thorvg/src/renderer/wg_engine/tvgWgCommon.h
Sergii Liebodkin 24509b0e41
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wg_engine: geometry stage buffers implementation
Implemented task-based rendering and geometry stage buffers:
1. Get information about current frame objects
2. Accumulate geometry data into a stage buffer during frame rendering
3. Flush it to the GPU in single call
4. Run rendering process in post render stage

https://github.com/thorvg/thorvg/issues/3489
https://github.com/thorvg/thorvg/issues/3455
2025-05-30 02:21:31 +09:00

82 lines
3.4 KiB
C

/*
* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_COMMON_H_
#define _TVG_WG_COMMON_H_
#include "tvgWgBindGroups.h"
#define WG_VERTEX_BUFFER_MIN_SIZE 2048
#define WG_INDEX_BUFFER_MIN_SIZE 2048
struct WgContext {
// external webgpu handles
WGPUInstance instance{};
WGPUAdapter adapter{};
WGPUDevice device{};
// common webgpu handles
WGPUQueue queue{};
WGPUTextureFormat preferredFormat{};
// shared webgpu assets
WGPUBuffer bufferIndexFan{};
WGPUSampler samplerNearestRepeat{};
WGPUSampler samplerLinearRepeat{};
WGPUSampler samplerLinearMirror{};
WGPUSampler samplerLinearClamp{};
// bind groups layouts
WgBindGroupLayouts layouts;
void initialize(WGPUInstance instance, WGPUDevice device);
void release();
// create common objects
WGPUSampler createSampler(WGPUFilterMode filter, WGPUMipmapFilterMode mipmapFilter, WGPUAddressMode addrMode, uint16_t anisotropy = 1);
WGPUTexture createTexture(uint32_t width, uint32_t height, WGPUTextureFormat format);
WGPUTexture createTexStorage(uint32_t width, uint32_t height, WGPUTextureFormat format);
WGPUTexture createTexAttachement(uint32_t width, uint32_t height, WGPUTextureFormat format, uint32_t sc);
WGPUTextureView createTextureView(WGPUTexture texture);
bool allocateTexture(WGPUTexture& texture, uint32_t width, uint32_t height, WGPUTextureFormat format, void* data);
// release common objects
void releaseTextureView(WGPUTextureView& textureView);
void releaseTexture(WGPUTexture& texture);
void releaseSampler(WGPUSampler& sampler);
void releaseQueue(WGPUQueue& queue);
// create buffer objects (return true, if buffer handle was changed)
bool allocateBufferUniform(WGPUBuffer& buffer, const void* data, uint64_t size);
bool allocateBufferVertex(WGPUBuffer& buffer, const float* data, uint64_t size);
bool allocateBufferIndex(WGPUBuffer& buffer, const uint32_t* data, uint64_t size);
bool allocateBufferIndexFan(uint64_t vertexCount);
// release buffer objects
void releaseBuffer(WGPUBuffer& buffer);
// command encoder
WGPUCommandEncoder createCommandEncoder();
void submitCommandEncoder(WGPUCommandEncoder encoder);
void releaseCommandEncoder(WGPUCommandEncoder& encoder);
bool invalid();
};
#endif // _TVG_WG_COMMON_H_