mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-10 06:34:01 +00:00

[issues 1479: ClipPath](#1479) Supports ClipPath composition. Clip path composition is an only composition type who doesn't ignore blend method. Clip path is a combination of composition approach and blend approach using compute shader
96 lines
4 KiB
C++
96 lines
4 KiB
C++
/*
|
|
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#ifndef _TVG_WG_RENDERER_H_
|
|
#define _TVG_WG_RENDERER_H_
|
|
|
|
#include "tvgWgRenderTarget.h"
|
|
|
|
class WgRenderer : public RenderMethod
|
|
{
|
|
public:
|
|
RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) override;
|
|
RenderData prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
|
|
RenderData prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
|
|
bool preRender() override;
|
|
bool renderShape(RenderData data) override;
|
|
bool renderImage(RenderData data) override;
|
|
bool postRender() override;
|
|
void dispose(RenderData data) override;
|
|
RenderRegion region(RenderData data) override;
|
|
RenderRegion viewport() override;
|
|
bool viewport(const RenderRegion& vp) override;
|
|
bool blend(BlendMethod method) override;
|
|
ColorSpace colorSpace() override;
|
|
const Surface* mainSurface() override;
|
|
|
|
bool clear() override;
|
|
bool sync() override;
|
|
|
|
bool target(WGPUInstance instance, WGPUSurface surface, uint32_t w, uint32_t h);
|
|
|
|
Compositor* target(const RenderRegion& region, ColorSpace cs) override;
|
|
bool beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity) override;
|
|
bool endComposite(Compositor* cmp) override;
|
|
|
|
static WgRenderer* gen();
|
|
static bool init(uint32_t threads);
|
|
static bool term();
|
|
|
|
private:
|
|
WgRenderer();
|
|
~WgRenderer();
|
|
void initialize();
|
|
void release();
|
|
void clearDisposes();
|
|
void renderClipPath(Array<WgRenderDataPaint*>& clips);
|
|
|
|
WGPUCommandEncoder mCommandEncoder{};
|
|
WgRenderStorage mRenderStorageInterm; // intermidiate buffer to render
|
|
WgRenderStorage mRenderStorageMask; // buffer to render mask
|
|
WgRenderStorage mRenderStorageRoot; // root render storage
|
|
WgRenderStorage mRenderStorageScreen; // storage with data after antializing
|
|
WgRenderStoragePool mRenderStoragePool; // pool to hold render tree storages
|
|
WgBindGroupOpacityPool mOpacityPool; // opacity, blend methods and composite methods pool
|
|
WgBindGroupBlendMethodPool mBlendMethodPool;
|
|
WgBindGroupCompositeMethodPool mCompositeMethodPool;
|
|
WgRenderDataShapePool mRenderDataShapePool; // render data shpes pool
|
|
|
|
// render tree stacks
|
|
Array<Compositor*> mCompositorStack;
|
|
Array<WgRenderStorage*> mRenderStorageStack;
|
|
|
|
WgContext mContext;
|
|
WgPipelines mPipelines;
|
|
Surface mTargetSurface;
|
|
RenderRegion mViewport{};
|
|
|
|
BlendMethod mBlendMethod{}; // current blend method
|
|
|
|
// disposed resources, they should be released on synced call.
|
|
struct {
|
|
Array<RenderData> renderDatas{};
|
|
Key key;
|
|
} mDisposed;
|
|
};
|
|
|
|
#endif /* _TVG_WG_RENDERER_H_ */
|