mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 13:43:43 +00:00

Replaced the transformation with a strong associated data field. This helps to reduce the binary size (-1k).
839 lines
23 KiB
C++
839 lines
23 KiB
C++
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <algorithm>
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#include "tvgMath.h"
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#include "tvgSwCommon.h"
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#include "tvgTaskScheduler.h"
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#include "tvgSwRenderer.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static int32_t initEngineCnt = false;
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static int32_t rendererCnt = 0;
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static SwMpool* globalMpool = nullptr;
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static uint32_t threadsCnt = 0;
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struct SwTask : Task
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{
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SwSurface* surface = nullptr;
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SwMpool* mpool = nullptr;
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SwBBox bbox = {{0, 0}, {0, 0}}; //Whole Rendering Region
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Matrix transform;
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Array<RenderData> clips;
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RenderUpdateFlag flags = RenderUpdateFlag::None;
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uint8_t opacity;
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bool pushed = false; //Pushed into task list?
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bool disposed = false; //Disposed task?
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RenderRegion bounds()
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{
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//Can we skip the synchronization?
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done();
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RenderRegion region;
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//Range over?
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region.x = bbox.min.x > 0 ? bbox.min.x : 0;
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region.y = bbox.min.y > 0 ? bbox.min.y : 0;
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region.w = bbox.max.x - region.x;
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region.h = bbox.max.y - region.y;
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if (region.w < 0) region.w = 0;
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if (region.h < 0) region.h = 0;
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return region;
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}
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virtual void dispose() = 0;
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virtual bool clip(SwRle* target) = 0;
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virtual SwRle* rle() = 0;
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virtual ~SwTask() {}
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};
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struct SwShapeTask : SwTask
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{
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SwShape shape;
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const RenderShape* rshape = nullptr;
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bool clipper = false;
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/* We assume that if the stroke width is greater than 2,
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the shape's outline beneath the stroke could be adequately covered by the stroke drawing.
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Therefore, antialiasing is disabled under this condition.
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Additionally, the stroke style should not be dashed. */
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bool antialiasing(float strokeWidth)
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{
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return strokeWidth < 2.0f || rshape->stroke->dashCnt > 0 || rshape->stroke->strokeFirst || rshape->strokeTrim() || rshape->stroke->color[3] < 255;;
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}
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float validStrokeWidth()
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{
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if (!rshape->stroke) return 0.0f;
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auto width = rshape->stroke->width;
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if (tvg::zero(width)) return 0.0f;
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if (!rshape->stroke->fill && (MULTIPLY(rshape->stroke->color[3], opacity) == 0)) return 0.0f;
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if (tvg::zero(rshape->stroke->trim.begin - rshape->stroke->trim.end)) return 0.0f;
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return (width * sqrt(transform.e11 * transform.e11 + transform.e12 * transform.e12));
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}
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bool clip(SwRle* target) override
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{
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if (shape.fastTrack) rleClipRect(target, &bbox);
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else if (shape.rle) rleClipPath(target, shape.rle);
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else return false;
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return true;
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}
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SwRle* rle() override
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{
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if (!shape.rle && shape.fastTrack) {
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shape.rle = rleRender(&shape.bbox);
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}
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return shape.rle;
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}
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void run(unsigned tid) override
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{
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if (opacity == 0 && !clipper) return; //Invisible
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auto strokeWidth = validStrokeWidth();
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bool visibleFill = false;
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auto clipRegion = bbox;
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//This checks also for the case, if the invisible shape turned to visible by alpha.
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auto prepareShape = false;
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if (!shapePrepared(&shape) && (flags & RenderUpdateFlag::Color)) prepareShape = true;
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//Shape
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if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform) || prepareShape) {
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uint8_t alpha = 0;
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rshape->fillColor(nullptr, nullptr, nullptr, &alpha);
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alpha = MULTIPLY(alpha, opacity);
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visibleFill = (alpha > 0 || rshape->fill);
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if (visibleFill || clipper) {
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shapeReset(&shape);
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if (!shapePrepare(&shape, rshape, transform, clipRegion, bbox, mpool, tid, clips.count > 0 ? true : false)) {
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visibleFill = false;
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}
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}
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}
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//Fill
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if (flags & (RenderUpdateFlag::Path |RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | RenderUpdateFlag::Color)) {
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if (visibleFill || clipper) {
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if (!shapeGenRle(&shape, rshape, antialiasing(strokeWidth))) goto err;
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}
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if (auto fill = rshape->fill) {
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auto ctable = (flags & RenderUpdateFlag::Gradient) ? true : false;
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if (ctable) shapeResetFill(&shape);
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if (!shapeGenFillColors(&shape, fill, transform, surface, opacity, ctable)) goto err;
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} else {
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shapeDelFill(&shape);
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}
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}
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//Stroke
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if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) {
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if (strokeWidth > 0.0f) {
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shapeResetStroke(&shape, rshape, transform);
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if (!shapeGenStrokeRle(&shape, rshape, transform, clipRegion, bbox, mpool, tid)) goto err;
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if (auto fill = rshape->strokeFill()) {
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auto ctable = (flags & RenderUpdateFlag::GradientStroke) ? true : false;
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if (ctable) shapeResetStrokeFill(&shape);
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if (!shapeGenStrokeFillColors(&shape, fill, transform, surface, opacity, ctable)) goto err;
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} else {
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shapeDelStrokeFill(&shape);
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}
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} else {
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shapeDelStroke(&shape);
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}
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}
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//Clear current task memorypool here if the clippers would use the same memory pool
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shapeDelOutline(&shape, mpool, tid);
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//Clip Path
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for (auto clip = clips.begin(); clip < clips.end(); ++clip) {
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auto clipper = static_cast<SwTask*>(*clip);
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//Clip shape rle
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if (shape.rle && !clipper->clip(shape.rle)) goto err;
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//Clip stroke rle
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if (shape.strokeRle && !clipper->clip(shape.strokeRle)) goto err;
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}
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return;
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err:
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shapeReset(&shape);
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shapeDelOutline(&shape, mpool, tid);
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}
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void dispose() override
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{
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shapeFree(&shape);
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}
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};
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struct SwSceneTask : SwTask
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{
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Array<RenderData> scene; //list of paints render data (SwTask)
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SwRle* sceneRle = nullptr;
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bool clip(SwRle* target) override
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{
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//Only one shape
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if (scene.count == 1) {
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return static_cast<SwTask*>(*scene.data)->clip(target);
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}
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//More than one shapes
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if (sceneRle) rleClipPath(target, sceneRle);
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else TVGLOG("SW_ENGINE", "No clippers in a scene?");
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return true;
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}
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SwRle* rle() override
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{
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return sceneRle;
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}
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void run(unsigned tid) override
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{
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//TODO: Skip the run if the scene hasn't changed.
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if (!sceneRle) sceneRle = static_cast<SwRle*>(calloc(1, sizeof(SwRle)));
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else rleReset(sceneRle);
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//Merge shapes if it has more than one shapes
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if (scene.count > 1) {
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//Merge first two clippers
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auto clipper1 = static_cast<SwTask*>(*scene.data);
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auto clipper2 = static_cast<SwTask*>(*(scene.data + 1));
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rleMerge(sceneRle, clipper1->rle(), clipper2->rle());
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//Unify the remained clippers
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for (auto rd = scene.begin() + 2; rd < scene.end(); ++rd) {
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auto clipper = static_cast<SwTask*>(*rd);
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rleMerge(sceneRle, sceneRle, clipper->rle());
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}
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}
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}
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void dispose() override
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{
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rleFree(sceneRle);
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}
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};
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struct SwImageTask : SwTask
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{
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SwImage image;
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Surface* source; //Image source
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const RenderMesh* mesh = nullptr; //Should be valid ptr in action
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bool clip(SwRle* target) override
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{
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TVGERR("SW_ENGINE", "Image is used as ClipPath?");
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return true;
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}
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SwRle* rle() override
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{
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TVGERR("SW_ENGINE", "Image is used as Scene ClipPath?");
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return nullptr;
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}
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void run(unsigned tid) override
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{
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auto clipRegion = bbox;
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//Convert colorspace if it's not aligned.
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rasterConvertCS(source, surface->cs);
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rasterPremultiply(source);
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image.data = source->data;
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image.w = source->w;
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image.h = source->h;
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image.stride = source->stride;
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image.channelSize = source->channelSize;
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//Invisible shape turned to visible by alpha.
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if ((flags & (RenderUpdateFlag::Image | RenderUpdateFlag::Transform | RenderUpdateFlag::Color)) && (opacity > 0)) {
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imageReset(&image);
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if (!image.data || image.w == 0 || image.h == 0) goto end;
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if (!imagePrepare(&image, mesh, transform, clipRegion, bbox, mpool, tid)) goto end;
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// TODO: How do we clip the triangle mesh? Only clip non-meshed images for now
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if (mesh->triangleCnt == 0 && clips.count > 0) {
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if (!imageGenRle(&image, bbox, false)) goto end;
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if (image.rle) {
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//Clear current task memorypool here if the clippers would use the same memory pool
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imageDelOutline(&image, mpool, tid);
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for (auto clip = clips.begin(); clip < clips.end(); ++clip) {
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auto clipper = static_cast<SwTask*>(*clip);
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if (!clipper->clip(image.rle)) goto err;
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}
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return;
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}
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}
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}
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goto end;
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err:
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rleReset(image.rle);
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end:
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imageDelOutline(&image, mpool, tid);
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}
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void dispose() override
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{
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imageFree(&image);
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}
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};
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static void _termEngine()
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{
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if (rendererCnt > 0) return;
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mpoolTerm(globalMpool);
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globalMpool = nullptr;
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}
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static void _renderFill(SwShapeTask* task, SwSurface* surface, uint8_t opacity)
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{
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uint8_t r, g, b, a;
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if (auto fill = task->rshape->fill) {
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rasterGradientShape(surface, &task->shape, fill->type());
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} else {
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task->rshape->fillColor(&r, &g, &b, &a);
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a = MULTIPLY(opacity, a);
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if (a > 0) rasterShape(surface, &task->shape, r, g, b, a);
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}
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}
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static void _renderStroke(SwShapeTask* task, SwSurface* surface, uint8_t opacity)
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{
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uint8_t r, g, b, a;
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if (auto strokeFill = task->rshape->strokeFill()) {
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rasterGradientStroke(surface, &task->shape, strokeFill->type());
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} else {
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if (task->rshape->strokeFill(&r, &g, &b, &a)) {
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a = MULTIPLY(opacity, a);
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if (a > 0) rasterStroke(surface, &task->shape, r, g, b, a);
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}
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}
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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SwRenderer::~SwRenderer()
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{
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clearCompositors();
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delete(surface);
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if (!sharedMpool) mpoolTerm(mpool);
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--rendererCnt;
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if (rendererCnt == 0 && initEngineCnt == 0) _termEngine();
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}
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bool SwRenderer::clear()
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{
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if (surface) return rasterClear(surface, 0, 0, surface->w, surface->h);
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return false;
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}
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bool SwRenderer::sync()
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{
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for (auto task = tasks.begin(); task < tasks.end(); ++task) {
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if ((*task)->disposed) {
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delete(*task);
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} else {
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(*task)->done();
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(*task)->pushed = false;
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}
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}
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tasks.clear();
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if (!sharedMpool) mpoolClear(mpool);
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return true;
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}
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RenderRegion SwRenderer::viewport()
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{
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return vport;
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}
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bool SwRenderer::viewport(const RenderRegion& vp)
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{
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vport = vp;
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return true;
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}
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bool SwRenderer::target(pixel_t* data, uint32_t stride, uint32_t w, uint32_t h, ColorSpace cs)
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{
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if (!data || stride == 0 || w == 0 || h == 0 || w > stride) return false;
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clearCompositors();
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if (!surface) surface = new SwSurface;
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surface->data = data;
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surface->stride = stride;
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surface->w = w;
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surface->h = h;
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surface->cs = cs;
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surface->channelSize = CHANNEL_SIZE(cs);
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surface->premultiplied = true;
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return rasterCompositor(surface);
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}
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bool SwRenderer::preRender()
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{
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return true;
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}
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void SwRenderer::clearCompositors()
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{
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//Free Composite Caches
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for (auto comp = compositors.begin(); comp < compositors.end(); ++comp) {
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free((*comp)->compositor->image.data);
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delete((*comp)->compositor);
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delete(*comp);
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}
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compositors.reset();
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}
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bool SwRenderer::postRender()
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{
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//Unmultiply alpha if needed
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if (surface->cs == ColorSpace::ABGR8888S || surface->cs == ColorSpace::ARGB8888S) {
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rasterUnpremultiply(surface);
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}
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for (auto task = tasks.begin(); task < tasks.end(); ++task) {
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if ((*task)->disposed) delete(*task);
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else (*task)->pushed = false;
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}
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tasks.clear();
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return true;
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}
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bool SwRenderer::renderImage(RenderData data)
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{
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auto task = static_cast<SwImageTask*>(data);
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task->done();
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if (task->opacity == 0) return true;
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return rasterImage(surface, &task->image, task->mesh, task->transform, task->bbox, task->opacity);
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}
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bool SwRenderer::renderShape(RenderData data)
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{
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auto task = static_cast<SwShapeTask*>(data);
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if (!task) return false;
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task->done();
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if (task->opacity == 0) return true;
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//Main raster stage
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if (task->rshape->stroke && task->rshape->stroke->strokeFirst) {
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_renderStroke(task, surface, task->opacity);
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_renderFill(task, surface, task->opacity);
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} else {
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_renderFill(task, surface, task->opacity);
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_renderStroke(task, surface, task->opacity);
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}
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return true;
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}
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bool SwRenderer::blend(BlendMethod method)
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{
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if (surface->blendMethod == method) return true;
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surface->blendMethod = method;
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switch (method) {
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case BlendMethod::Add:
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surface->blender = opBlendAdd;
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break;
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case BlendMethod::Screen:
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surface->blender = opBlendScreen;
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break;
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case BlendMethod::Multiply:
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surface->blender = opBlendMultiply;
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break;
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case BlendMethod::Overlay:
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surface->blender = opBlendOverlay;
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break;
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case BlendMethod::Difference:
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surface->blender = opBlendDifference;
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break;
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case BlendMethod::Exclusion:
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surface->blender = opBlendExclusion;
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break;
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case BlendMethod::SrcOver:
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surface->blender = opBlendSrcOver;
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break;
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case BlendMethod::Darken:
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surface->blender = opBlendDarken;
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break;
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case BlendMethod::Lighten:
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surface->blender = opBlendLighten;
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break;
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case BlendMethod::ColorDodge:
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surface->blender = opBlendColorDodge;
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break;
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case BlendMethod::ColorBurn:
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surface->blender = opBlendColorBurn;
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break;
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case BlendMethod::HardLight:
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surface->blender = opBlendHardLight;
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break;
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case BlendMethod::SoftLight:
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surface->blender = opBlendSoftLight;
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break;
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default:
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surface->blender = nullptr;
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break;
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}
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return false;
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}
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RenderRegion SwRenderer::region(RenderData data)
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{
|
|
return static_cast<SwTask*>(data)->bounds();
|
|
}
|
|
|
|
|
|
bool SwRenderer::beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity)
|
|
{
|
|
if (!cmp) return false;
|
|
auto p = static_cast<SwCompositor*>(cmp);
|
|
|
|
p->method = method;
|
|
p->opacity = opacity;
|
|
|
|
//Current Context?
|
|
if (p->method != CompositeMethod::None) {
|
|
surface = p->recoverSfc;
|
|
surface->compositor = p;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool SwRenderer::mempool(bool shared)
|
|
{
|
|
if (shared == sharedMpool) return true;
|
|
|
|
if (shared) {
|
|
if (!sharedMpool) {
|
|
if (!mpoolTerm(mpool)) return false;
|
|
mpool = globalMpool;
|
|
}
|
|
} else {
|
|
if (sharedMpool) mpool = mpoolInit(threadsCnt);
|
|
}
|
|
|
|
sharedMpool = shared;
|
|
|
|
if (mpool) return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
const Surface* SwRenderer::mainSurface()
|
|
{
|
|
return surface;
|
|
}
|
|
|
|
|
|
Compositor* SwRenderer::target(const RenderRegion& region, ColorSpace cs)
|
|
{
|
|
auto x = region.x;
|
|
auto y = region.y;
|
|
auto w = region.w;
|
|
auto h = region.h;
|
|
auto sw = static_cast<int32_t>(surface->w);
|
|
auto sh = static_cast<int32_t>(surface->h);
|
|
|
|
//Out of boundary
|
|
if (x >= sw || y >= sh || x + w < 0 || y + h < 0) return nullptr;
|
|
|
|
SwSurface* cmp = nullptr;
|
|
|
|
auto reqChannelSize = CHANNEL_SIZE(cs);
|
|
|
|
//Use cached data
|
|
for (auto p = compositors.begin(); p < compositors.end(); ++p) {
|
|
if ((*p)->compositor->valid && (*p)->compositor->image.channelSize == reqChannelSize) {
|
|
cmp = *p;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//New Composition
|
|
if (!cmp) {
|
|
//Inherits attributes from main surface
|
|
cmp = new SwSurface(surface);
|
|
cmp->compositor = new SwCompositor;
|
|
|
|
//TODO: We can optimize compositor surface size from (surface->stride x surface->h) to Parameter(w x h)
|
|
cmp->compositor->image.data = (pixel_t*)malloc(reqChannelSize * surface->stride * surface->h);
|
|
cmp->channelSize = cmp->compositor->image.channelSize = reqChannelSize;
|
|
|
|
compositors.push(cmp);
|
|
}
|
|
|
|
//Boundary Check
|
|
if (x + w > sw) w = (sw - x);
|
|
if (y + h > sh) h = (sh - y);
|
|
|
|
cmp->compositor->recoverSfc = surface;
|
|
cmp->compositor->recoverCmp = surface->compositor;
|
|
cmp->compositor->valid = false;
|
|
cmp->compositor->bbox.min.x = x;
|
|
cmp->compositor->bbox.min.y = y;
|
|
cmp->compositor->bbox.max.x = x + w;
|
|
cmp->compositor->bbox.max.y = y + h;
|
|
cmp->compositor->image.stride = surface->stride;
|
|
cmp->compositor->image.w = surface->w;
|
|
cmp->compositor->image.h = surface->h;
|
|
cmp->compositor->image.direct = true;
|
|
|
|
cmp->data = cmp->compositor->image.data;
|
|
cmp->w = cmp->compositor->image.w;
|
|
cmp->h = cmp->compositor->image.h;
|
|
|
|
rasterClear(cmp, x, y, w, h);
|
|
|
|
//Switch render target
|
|
surface = cmp;
|
|
|
|
return cmp->compositor;
|
|
}
|
|
|
|
|
|
bool SwRenderer::endComposite(Compositor* cmp)
|
|
{
|
|
if (!cmp) return false;
|
|
|
|
auto p = static_cast<SwCompositor*>(cmp);
|
|
p->valid = true;
|
|
|
|
//Recover Context
|
|
surface = p->recoverSfc;
|
|
surface->compositor = p->recoverCmp;
|
|
|
|
//Default is alpha blending
|
|
if (p->method == CompositeMethod::None) {
|
|
Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1};
|
|
return rasterImage(surface, &p->image, nullptr, m, p->bbox, p->opacity);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
ColorSpace SwRenderer::colorSpace()
|
|
{
|
|
if (surface) return surface->cs;
|
|
else return ColorSpace::Unsupported;
|
|
}
|
|
|
|
|
|
void SwRenderer::dispose(RenderData data)
|
|
{
|
|
auto task = static_cast<SwTask*>(data);
|
|
if (!task) return;
|
|
task->done();
|
|
task->dispose();
|
|
|
|
if (task->pushed) task->disposed = true;
|
|
else delete(task);
|
|
}
|
|
|
|
|
|
void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
|
|
{
|
|
if (!surface) return task;
|
|
if (flags == RenderUpdateFlag::None) return task;
|
|
|
|
//TODO: Failed threading them. It would be better if it's possible.
|
|
//See: https://github.com/thorvg/thorvg/issues/1409
|
|
//Guarantee composition targets get ready.
|
|
for (auto clip = clips.begin(); clip < clips.end(); ++clip) {
|
|
static_cast<SwTask*>(*clip)->done();
|
|
}
|
|
|
|
task->clips = clips;
|
|
task->transform = transform;
|
|
|
|
//zero size?
|
|
if (task->transform.e11 == 0.0f && task->transform.e12 == 0.0f) return task; //zero width
|
|
if (task->transform.e21 == 0.0f && task->transform.e22 == 0.0f) return task; //zero height
|
|
|
|
task->opacity = opacity;
|
|
task->surface = surface;
|
|
task->mpool = mpool;
|
|
task->flags = flags;
|
|
task->bbox.min.x = std::max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
|
|
task->bbox.min.y = std::max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
|
|
task->bbox.max.x = std::min(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
|
|
task->bbox.max.y = std::min(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
|
|
|
|
if (!task->pushed) {
|
|
task->pushed = true;
|
|
tasks.push(task);
|
|
}
|
|
|
|
TaskScheduler::request(task);
|
|
|
|
return task;
|
|
}
|
|
|
|
|
|
RenderData SwRenderer::prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
|
|
{
|
|
//prepare task
|
|
auto task = static_cast<SwImageTask*>(data);
|
|
if (!task) task = new SwImageTask;
|
|
else task->done();
|
|
|
|
task->source = surface;
|
|
task->mesh = mesh;
|
|
|
|
return prepareCommon(task, transform, clips, opacity, flags);
|
|
}
|
|
|
|
|
|
RenderData SwRenderer::prepare(const Array<RenderData>& scene, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
|
|
{
|
|
//prepare task
|
|
auto task = static_cast<SwSceneTask*>(data);
|
|
if (!task) task = new SwSceneTask;
|
|
else task->done();
|
|
|
|
task->scene = scene;
|
|
|
|
//TODO: Failed threading them. It would be better if it's possible.
|
|
//See: https://github.com/thorvg/thorvg/issues/1409
|
|
//Guarantee composition targets get ready.
|
|
for (auto task = scene.begin(); task < scene.end(); ++task) {
|
|
static_cast<SwTask*>(*task)->done();
|
|
}
|
|
|
|
return prepareCommon(task, transform, clips, opacity, flags);
|
|
}
|
|
|
|
|
|
RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
|
|
{
|
|
//prepare task
|
|
auto task = static_cast<SwShapeTask*>(data);
|
|
if (!task) task = new SwShapeTask;
|
|
else task->done();
|
|
|
|
task->rshape = &rshape;
|
|
task->clipper = clipper;
|
|
|
|
return prepareCommon(task, transform, clips, opacity, flags);
|
|
}
|
|
|
|
|
|
SwRenderer::SwRenderer():mpool(globalMpool)
|
|
{
|
|
}
|
|
|
|
|
|
bool SwRenderer::init(uint32_t threads)
|
|
{
|
|
if ((initEngineCnt++) > 0) return true;
|
|
|
|
threadsCnt = threads;
|
|
|
|
//Share the memory pool among the renderer
|
|
globalMpool = mpoolInit(threads);
|
|
if (!globalMpool) {
|
|
--initEngineCnt;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
int32_t SwRenderer::init()
|
|
{
|
|
return initEngineCnt;
|
|
}
|
|
|
|
|
|
bool SwRenderer::term()
|
|
{
|
|
if ((--initEngineCnt) > 0) return true;
|
|
|
|
initEngineCnt = 0;
|
|
|
|
_termEngine();
|
|
|
|
return true;
|
|
}
|
|
|
|
SwRenderer* SwRenderer::gen()
|
|
{
|
|
++rendererCnt;
|
|
return new SwRenderer();
|
|
}
|