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The following is a redesign that extends the class internally. The main goal is to preserve the characteristics of the pImpl idiom for data encapsulation, while simultaneously reducing the memory allocation overhead typically associated with pImpl. The stragegy is here: Rather than alloc the impl memory inside of the thorvg engine, impl extends the API classes in order to consolidate the memory. size has been decreased by -4kb with optimization=s issue: https://github.com/thorvg/thorvg/issues/3214
285 lines
No EOL
8 KiB
C++
285 lines
No EOL
8 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_PAINT_H_
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#define _TVG_PAINT_H_
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#include "tvgCommon.h"
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#include "tvgRender.h"
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#include "tvgMath.h"
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#define PAINT(A) ((Paint::Impl*)A->pImpl)
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namespace tvg
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{
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enum ContextFlag : uint8_t {Default = 0, FastTrack = 1};
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struct Iterator
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{
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virtual ~Iterator() {}
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virtual const Paint* next() = 0;
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virtual uint32_t count() = 0;
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virtual void begin() = 0;
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};
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struct Mask
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{
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Paint* target;
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Paint* source;
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MaskMethod method;
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};
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struct Paint::Impl
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{
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Paint* paint = nullptr;
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Paint* parent = nullptr;
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Mask* maskData = nullptr;
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Paint* clipper = nullptr;
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RenderMethod* renderer = nullptr;
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RenderData rd = nullptr;
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struct {
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Matrix m; //input matrix
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float degree; //rotation degree
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float scale; //scale factor
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bool overriding; //user transform?
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void update()
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{
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if (overriding) return;
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m.e11 = 1.0f;
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m.e12 = 0.0f;
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m.e21 = 0.0f;
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m.e22 = 1.0f;
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m.e31 = 0.0f;
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m.e32 = 0.0f;
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m.e33 = 1.0f;
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tvg::scale(&m, {scale, scale});
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tvg::rotate(&m, degree);
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}
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} tr;
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RenderUpdateFlag renderFlag = RenderUpdateFlag::None;
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BlendMethod blendMethod;
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uint8_t ctxFlag;
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uint8_t opacity;
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uint8_t refCnt = 0; //reference count
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Impl(Paint* pnt) : paint(pnt)
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{
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pnt->pImpl = this;
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reset();
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}
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virtual ~Impl()
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{
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if (maskData) {
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PAINT(maskData->target)->unref();
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tvg::free(maskData);
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}
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if (clipper) PAINT(clipper)->unref();
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if (renderer) {
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if (rd) renderer->dispose(rd);
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if (renderer->unref() == 0) delete(renderer);
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}
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}
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uint8_t ref()
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{
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if (refCnt == UINT8_MAX) TVGERR("RENDERER", "Reference Count Overflow!");
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else ++refCnt;
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return refCnt;
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}
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uint8_t unref(bool free = true)
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{
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parent = nullptr;
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return unrefx(free);
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}
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uint8_t unrefx(bool free)
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{
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if (refCnt > 0) --refCnt;
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else TVGERR("RENDERER", "Corrupted Reference Count!");
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if (free && refCnt == 0) {
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delete(paint);
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return 0;
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}
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return refCnt;
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}
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void mark(RenderUpdateFlag flag)
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{
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renderFlag |= flag;
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}
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bool transform(const Matrix& m)
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{
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if (&tr.m != &m) tr.m = m;
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tr.overriding = true;
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mark(RenderUpdateFlag::Transform);
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return true;
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}
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Matrix& transform()
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{
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//update transform
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if (renderFlag & RenderUpdateFlag::Transform) tr.update();
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return tr.m;
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}
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Matrix ptransform()
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{
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auto p = this;
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auto tm = identity();
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while (p->parent) {
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p = PAINT(p->parent);
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tm = p->transform() * tm;
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}
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return tm;
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}
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Result clip(Paint* clp)
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{
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if (clp && PAINT(clp)->parent) return Result::InsufficientCondition;
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if (clipper) PAINT(clipper)->unref(clipper != clp);
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clipper = clp;
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if (clp) {
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clp->ref();
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PAINT(clp)->parent = parent;
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}
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return Result::Success;
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}
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Result mask(Paint* target, MaskMethod method)
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{
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if (target && PAINT(target)->parent) return Result::InsufficientCondition;
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if (maskData) {
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PAINT(maskData->target)->unref(maskData->target != target);
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tvg::free(maskData);
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maskData = nullptr;
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}
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if (!target && method == MaskMethod::None) return Result::Success;
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maskData = tvg::malloc<Mask*>(sizeof(Mask));
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target->ref();
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maskData->target = target;
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PAINT(target)->parent = parent;
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maskData->source = paint;
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maskData->method = method;
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return Result::Success;
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}
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MaskMethod mask(const Paint** target) const
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{
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if (maskData) {
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if (target) *target = maskData->target;
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return maskData->method;
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} else {
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if (target) *target = nullptr;
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return MaskMethod::None;
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}
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}
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void reset()
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{
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if (clipper) {
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PAINT(clipper)->unref();
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clipper = nullptr;
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}
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if (maskData) {
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PAINT(maskData->target)->unref();
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tvg::free(maskData);
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maskData = nullptr;
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}
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tvg::identity(&tr.m);
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tr.degree = 0.0f;
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tr.scale = 1.0f;
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tr.overriding = false;
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parent = nullptr;
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blendMethod = BlendMethod::Normal;
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renderFlag = RenderUpdateFlag::None;
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ctxFlag = ContextFlag::Default;
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opacity = 255;
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paint->id = 0;
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}
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bool rotate(float degree)
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{
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if (tr.overriding) return false;
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if (tvg::equal(degree, tr.degree)) return true;
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tr.degree = degree;
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mark(RenderUpdateFlag::Transform);
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return true;
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}
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bool scale(float factor)
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{
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if (tr.overriding) return false;
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if (tvg::equal(factor, tr.scale)) return true;
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tr.scale = factor;
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mark(RenderUpdateFlag::Transform);
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return true;
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}
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bool translate(float x, float y)
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{
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if (tr.overriding) return false;
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if (tvg::equal(x, tr.m.e13) && tvg::equal(y, tr.m.e23)) return true;
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tr.m.e13 = x;
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tr.m.e23 = y;
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mark(RenderUpdateFlag::Transform);
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return true;
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}
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void blend(BlendMethod method)
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{
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if (blendMethod != method) {
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blendMethod = method;
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mark(RenderUpdateFlag::Blend);
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}
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}
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RenderRegion bounds(RenderMethod* renderer) const;
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Iterator* iterator();
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Result bounds(float* x, float* y, float* w, float* h, Matrix* pm, bool stroking);
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Result bounds(Point* pt4, Matrix* pm, bool obb, bool stroking);
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RenderData update(RenderMethod* renderer, const Matrix& pm, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper = false);
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bool render(RenderMethod* renderer);
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Paint* duplicate(Paint* ret = nullptr);
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};
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}
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#endif //_TVG_PAINT_H_
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