mirror of
https://github.com/thorvg/thorvg.git
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62 lines
3.1 KiB
C++
62 lines
3.1 KiB
C++
/*
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* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_BIND_GROUPS_H_
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#define _TVG_WG_BIND_GROUPS_H_
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#include <webgpu/webgpu.h>
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class WgBindGroupLayouts {
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private:
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WGPUDevice device{};
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public:
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WGPUBindGroupLayout layoutTexSampled{};
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WGPUBindGroupLayout layoutTexSampledBuff1Un{};
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WGPUBindGroupLayout layoutTexSampledBuff2Un{};
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WGPUBindGroupLayout layoutTexStrorage1WO{};
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WGPUBindGroupLayout layoutTexStrorage1RO{};
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WGPUBindGroupLayout layoutTexStrorage2RO{};
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WGPUBindGroupLayout layoutTexStrorage3RO{};
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WGPUBindGroupLayout layoutBuffer1Un{};
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WGPUBindGroupLayout layoutBuffer2Un{};
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WGPUBindGroupLayout layoutBuffer3Un{};
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WGPUBindGroup createBindGroupTexSampled(WGPUSampler sampler, WGPUTextureView texView);
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WGPUBindGroup createBindGroupTexSampledBuff1Un(WGPUSampler sampler, WGPUTextureView texView, WGPUBuffer buff);
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WGPUBindGroup createBindGroupTexSampledBuff2Un(WGPUSampler sampler, WGPUTextureView texView, WGPUBuffer buff0, WGPUBuffer buff1);
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WGPUBindGroup createBindGroupStrorage1WO(WGPUTextureView texView);
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// for read-only access in compute shaders, use texture_2d<f32> instead of texture_storage_2d<rgba8unorm, read>
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WGPUBindGroup createBindGroupStrorage1RO(WGPUTextureView texView);
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WGPUBindGroup createBindGroupStrorage2RO(WGPUTextureView texView0, WGPUTextureView texView1);
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WGPUBindGroup createBindGroupStrorage3RO(WGPUTextureView texView0, WGPUTextureView texView1, WGPUTextureView texView2);
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WGPUBindGroup createBindGroupBuffer1Un(WGPUBuffer buff);
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WGPUBindGroup createBindGroupBuffer1Un(WGPUBuffer buff, uint64_t offset, uint64_t size);
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WGPUBindGroup createBindGroupBuffer2Un(WGPUBuffer buff0, WGPUBuffer buff1);
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WGPUBindGroup createBindGroupBuffer3Un(WGPUBuffer buff0, WGPUBuffer buff1, WGPUBuffer buff2);
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void releaseBindGroup(WGPUBindGroup& bindGroup);
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void releaseBindGroupLayout(WGPUBindGroupLayout& bindGroupLayout);
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void initialize(WGPUDevice device);
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void release();
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};
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#endif // _TVG_WG_BIND_GROUPS_H_
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