thorvg/src/renderer/wg_engine/tvgWgPipelines.h
Sergii Liebodkin 03b36cea7b wg_engine: ClipPath support
[issues 1479: ClipPath](#1479)

Supports ClipPath composition.
Clip path composition is an only composition type who doesn't ignore blend method.
Clip path is a combination of composition approach and blend approach using compute shader
2024-09-30 15:35:10 +09:00

243 lines
8.3 KiB
C

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* SOFTWARE.
*/
#ifndef _TVG_WG_PIPELINES_H_
#define _TVG_WG_PIPELINES_H_
#include "tvgWgBindGroups.h"
//*****************************************************************************
// render pipelines
//*****************************************************************************
struct WgPipelineFillShapeWinding: public WgRenderPipeline
{
void initialize(WGPUDevice device) override;
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
}
};
struct WgPipelineFillShapeEvenOdd: public WgRenderPipeline
{
void initialize(WGPUDevice device) override;
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
}
};
struct WgPipelineFillStroke: public WgRenderPipeline
{
void initialize(WGPUDevice device) override;
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
}
};
struct WgPipelineClipMask: public WgRenderPipeline
{
void initialize(WGPUDevice device) override;
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas,WgBindGroupPaint& groupPaint)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
}
};
struct WgPipelineSolid: public WgRenderPipeline
{
void initialize(WGPUDevice device) override {}
void initialize(WGPUDevice device, WgPipelineBlendType blendType);
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas,WgBindGroupPaint& groupPaint, WgBindGroupSolidColor& groupSolid)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
groupSolid.set(encoder, 2);
}
};
struct WgPipelineLinear: public WgRenderPipeline
{
void initialize(WGPUDevice device) override {}
void initialize(WGPUDevice device, WgPipelineBlendType blendType);
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint, WgBindGroupLinearGradient& groupLinear)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
groupLinear.set(encoder, 2);
}
};
struct WgPipelineRadial: public WgRenderPipeline
{
void initialize(WGPUDevice device) override {}
void initialize(WGPUDevice device, WgPipelineBlendType blendType);
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint, WgBindGroupRadialGradient& groupRadial)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
groupRadial.set(encoder, 2);
}
};
struct WgPipelineImage: public WgRenderPipeline
{
void initialize(WGPUDevice device) override { assert(false); };
void initialize(WGPUDevice device, WgPipelineBlendType blendType);
void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint, WgBindGroupPicture& groupPicture)
{
set(encoder);
groupCanvas.set(encoder, 0);
groupPaint.set(encoder, 1);
groupPicture.set(encoder, 2);
}
};
//*****************************************************************************
// compute pipelines
//*****************************************************************************
struct WgPipelineClear: public WgComputePipeline
{
void initialize(WGPUDevice device) override;
void use(WGPUComputePassEncoder encoder, WgBindGroupTextureStorageRgba& groupTexDst)
{
set(encoder);
groupTexDst.set(encoder, 0);
}
};
struct WgPipelineBlend: public WgComputePipeline
{
void initialize(WGPUDevice device) override { assert(false); };
void initialize(WGPUDevice device, const char *shaderSource);
void use(WGPUComputePassEncoder encoder, WgBindGroupTextureStorageRgba& groupTexSrc, WgBindGroupTextureStorageRgba& groupTexDst, WgBindGroupBlendMethod& blendMethod, WgBindGroupOpacity& groupOpacity)
{
set(encoder);
groupTexSrc.set(encoder, 0);
groupTexDst.set(encoder, 1);
blendMethod.set(encoder, 2);
groupOpacity.set(encoder, 3);
}
};
struct WgPipelineBlendMask: public WgComputePipeline
{
void initialize(WGPUDevice device) override { assert(false); };
void initialize(WGPUDevice device, const char *shaderSource);
void use(WGPUComputePassEncoder encoder, WgBindGroupTexComposeBlend& groupTexs, WgBindGroupBlendMethod& blendMethod, WgBindGroupOpacity& groupOpacity)
{
set(encoder);
groupTexs.set(encoder, 0);
blendMethod.set(encoder, 1);
groupOpacity.set(encoder, 2);
}
};
struct WgPipelineMaskCompose: public WgComputePipeline
{
void initialize(WGPUDevice device) override;
void use(WGPUComputePassEncoder encoder, WgBindGroupTexMaskCompose& groupTexs)
{
set(encoder);
groupTexs.set(encoder, 0);
}
};
struct WgPipelineCompose: public WgComputePipeline
{
void initialize(WGPUDevice device) override;
void use(WGPUComputePassEncoder encoder, WgBindGroupTexComposeBlend& groupTexs, WgBindGroupCompositeMethod& groupComposeMethod, WgBindGroupBlendMethod& groupBlendMethod, WgBindGroupOpacity& groupOpacity)
{
set(encoder);
groupTexs.set(encoder, 0);
groupComposeMethod.set(encoder, 1);
groupBlendMethod.set(encoder, 2);
groupOpacity.set(encoder, 3);
}
};
struct WgPipelineAntiAliasing: public WgComputePipeline
{
void initialize(WGPUDevice device) override;
void use(WGPUComputePassEncoder encoder, WgBindGroupTextureStorageRgba& groupTexSrc, WgBindGroupTextureStorageBgra& groupTexDst)
{
set(encoder);
groupTexSrc.set(encoder, 0);
groupTexDst.set(encoder, 1);
}
};
//*****************************************************************************
// pipelines
//*****************************************************************************
struct WgPipelines
{
// render pipelines
WgPipelineFillShapeWinding fillShapeWinding;
WgPipelineFillShapeEvenOdd fillShapeEvenOdd;
WgPipelineFillStroke fillStroke;
// fill pipelines
WgPipelineClipMask clipMask;
WgPipelineSolid solid[3];
WgPipelineLinear linear[3];
WgPipelineRadial radial[3];
WgPipelineImage image[3];
// compute pipelines
WgPipelineClear computeClear;
WgPipelineBlend computeBlendSolid;
WgPipelineBlend computeBlendGradient;
WgPipelineBlend computeBlendImage;
WgPipelineBlendMask computeBlendSolidMask;
WgPipelineBlendMask computeBlendGradientMask;
WgPipelineBlendMask computeBlendImageMask;
WgPipelineMaskCompose computeMaskCompose;
WgPipelineCompose computeCompose;
WgPipelineAntiAliasing computeAntiAliasing;
void initialize(WgContext& context);
void release();
static bool isBlendMethodSupportsHW(BlendMethod blendMethod);
static WgPipelineBlendType blendMethodToBlendType(BlendMethod blendMethod);
};
#endif // _TVG_WG_PIPELINES_H_