.. |
meson.build
|
infra/gl_enigne: fallback use gles v2 if the system doesn't have v3.
|
2024-05-15 14:54:41 +09:00 |
tvgGlCommon.h
|
gl_engine: optimize tessellation performance
|
2024-05-02 13:07:59 +03:00 |
tvgGlGeometry.cpp
|
gl_engine: fix GradientStroke ignored by tessellator
|
2024-06-04 11:23:56 +09:00 |
tvgGlGeometry.h
|
gl_engine: optimize tessellation performance
|
2024-05-02 13:07:59 +03:00 |
tvgGlGpuBuffer.cpp
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlGpuBuffer.h
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlList.h
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlProgram.cpp
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlProgram.h
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlRenderer.cpp
|
gl_engine: fix GradientStroke ignored by tessellator
|
2024-06-04 11:23:56 +09:00 |
tvgGlRenderer.h
|
renderer/engines: added mainSurface() interface.
|
2024-05-18 18:10:50 +09:00 |
tvgGlRenderPass.cpp
|
gl_engine: using depth buffer to support path clip
|
2024-04-16 13:36:13 +09:00 |
tvgGlRenderPass.h
|
gl_engine: using depth buffer to support path clip
|
2024-04-16 13:36:13 +09:00 |
tvgGlRenderTask.cpp
|
gl_engine: fix stencil logical not correct
|
2024-05-06 11:02:35 +09:00 |
tvgGlRenderTask.h
|
gl_engine: fix rendering error caused by viewport and stencil state
|
2024-04-29 17:14:31 +09:00 |
tvgGlShader.cpp
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlShader.h
|
updated copyright date (#1866)
|
2023-12-28 10:43:25 +09:00 |
tvgGlShaderSrc.cpp
|
gl_engine: fix gradient color interpretation error
|
2024-06-04 19:37:39 +09:00 |
tvgGlShaderSrc.h
|
gl_engine: using normal texture rendering in final color blit
|
2024-04-15 00:44:53 +09:00 |
tvgGlTessellator.cpp
|
gl_engine: Support StrokeCap in GlTessellator
|
2024-05-27 23:14:21 +09:00 |
tvgGlTessellator.h
|
gl_engine: Support StrokeCap in GlTessellator
|
2024-05-27 23:14:21 +09:00 |