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![]() Obivously, we need to clear target before drawing. Thus canvas request to renderers to clear buffer. the implementation is upto backend engines. Change-Id: Ib80da7f2260b021bcfed9fa13fb91c20218f9da0 |
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.. | ||
gl_engine | ||
sw_engine | ||
meson.build | ||
tvgCanvas.cpp | ||
tvgCommon.h | ||
tvgEngine.cpp | ||
tvgGlCanvas.cpp | ||
tvgRenderCommon.h | ||
tvgSceneNode.cpp | ||
tvgShapeNode.cpp | ||
tvgShapePath.h | ||
tvgSwCanvas.cpp |