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![]() Support cross compile the GL backend code into WASM. The code needs WebGL 2.0 API so, the compile flags contains `MAX_WEBGL_VERSION` and `FULL_ES3` Also add binding code to initialize the WebGL context and GLCanvas. |
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android_aarch64.txt | ||
android_x86_64.txt | ||
ios_arm64.txt | ||
ios_x86_64.txt | ||
wasm32_gl.txt | ||
wasm32_sw.txt | ||
wasm32_wg.txt |