mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-18 22:11:32 +00:00
217 lines
6.4 KiB
C
217 lines
6.4 KiB
C
/*
|
|
* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
#ifndef _TVG_SCENE_IMPL_H_
|
|
#define _TVG_SCENE_IMPL_H_
|
|
|
|
#include <float.h>
|
|
#include "tvgPaint.h"
|
|
|
|
/************************************************************************/
|
|
/* Internal Class Implementation */
|
|
/************************************************************************/
|
|
|
|
struct SceneIterator : Iterator
|
|
{
|
|
Array<Paint*>* paints;
|
|
uint32_t idx = 0;
|
|
|
|
SceneIterator(Array<Paint*>* p) : paints(p)
|
|
{
|
|
}
|
|
|
|
const Paint* next() override
|
|
{
|
|
if (idx >= paints->count) return nullptr;
|
|
return paints->data[idx++];
|
|
}
|
|
|
|
uint32_t count() override
|
|
{
|
|
return paints->count;
|
|
}
|
|
|
|
void begin() override
|
|
{
|
|
idx = 0;
|
|
}
|
|
};
|
|
|
|
struct Scene::Impl
|
|
{
|
|
Array<Paint*> paints;
|
|
uint8_t opacity; //for composition
|
|
RenderMethod* renderer = nullptr; //keep it for explicit clear
|
|
|
|
~Impl()
|
|
{
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
delete(*paint);
|
|
}
|
|
}
|
|
|
|
bool dispose(RenderMethod& renderer)
|
|
{
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
(*paint)->pImpl->dispose(renderer);
|
|
}
|
|
|
|
this->renderer = nullptr;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool needComposition(uint32_t opacity)
|
|
{
|
|
//Half translucent requires intermediate composition.
|
|
if (opacity == 255 || opacity == 0) return false;
|
|
|
|
//If scene has several children or only scene, it may require composition.
|
|
if (paints.count > 1) return true;
|
|
if (paints.count == 1 && (*paints.data)->identifier() == TVG_CLASS_ID_SCENE) return true;
|
|
return false;
|
|
}
|
|
|
|
void* update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag)
|
|
{
|
|
/* Overriding opacity value. If this scene is half-translucent,
|
|
It must do intermeidate composition with that opacity value. */
|
|
this->opacity = static_cast<uint8_t>(opacity);
|
|
if (needComposition(opacity)) opacity = 255;
|
|
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
(*paint)->pImpl->update(renderer, transform, opacity, clips, static_cast<uint32_t>(flag));
|
|
}
|
|
|
|
/* FXIME: it requires to return list of children engine data
|
|
This is necessary for scene composition */
|
|
|
|
this->renderer = &renderer;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool render(RenderMethod& renderer)
|
|
{
|
|
Compositor* cmp = nullptr;
|
|
|
|
if (needComposition(opacity)) {
|
|
cmp = renderer.target(bounds(renderer));
|
|
renderer.beginComposite(cmp, CompositeMethod::None, opacity);
|
|
}
|
|
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
if (!(*paint)->pImpl->render(renderer)) return false;
|
|
}
|
|
|
|
if (cmp) renderer.endComposite(cmp);
|
|
|
|
return true;
|
|
}
|
|
|
|
RenderRegion bounds(RenderMethod& renderer) const
|
|
{
|
|
if (paints.count == 0) return {0, 0, 0, 0};
|
|
|
|
uint32_t x1 = UINT32_MAX;
|
|
uint32_t y1 = UINT32_MAX;
|
|
uint32_t x2 = 0;
|
|
uint32_t y2 = 0;
|
|
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
auto region = (*paint)->pImpl->bounds(renderer);
|
|
|
|
//Merge regions
|
|
if (region.x < x1) x1 = region.x;
|
|
if (x2 < region.x + region.w) x2 = (region.x + region.w);
|
|
if (region.y < y1) y1 = region.y;
|
|
if (y2 < region.y + region.h) y2 = (region.y + region.h);
|
|
}
|
|
|
|
return {x1, y1, (x2 - x1), (y2 - y1)};
|
|
}
|
|
|
|
bool bounds(float* px, float* py, float* pw, float* ph)
|
|
{
|
|
if (paints.count == 0) return false;
|
|
|
|
auto x1 = FLT_MAX;
|
|
auto y1 = FLT_MAX;
|
|
auto x2 = -FLT_MAX;
|
|
auto y2 = -FLT_MAX;
|
|
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
auto x = FLT_MAX;
|
|
auto y = FLT_MAX;
|
|
auto w = 0.0f;
|
|
auto h = 0.0f;
|
|
|
|
if ((*paint)->bounds(&x, &y, &w, &h, true) != tvg::Result::Success) continue;
|
|
|
|
//Merge regions
|
|
if (x < x1) x1 = x;
|
|
if (x2 < x + w) x2 = (x + w);
|
|
if (y < y1) y1 = y;
|
|
if (y2 < y + h) y2 = (y + h);
|
|
}
|
|
|
|
if (px) *px = x1;
|
|
if (py) *py = y1;
|
|
if (pw) *pw = (x2 - x1);
|
|
if (ph) *ph = (y2 - y1);
|
|
|
|
return true;
|
|
}
|
|
|
|
Paint* duplicate()
|
|
{
|
|
auto ret = Scene::gen();
|
|
if (!ret) return nullptr;
|
|
auto dup = ret.get()->pImpl;
|
|
|
|
dup->paints.reserve(paints.count);
|
|
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
dup->paints.push((*paint)->duplicate());
|
|
}
|
|
|
|
return ret.release();
|
|
}
|
|
|
|
void clear(bool free)
|
|
{
|
|
auto dispose = renderer ? true : false;
|
|
|
|
for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
|
|
if (dispose) (*paint)->pImpl->dispose(*renderer);
|
|
if (free) delete(*paint);
|
|
}
|
|
paints.clear();
|
|
renderer = nullptr;
|
|
}
|
|
|
|
Iterator* iterator()
|
|
{
|
|
return new SceneIterator(&paints);
|
|
}
|
|
};
|
|
|
|
#endif //_TVG_SCENE_IMPL_H_
|