||
out->x = minx;
|
||
}
|
||
else {
|
||
out->x = spans->x;
|
||
out->len = spans->len < (maxx - spans->x + 1) ? spans->len : (maxx - spans->x + 1);
|
||
}
|
||
if (out->len > 0) {
|
||
out->y = spans->y;
|
||
out->coverage = spans->coverage;
|
||
++out;
|
||
--outSpansCnt;
|
||
}
|
||
++spans;
|
||
}
|
||
return out;
|
||
}
|
||
|
||
|
||
void _replaceClipSpan(SwRle *rle, SwSpan* clippedSpans, uint32_t size)
|
||
{
|
||
free(rle->spans);
|
||
rle->spans = clippedSpans;
|
||
rle->size = rle->alloc = size;
|
||
}
|
||
|
||
|
||
/************************************************************************/
|
||
/* External Class Implementation */
|
||
/************************************************************************/
|
||
|
||
SwRle* rleRender(SwRle* rle, const SwOutline* outline, const SwBBox& renderRegion, bool antiAlias)
|
||
{
|
||
if (!outline) return nullptr;
|
||
|
||
constexpr auto RENDER_POOL_SIZE = 16384L;
|
||
constexpr auto BAND_SIZE = 40;
|
||
|
||
//TODO: We can preserve several static workers in advance
|
||
RleWorker rw;
|
||
Cell buffer[RENDER_POOL_SIZE / sizeof(Cell)];
|
||
|
||
//Init Cells
|
||
rw.buffer = buffer;
|
||
rw.bufferSize = sizeof(buffer);
|
||
rw.yCells = reinterpret_cast<Cell**>(buffer);
|
||
rw.cells = nullptr;
|
||
rw.maxCells = 0;
|
||
rw.cellsCnt = 0;
|
||
rw.area = 0;
|
||
rw.cover = 0;
|
||
rw.invalid = true;
|
||
rw.cellMin = renderRegion.min;
|
||
rw.cellMax = renderRegion.max;
|
||
rw.cellXCnt = rw.cellMax.x - rw.cellMin.x;
|
||
rw.cellYCnt = rw.cellMax.y - rw.cellMin.y;
|
||
rw.outline = const_cast<SwOutline*>(outline);
|
||
rw.bandSize = rw.bufferSize / (sizeof(Cell) * 2); //bandSize: 256
|
||
rw.bandShoot = 0;
|
||
rw.antiAlias = antiAlias;
|
||
|
||
if (!rle) rw.rle = reinterpret_cast<SwRle*>(calloc(1, sizeof(SwRle)));
|
||
else rw.rle = rle;
|
||
|
||
//Generate RLE
|
||
Band bands[BAND_SIZE];
|
||
Band* band;
|
||
|
||
/* set up vertical bands */
|
||
auto bandCnt = static_cast<int>((rw.cellMax.y - rw.cellMin.y) / rw.bandSize);
|
||
if (bandCnt == 0) bandCnt = 1;
|
||
else if (bandCnt >= BAND_SIZE) bandCnt = (BAND_SIZE - 1);
|
||
|
||
auto min = rw.cellMin.y;
|
||
auto yMax = rw.cellMax.y;
|
||
SwCoord max;
|
||
int ret;
|
||
|
||
for (int n = 0; n < bandCnt; ++n, min = max) {
|
||
max = min + rw.bandSize;
|
||
if (n == bandCnt -1 || max > yMax) max = yMax;
|
||
|
||
bands[0].min = min;
|
||
bands[0].max = max;
|
||
band = bands;
|
||
|
||
while (band >= bands) {
|
||
rw.yCells = static_cast<Cell**>(rw.buffer);
|
||
rw.yCnt = band->max - band->min;
|
||
|
||
int cellStart = sizeof(Cell*) * (int)rw.yCnt;
|
||
int cellMod = cellStart % sizeof(Cell);
|
||
|
||
if (cellMod > 0) cellStart += sizeof(Cell) - cellMod;
|
||
|
||
auto cellsMax = reinterpret_cast<Cell*>((char*)rw.buffer + rw.bufferSize);
|
||
rw.cells = reinterpret_cast<Cell*>((char*)rw.buffer + cellStart);
|
||
|
||
if (rw.cells >= cellsMax) goto reduce_bands;
|
||
|
||
rw.maxCells = cellsMax - rw.cells;
|
||
if (rw.maxCells < 2) goto reduce_bands;
|
||
|
||
for (int y = 0; y < rw.yCnt; ++y)
|
||
rw.yCells[y] = nullptr;
|
||
|
||
rw.cellsCnt = 0;
|
||
rw.invalid = true;
|
||
rw.cellMin.y = band->min;
|
||
rw.cellMax.y = band->max;
|
||
rw.cellYCnt = band->max - band->min;
|
||
|
||
ret = _genRle(rw);
|
||
if (ret == 0) {
|
||
_sweep(rw);
|
||
--band;
|
||
continue;
|
||
} else if (ret == 1) {
|
||
goto error;
|
||
}
|
||
|
||
reduce_bands:
|
||
/* render pool overflow: we will reduce the render band by half */
|
||
auto bottom = band->min;
|
||
auto top = band->max;
|
||
auto middle = bottom + ((top - bottom) >> 1);
|
||
|
||
/* This is too complex for a single scanline; there must
|
||
be some problems */
|
||
if (middle == bottom) goto error;
|
||
|
||
if (bottom - top >= rw.bandSize) ++rw.bandShoot;
|
||
|
||
band[1].min = bottom;
|
||
band[1].max = middle;
|
||
band[0].min = middle;
|
||
band[0].max = top;
|
||
++band;
|
||
}
|
||
}
|
||
|
||
if (rw.bandShoot > 8 && rw.bandSize > 16)
|
||
rw.bandSize = (rw.bandSize >> 1);
|
||
|
||
return rw.rle;
|
||
|
||
error:
|
||
free(rw.rle);
|
||
return nullptr;
|
||
}
|
||
|
||
|
||
SwRle* rleRender(const SwBBox* bbox)
|
||
{
|
||
auto width = static_cast<uint16_t>(bbox->max.x - bbox->min.x);
|
||
auto height = static_cast<uint16_t>(bbox->max.y - bbox->min.y);
|
||
|
||
auto rle = static_cast<SwRle*>(malloc(sizeof(SwRle)));
|
||
rle->spans = static_cast<SwSpan*>(malloc(sizeof(SwSpan) * height));
|
||
rle->size = height;
|
||
rle->alloc = height;
|
||
|
||
auto span = rle->spans;
|
||
for (uint16_t i = 0; i < height; ++i, ++span) {
|
||
span->x = bbox->min.x;
|
||
span->y = bbox->min.y + i;
|
||
span->len = width;
|
||
span->coverage = 255;
|
||
}
|
||
|
||
return rle;
|
||
}
|
||
|
||
|
||
void rleReset(SwRle* rle)
|
||
{
|
||
if (!rle) return;
|
||
rle->size = 0;
|
||
}
|
||
|
||
|
||
void rleFree(SwRle* rle)
|
||
{
|
||
if (!rle) return;
|
||
if (rle->spans) free(rle->spans);
|
||
free(rle);
|
||
}
|
||
|
||
|
||
bool rleClip(SwRle *rle, const SwRle *clip)
|
||
{
|
||
if (rle->size == 0 || clip->size == 0) return false;
|
||
auto spanCnt = 2 * (rle->size > clip->size ? rle->size : clip->size); //factor 2 added for safety (no real cases observed where the factor exceeded 1.4)
|
||
auto spans = static_cast<SwSpan*>(malloc(sizeof(SwSpan) * (spanCnt)));
|
||
auto spansEnd = _intersectSpansRegion(clip, rle, spans, spanCnt);
|
||
|
||
_replaceClipSpan(rle, spans, spansEnd - spans);
|
||
|
||
TVGLOG("SW_ENGINE", "Using Path Clipping!");
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
bool rleClip(SwRle *rle, const SwBBox* clip)
|
||
{
|
||
if (rle->size == 0) return false;
|
||
auto spans = static_cast<SwSpan*>(malloc(sizeof(SwSpan) * (rle->size)));
|
||
auto spansEnd = _intersectSpansRect(clip, rle, spans, rle->size);
|
||
|
||
_replaceClipSpan(rle, spans, spansEnd - spans);
|
||
|
||
TVGLOG("SW_ENGINE", "Using Box Clipping!");
|
||
|
||
return true;
|
||
}
|
||
|