thorvg/src/lib/tvgScene.cpp
Michal Szczecinski 538db6e881 shape: added duplicate api.
Changes:
1. New shape->duplicate(Shape) api.
2. New example: testDuplicate
3. Added capi binding for duploicate api
4. Added capi duplication test in testCapi.c

Description:

Added implementation of duplicate api. For now it supports stroke
properties and shape properties (fill color, path) duplication.

TODO:
Implement gradient properties duplication
2020-09-17 11:01:52 +09:00

67 lines
2 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgSceneImpl.h"
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Scene::Scene() : pImpl(make_unique<Impl>())
{
Paint::IMPL->method(new PaintMethod<Scene::Impl>(IMPL));
}
Scene::~Scene()
{
}
unique_ptr<Scene> Scene::gen() noexcept
{
return unique_ptr<Scene>(new Scene);
}
Result Scene::push(unique_ptr<Paint> paint) noexcept
{
auto p = paint.release();
if (!p) return Result::MemoryCorruption;
IMPL->paints.push_back(p);
return Result::Success;
}
Result Scene::reserve(uint32_t size) noexcept
{
IMPL->paints.reserve(size);
return Result::Success;
}
std::unique_ptr<Paint> Scene::duplicate() const noexcept
{
//TODO: implement
return nullptr;
}