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A single animation might have a desinated markers with naming: 0 ~ 0.5 (sector A), 0.5 ~ 1.0 (sector B). Selecting one of them using a marker name(sector A) and could play only that part with animation controllers. usage: - `animation->segment("sectionA") // Named segment(Marker)` - `auto cnt = animation->markerCnt()` - `auto name = animation->markers(index)` - `animation->segment(0, 0.5) // Segment` - `animation->segment(&begin, &end)` Co-authored-by: Jinny You <jinny@lottiefiles.com>
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgFrameModule.h"
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#include "tvgAnimation.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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Animation::~Animation()
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{
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delete(pImpl);
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}
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Animation::Animation() : pImpl(new Impl)
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{
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}
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Result Animation::frame(float no) noexcept
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{
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auto loader = pImpl->picture->pImpl->loader;
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if (!loader) return Result::InsufficientCondition;
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if (!loader->animatable()) return Result::NonSupport;
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if (static_cast<FrameModule*>(loader)->frame(no)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Picture* Animation::picture() const noexcept
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{
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return pImpl->picture;
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}
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float Animation::curFrame() const noexcept
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{
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auto loader = pImpl->picture->pImpl->loader;
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if (!loader) return 0;
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if (!loader->animatable()) return 0;
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return static_cast<FrameModule*>(loader)->curFrame();
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}
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float Animation::totalFrame() const noexcept
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{
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auto loader = pImpl->picture->pImpl->loader;
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if (!loader) return 0;
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if (!loader->animatable()) return 0;
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return static_cast<FrameModule*>(loader)->totalFrame();
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}
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float Animation::duration() const noexcept
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{
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auto loader = pImpl->picture->pImpl->loader;
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if (!loader) return 0;
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if (!loader->animatable()) return 0;
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return static_cast<FrameModule*>(loader)->duration();
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}
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Result Animation::segment(float begin, float end) noexcept
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{
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if (begin < 0.0 || end > 1.0 || begin >= end) return Result::InvalidArguments;
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auto loader = pImpl->picture->pImpl->loader;
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if (!loader) return Result::InsufficientCondition;
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if (!loader->animatable()) return Result::NonSupport;
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static_cast<FrameModule*>(loader)->segment(begin, end);
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return Result::Success;
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}
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Result Animation::segment(float *begin, float *end) noexcept
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{
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auto loader = pImpl->picture->pImpl->loader;
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if (!loader) return Result::InsufficientCondition;
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if (!loader->animatable()) return Result::NonSupport;
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if (!begin && !end) return Result::InvalidArguments;
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static_cast<FrameModule*>(loader)->segment(begin, end);
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return Result::Success;
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}
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unique_ptr<Animation> Animation::gen() noexcept
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{
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return unique_ptr<Animation>(new Animation);
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}
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