mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00

Fix some error: * glViewport not controlled by framebuffer, and need to set manually when target framebuffer is changed. * change even-odd stencil operation, so no need to do third draw call to clear stencil buffer * fix the missing `GlCanvas::update` calls in Lottoe and LottieExtension
252 lines
7.4 KiB
C++
252 lines
7.4 KiB
C++
/*
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* Copyright (c) 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Common.h"
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#include <thorvg_lottie.h>
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#include <vector>
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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#define NUM_PER_ROW 2
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#define NUM_PER_COL 1
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#define SIZE (WIDTH/NUM_PER_ROW)
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static int counter = 0;
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static std::vector<unique_ptr<tvg::LottieAnimation>> animations;
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static std::vector<Elm_Transit*> transitions;
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static tvg::Canvas* canvas;
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void lottieSlotCmds(tvg::LottieAnimation* animation)
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{
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const char* slotJson = R"({"gradient_fill":{"p":{"a":0,"k":[0,0.1,0.1,0.2,1,1,0.1,0.2,0.1,1]}}})";
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if (animation->override(slotJson) == tvg::Result::Success) {
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canvas->update();
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} else {
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cout << "Failed to override the slot" << endl;
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}
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}
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void lottieMarkerCmds(tvg::LottieAnimation* animation)
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{
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if (animation->segment("sectionC") != tvg::Result::Success) {
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cout << "Failed to segment by the marker" << endl;
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}
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}
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void lottieDirCallback(const char* name, const char* path, void* data)
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{
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if (counter >= NUM_PER_ROW * NUM_PER_COL) return;
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char buf[PATH_MAX];
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snprintf(buf, sizeof(buf), "/%s/%s", path, name);
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//Animation Controller
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auto animation = tvg::LottieAnimation::gen();
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auto picture = animation->picture();
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if (picture->load(buf) != tvg::Result::Success) {
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cout << "Lottie is not supported. Did you enable Lottie Loader?" << endl;
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return;
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}
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canvas->push(tvg::cast(picture));
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if (!strcmp(name, "slotsample.json")) lottieSlotCmds(animation.get());
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else if (!strcmp(name, "marker_sample.json")) lottieMarkerCmds(animation.get());
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else return;
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//image scaling preserving its aspect ratio
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float scale;
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float shiftX = 0.0f, shiftY = 0.0f;
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float w, h;
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picture->size(&w, &h);
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if (w > h) {
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scale = SIZE / w;
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shiftY = (SIZE - h * scale) * 0.5f;
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} else {
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scale = SIZE / h;
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shiftX = (SIZE - w * scale) * 0.5f;
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}
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picture->scale(scale);
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picture->translate((counter % NUM_PER_ROW) * SIZE + shiftX, (counter / NUM_PER_ROW) * (HEIGHT / NUM_PER_COL) + shiftY);
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animations.push_back(std::move(animation));
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cout << "Lottie: " << buf << endl;
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counter++;
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}
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void tvgUpdateCmds(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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auto animation = static_cast<tvg::Animation*>(effect);
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animation->frame(animation->totalFrame() * progress);
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}
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, WIDTH, HEIGHT);
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shape->fill(75, 75, 75);
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if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
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eina_file_dir_list(EXAMPLE_DIR"/lottie/extensions", EINA_FALSE, lottieDirCallback, canvas);
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//Run animation loop
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for (auto& animation : animations) {
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Elm_Transit* transit = elm_transit_add();
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elm_transit_effect_add(transit, tvgUpdateCmds, animation.get(), nullptr);
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elm_transit_duration_set(transit, animation->duration());
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_go(transit);
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}
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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canvas = swCanvas.get();
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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//It's not necessary to clear buffer since it has a solid background
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//swCanvas->clear(false);
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//canvas update
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swCanvas->update();
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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Eina_Bool animatorSwCb(void *data)
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{
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Eo* img = (Eo*) data;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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return ECORE_CALLBACK_RENEW;
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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//Get the drawing target id
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int32_t targetId;
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auto gl = elm_glview_gl_api_get(obj);
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gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
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glCanvas->target(targetId, WIDTH, HEIGHT);
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canvas = glCanvas.get();
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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glCanvas->update();
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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Eina_Bool animatorGlCb(void *data)
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{
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elm_glview_changed_set((Evas_Object*)data);
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return ECORE_CALLBACK_RENEW;
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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auto tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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auto view = createSwView(1280, 1280);
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ecore_animator_add(animatorSwCb, view);
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} else {
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auto view = createGlView(1280, 1280);
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ecore_animator_add(animatorGlCb, view);
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term();
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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