mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-07 21:23:32 +00:00
601 lines
17 KiB
C++
601 lines
17 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_RENDER_H_
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#define _TVG_RENDER_H_
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#include <math.h>
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#include <cstdarg>
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#include "tvgCommon.h"
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#include "tvgArray.h"
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#include "tvgLock.h"
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namespace tvg
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{
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using RenderData = void*;
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using pixel_t = uint32_t;
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#define DASH_PATTERN_THRESHOLD 0.001f
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enum RenderUpdateFlag : uint16_t {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, Image = 32, GradientStroke = 64, Blend = 128, Clip = 256, All = 0xffff};
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enum CompositionFlag : uint8_t {Invalid = 0, Opacity = 1, Blending = 2, Masking = 4, PostProcessing = 8}; //Composition Purpose
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static inline void operator|=(RenderUpdateFlag& a, const RenderUpdateFlag b)
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{
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a = RenderUpdateFlag(uint16_t(a) | uint16_t(b));
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}
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static inline RenderUpdateFlag operator|(const RenderUpdateFlag a, const RenderUpdateFlag b)
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{
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return RenderUpdateFlag(uint16_t(a) | uint16_t(b));
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}
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struct RenderSurface
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{
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union {
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pixel_t* data = nullptr; //system based data pointer
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uint32_t* buf32; //for explicit 32bits channels
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uint8_t* buf8; //for explicit 8bits grayscale
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};
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Key key; //a reserved lock for the thread safety
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uint32_t stride = 0;
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uint32_t w = 0, h = 0;
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ColorSpace cs = ColorSpace::Unknown;
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uint8_t channelSize = 0;
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bool premultiplied = false; //Alpha-premultiplied
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RenderSurface()
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{
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}
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RenderSurface(const RenderSurface* rhs)
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{
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data = rhs->data;
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stride = rhs->stride;
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w = rhs->w;
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h = rhs->h;
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cs = rhs->cs;
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channelSize = rhs->channelSize;
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premultiplied = rhs->premultiplied;
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}
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};
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struct RenderColor
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{
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uint8_t r, g, b, a;
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};
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struct RenderCompositor
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{
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MaskMethod method;
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uint8_t opacity;
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};
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struct RenderRegion
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{
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struct {
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int32_t x, y;
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} min;
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struct {
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int32_t x, y;
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} max;
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static constexpr RenderRegion intersect(const RenderRegion& lhs, const RenderRegion& rhs)
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{
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return {{std::max(lhs.min.x, rhs.min.x), std::max(lhs.min.y, rhs.min.y)}, {std::min(lhs.max.x, rhs.max.x), std::min(lhs.max.y, rhs.max.y)}};
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}
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static constexpr RenderRegion add(const RenderRegion& lhs, const RenderRegion& rhs)
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{
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return {{std::min(lhs.min.x, rhs.min.x), std::min(lhs.min.y, rhs.min.y)}, {std::max(lhs.max.x, rhs.max.x), std::max(lhs.max.y, rhs.max.y)}};
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}
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void intersect(const RenderRegion& rhs);
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void add(const RenderRegion& rhs)
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{
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if (rhs.min.x < min.x) min.x = rhs.min.x;
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if (rhs.min.y < min.y) min.y = rhs.min.y;
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if (rhs.max.x > max.x) max.x = rhs.max.x;
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if (rhs.max.y > max.y) max.y = rhs.max.y;
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}
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bool contained(const RenderRegion& rhs)
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{
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return (min.x <= rhs.min.x && max.x >= rhs.max.x && min.y <= rhs.min.y && max.y >= rhs.max.y);
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}
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bool intersected(const RenderRegion& rhs) const
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{
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return (rhs.min.x < max.x && rhs.max.x > min.x && rhs.min.y < max.y && rhs.max.y > min.y);
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}
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bool operator==(const RenderRegion& rhs) const
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{
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return (min.x == rhs.min.x && min.y == rhs.min.y && max.x == rhs.max.x && max.y == rhs.max.y);
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}
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void reset() { min.x = min.y = max.x = max.y = 0; }
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bool valid() const { return (max.x > min.x && max.y > min.y); }
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bool invalid() const { return !valid(); }
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int32_t sx() const { return min.x; }
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int32_t sy() const { return min.y; }
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int32_t sw() const { return max.x - min.x; }
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int32_t sh() const { return max.y - min.y; }
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uint32_t x() const { return (uint32_t) sx(); }
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uint32_t y() const { return (uint32_t) sy(); }
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uint32_t w() const { return (uint32_t) sw(); }
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uint32_t h() const { return (uint32_t) sh(); }
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};
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struct RenderDirtyRegion
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{
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void add(const RenderRegion& region)
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{
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if (!disabled && region.valid()) {
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list[current].push(region);
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}
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}
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bool prepare(uint32_t count = 0)
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{
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if (disabled) return false;
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if (count > THRESHOLD) {
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skip = true;
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return false;
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}
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count *= 120; //FIXME: enough?
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list[0].reserve(count);
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list[1].reserve(count);
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return true;
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}
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bool deactivated()
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{
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if (disabled || skip) return true;
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return false;
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}
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void clear()
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{
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list[0].clear();
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list[1].clear();
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skip = false;
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}
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const Array<RenderRegion>& get()
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{
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return list[current];
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}
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void commit();
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private:
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void subdivide(Array<RenderRegion>& targets, uint32_t idx, RenderRegion& lhs, RenderRegion& rhs);
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/* We deactivate partial rendering if there are more than N moving elements.
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Imagine thousands of moving objects covering the entire screen, That case partial rendering will lose any benefits.
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Even if they don't, the overhead of subdividing and merging partial regions
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could be more expensive than simply rendering the full screen.
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The number is experimentally confirmed and we are open to improve this. */
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static constexpr const uint32_t THRESHOLD = 5000;
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Array<RenderRegion> list[2]; //double buffer swapping
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uint8_t current = 0; //list index. 0 or 1
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bool disabled = false;
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bool skip = false;
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};
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struct RenderPath
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{
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Array<PathCommand> cmds;
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Array<Point> pts;
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void clear()
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{
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pts.clear();
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cmds.clear();
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}
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bool bounds(Matrix* m, float* x, float* y, float* w, float* h);
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};
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struct RenderTrimPath
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{
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float begin = 0.0f;
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float end = 1.0f;
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bool simultaneous = true;
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bool valid()
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{
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if (begin != 0.0f || end != 1.0f) return true;
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return false;
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}
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bool trim(const RenderPath& in, RenderPath& out) const;
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};
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struct RenderStroke
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{
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float width = 0.0f;
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RenderColor color{};
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Fill *fill = nullptr;
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struct {
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float* pattern = nullptr;
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uint32_t count = 0;
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float offset = 0.0f;
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float length = 0.0f;
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} dash;
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float miterlimit = 4.0f;
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RenderTrimPath trim;
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StrokeCap cap = StrokeCap::Square;
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StrokeJoin join = StrokeJoin::Bevel;
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bool first = false;
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void operator=(const RenderStroke& rhs)
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{
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width = rhs.width;
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color = rhs.color;
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delete(fill);
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if (rhs.fill) fill = rhs.fill->duplicate();
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else fill = nullptr;
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tvg::free(dash.pattern);
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if (rhs.dash.count > 0) {
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dash.pattern = tvg::malloc<float*>(sizeof(float) * rhs.dash.count);
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memcpy(dash.pattern, rhs.dash.pattern, sizeof(float) * rhs.dash.count);
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} else {
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dash.pattern = nullptr;
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}
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dash.count = rhs.dash.count;
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dash.offset = rhs.dash.offset;
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dash.length = rhs.dash.length;
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miterlimit = rhs.miterlimit;
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cap = rhs.cap;
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join = rhs.join;
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first = rhs.first;
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trim = rhs.trim;
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}
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~RenderStroke()
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{
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tvg::free(dash.pattern);
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delete(fill);
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}
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};
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struct RenderShape
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{
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RenderPath path;
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Fill *fill = nullptr;
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RenderColor color{};
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RenderStroke *stroke = nullptr;
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FillRule rule = FillRule::NonZero;
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~RenderShape()
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{
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delete(fill);
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delete(stroke);
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}
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void fillColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const
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{
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if (r) *r = color.r;
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if (g) *g = color.g;
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if (b) *b = color.b;
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if (a) *a = color.a;
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}
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bool trimpath() const
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{
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if (!stroke) return false;
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return stroke->trim.valid();
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}
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bool strokeFirst() const
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{
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return (stroke && stroke->first) ? true : false;
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}
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float strokeWidth() const
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{
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if (!stroke) return 0;
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return stroke->width;
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}
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bool strokeFill(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const
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{
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if (!stroke) return false;
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if (r) *r = stroke->color.r;
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if (g) *g = stroke->color.g;
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if (b) *b = stroke->color.b;
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if (a) *a = stroke->color.a;
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return true;
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}
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const Fill* strokeFill() const
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{
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if (!stroke) return nullptr;
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return stroke->fill;
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}
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uint32_t strokeDash(const float** dashPattern, float* offset) const
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{
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if (!stroke) return 0;
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if (dashPattern) *dashPattern = stroke->dash.pattern;
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if (offset) *offset = stroke->dash.offset;
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return stroke->dash.count;
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}
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StrokeCap strokeCap() const
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{
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if (!stroke) return StrokeCap::Square;
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return stroke->cap;
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}
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StrokeJoin strokeJoin() const
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{
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if (!stroke) return StrokeJoin::Bevel;
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return stroke->join;
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}
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float strokeMiterlimit() const
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{
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if (!stroke) return 4.0f;
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return stroke->miterlimit;;
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}
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};
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struct RenderEffect
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{
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RenderData rd = nullptr;
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RenderRegion extend{};
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SceneEffect type;
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bool valid = false;
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virtual ~RenderEffect() {}
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};
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struct RenderEffectGaussianBlur : RenderEffect
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{
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float sigma;
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uint8_t direction; //0: both, 1: horizontal, 2: vertical
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uint8_t border; //0: duplicate, 1: wrap
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uint8_t quality; //0 ~ 100 (optional)
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static RenderEffectGaussianBlur* gen(va_list& args)
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{
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auto inst = new RenderEffectGaussianBlur;
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inst->sigma = std::max((float) va_arg(args, double), 0.0f);
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inst->direction = std::min(va_arg(args, int), 2);
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inst->border = std::min(va_arg(args, int), 1);
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inst->quality = std::min(va_arg(args, int), 100);
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inst->type = SceneEffect::GaussianBlur;
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return inst;
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}
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};
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struct RenderEffectDropShadow : RenderEffect
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{
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uint8_t color[4]; //rgba
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float angle;
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float distance;
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float sigma;
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uint8_t quality; //0 ~ 100 (optional)
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static RenderEffectDropShadow* gen(va_list& args)
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{
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auto inst = new RenderEffectDropShadow;
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inst->color[0] = va_arg(args, int);
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inst->color[1] = va_arg(args, int);
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inst->color[2] = va_arg(args, int);
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inst->color[3] = va_arg(args, int);
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inst->angle = (float) va_arg(args, double);
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inst->distance = (float) va_arg(args, double);
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inst->sigma = std::max((float) va_arg(args, double), 0.0f);
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inst->quality = std::min(va_arg(args, int), 100);
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inst->type = SceneEffect::DropShadow;
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return inst;
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}
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};
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struct RenderEffectFill : RenderEffect
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{
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uint8_t color[4]; //rgba
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static RenderEffectFill* gen(va_list& args)
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{
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auto inst = new RenderEffectFill;
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inst->color[0] = va_arg(args, int);
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inst->color[1] = va_arg(args, int);
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inst->color[2] = va_arg(args, int);
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inst->color[3] = va_arg(args, int);
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inst->type = SceneEffect::Fill;
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return inst;
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}
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};
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struct RenderEffectTint : RenderEffect
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{
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uint8_t black[3]; //rgb
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uint8_t white[3]; //rgb
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uint8_t intensity; //0 - 255
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static RenderEffectTint* gen(va_list& args)
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{
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auto inst = new RenderEffectTint;
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inst->black[0] = va_arg(args, int);
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inst->black[1] = va_arg(args, int);
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inst->black[2] = va_arg(args, int);
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inst->white[0] = va_arg(args, int);
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inst->white[1] = va_arg(args, int);
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inst->white[2] = va_arg(args, int);
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inst->intensity = (uint8_t)(static_cast<float>(va_arg(args, double)) * 2.55f);
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inst->type = SceneEffect::Tint;
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return inst;
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}
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};
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struct RenderEffectTritone : RenderEffect
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{
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uint8_t shadow[3]; //rgb
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uint8_t midtone[3]; //rgb
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uint8_t highlight[3]; //rgb
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static RenderEffectTritone* gen(va_list& args)
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{
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auto inst = new RenderEffectTritone;
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inst->shadow[0] = va_arg(args, int);
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inst->shadow[1] = va_arg(args, int);
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inst->shadow[2] = va_arg(args, int);
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inst->midtone[0] = va_arg(args, int);
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inst->midtone[1] = va_arg(args, int);
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inst->midtone[2] = va_arg(args, int);
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inst->highlight[0] = va_arg(args, int);
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inst->highlight[1] = va_arg(args, int);
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inst->highlight[2] = va_arg(args, int);
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inst->type = SceneEffect::Tritone;
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return inst;
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}
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};
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class RenderMethod
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{
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private:
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uint32_t refCnt = 0;
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Key key;
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public:
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uint32_t ref();
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uint32_t unref();
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virtual ~RenderMethod() {}
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virtual bool preUpdate() = 0;
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virtual RenderData prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) = 0;
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virtual RenderData prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) = 0;
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virtual bool postUpdate() = 0;
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virtual bool preRender() = 0;
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virtual bool renderShape(RenderData data) = 0;
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virtual bool renderImage(RenderData data) = 0;
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virtual bool postRender() = 0;
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virtual void dispose(RenderData data) = 0;
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virtual void damage(const RenderRegion& region) = 0;
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virtual RenderRegion region(RenderData data) = 0;
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virtual RenderRegion viewport() = 0;
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virtual bool viewport(const RenderRegion& vp) = 0;
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virtual bool blend(BlendMethod method) = 0;
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virtual ColorSpace colorSpace() = 0;
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virtual const RenderSurface* mainSurface() = 0;
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virtual bool clear() = 0;
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virtual bool sync() = 0;
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virtual RenderCompositor* target(const RenderRegion& region, ColorSpace cs, CompositionFlag flags) = 0;
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virtual bool beginComposite(RenderCompositor* cmp, MaskMethod method, uint8_t opacity) = 0;
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virtual bool endComposite(RenderCompositor* cmp) = 0;
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virtual void prepare(RenderEffect* effect, const Matrix& transform) = 0;
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virtual bool region(RenderEffect* effect) = 0;
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virtual bool render(RenderCompositor* cmp, const RenderEffect* effect, bool direct) = 0;
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virtual void dispose(RenderEffect* effect) = 0;
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};
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|
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static inline bool MASK_REGION_MERGING(MaskMethod method)
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|
{
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|
switch(method) {
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case MaskMethod::Alpha:
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case MaskMethod::InvAlpha:
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|
case MaskMethod::Luma:
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|
case MaskMethod::InvLuma:
|
|
case MaskMethod::Subtract:
|
|
case MaskMethod::Intersect:
|
|
return false;
|
|
//these might expand the rendering region
|
|
case MaskMethod::Add:
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|
case MaskMethod::Difference:
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|
case MaskMethod::Lighten:
|
|
case MaskMethod::Darken:
|
|
return true;
|
|
default:
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|
TVGERR("RENDERER", "Unsupported Masking Method! = %d", (int)method);
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|
return false;
|
|
}
|
|
}
|
|
|
|
static inline uint8_t CHANNEL_SIZE(ColorSpace cs)
|
|
{
|
|
switch(cs) {
|
|
case ColorSpace::ABGR8888:
|
|
case ColorSpace::ABGR8888S:
|
|
case ColorSpace::ARGB8888:
|
|
case ColorSpace::ARGB8888S:
|
|
return sizeof(uint32_t);
|
|
case ColorSpace::Grayscale8:
|
|
return sizeof(uint8_t);
|
|
case ColorSpace::Unknown:
|
|
default:
|
|
TVGERR("RENDERER", "Unsupported Channel Size! = %d", (int)cs);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static inline ColorSpace MASK_TO_COLORSPACE(RenderMethod* renderer, MaskMethod method)
|
|
{
|
|
switch(method) {
|
|
case MaskMethod::Alpha:
|
|
case MaskMethod::InvAlpha:
|
|
case MaskMethod::Add:
|
|
case MaskMethod::Difference:
|
|
case MaskMethod::Subtract:
|
|
case MaskMethod::Intersect:
|
|
case MaskMethod::Lighten:
|
|
case MaskMethod::Darken:
|
|
return ColorSpace::Grayscale8;
|
|
//TODO: Optimize Luma/InvLuma colorspace to Grayscale8
|
|
case MaskMethod::Luma:
|
|
case MaskMethod::InvLuma:
|
|
return renderer->colorSpace();
|
|
default:
|
|
TVGERR("RENDERER", "Unsupported Masking Size! = %d", (int)method);
|
|
return ColorSpace::Unknown;
|
|
}
|
|
}
|
|
|
|
static inline uint8_t MULTIPLY(uint8_t c, uint8_t a)
|
|
{
|
|
return (((c) * (a) + 0xff) >> 8);
|
|
}
|
|
|
|
}
|
|
|
|
#endif //_TVG_RENDER_H_
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