..
meson.build
gl_engine: ++binary optimization
2024-12-30 22:24:53 +09:00
tvgGlCommon.h
gl_engine: code refactoring
2025-02-20 21:41:29 +09:00
tvgGlGeometry.cpp
gl_engine: support trimmed fill
2025-02-24 15:06:07 +09:00
tvgGlGpuBuffer.cpp
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlGpuBuffer.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlList.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlProgram.cpp
common: introduced designated memory allocators
2025-02-18 17:20:31 +09:00
tvgGlProgram.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlRenderer.cpp
gl_engine: code refactoring
2025-02-20 21:41:29 +09:00
tvgGlRenderer.h
sw/gl/wg: ++threads safety
2025-02-11 19:03:50 +09:00
tvgGlRenderPass.cpp
common: neat & clean code++
2025-01-17 00:46:03 +09:00
tvgGlRenderPass.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlRenderTarget.cpp
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlRenderTarget.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlRenderTask.cpp
common: code refactoring
2025-01-15 18:03:46 +09:00
tvgGlRenderTask.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlShader.cpp
common: introduced designated memory allocators
2025-02-18 17:20:31 +09:00
tvgGlShader.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlShaderSrc.cpp
gl_engine: fix color burn/dodge edge cases
2025-02-03 15:06:39 +09:00
tvgGlShaderSrc.h
updated copyright
2025-01-03 14:32:31 +09:00
tvgGlTessellator.cpp
gl_engine: fix line join while dashing
2025-02-27 12:23:00 +09:00
tvgGlTessellator.h
gl_engine: fix line join while dashing
2025-02-27 12:23:00 +09:00