thorvg/test/testGradient.cpp
Hermet Park 02b2d812e4 implement basic interfaces
major functions are added for Path specification.
added backend engine infra skeleton.

Change-Id: Ia923b02649cff545fa768ab8538ad7187195826f
2020-04-02 17:24:38 +09:00

52 lines
1.5 KiB
C++

#include <tizenvg.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
int main(int argc, char **argv)
{
//Initialize TizenVG Engine
tvg::Engine::init();
//Create a Canvas
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Prepare a Shape
auto shape1 = tvg::ShapeNode::gen();
shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius
//Linear Gradient Fill
auto fill1 = tvg::LinearFill::gen();
fill1->range(fill1, 0, 0, 400, 400); //from(x, y), to(x, y)
fill1->color(0, 255, 0, 0, 255); //color Stop 0: Red
fill1->color(0.5, 0, 255, 0, 255); //color Stop 1: Green
fill1->color(1, 0, 0, 255, 255); //color Stop 2: Blue
shape1.fill(fill1);
canvas->push(move(shape1));
//Prepare Circle
auto shape2 = tvg::ShapeNode::gen();
shape2->circle(400, 400, 200); //cx, cy, radius
//Radial Gradient Fill
auto fill2 = tvg::RadialFill::gen();
fill2->range(400, 400, 200); //center(x, y), radius
fill2->color(0, 255, 0, 0, 255); //color Stop 0: Red
fill2->color(0.5, 0, 255, 0, 255); //color Stop 1: Green
fill2->color(1, 0, 0, 255, 255); //color Stop 2: Blue
shape2.fill(fill2);
canvas->push(move(shape2));
//Draw the Shapes onto the Canvas
canvas->draw();
canvas->sync();
//Terminate TizenVG Engine
tvg::Engine::term();
}