thorvg/src/renderer/tvgPaint.cpp
Hermet Park 2558e5dc10 renderer: introduced SceneEffect feature
Scene effects are typically applied to modify
the final appearance of a rendered scene,
such as adding a blur effect.

Each effect would have a different number of parameters
to control its visual properties. The Scene::push() interface
 uses variadic arguments to accommodate various cases.

Users should refer to the SceneEffect API documentation
and pass the parameters exactly as required for the specific
effect type. For instance, GaussianBlur expects 3 parameters
which are:

- sigma(float)[greater than 0]
- direction(int)[both: 0 / horizontal: 1 / vertical: 2]
- border(int)[extend: 0 / wrap: 1]
- quality(int)[0 ~ 100]

and, scene->push(SceneEffect::GaussianBlur, 5.0f, 0, 0, 100);

New Experimental APIs:
- SceneEffect::ClearAll
- SceneEffect::GaussianBlur
- Result Scene::push(SceneEffect effect, ...);

Example:
- examples/SceneEffect

issue: https://github.com/thorvg/thorvg/issues/374
2024-09-29 15:04:22 +09:00

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/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgMath.h"
#include "tvgPaint.h"
#include "tvgShape.h"
#include "tvgPicture.h"
#include "tvgScene.h"
#include "tvgText.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
#define PAINT_METHOD(ret, METHOD) \
switch (paint->type()) { \
case Type::Shape: ret = P((Shape*)paint)->METHOD; break; \
case Type::Scene: ret = P((Scene*)paint)->METHOD; break; \
case Type::Picture: ret = P((Picture*)paint)->METHOD; break; \
case Type::Text: ret = P((Text*)paint)->METHOD; break; \
default: ret = {}; \
}
static Result _clipRect(RenderMethod* renderer, const Point* pts, const Matrix& pm, const Matrix& rm, RenderRegion& before)
{
//sorting
Point tmp[4];
Point min = {FLT_MAX, FLT_MAX};
Point max = {0.0f, 0.0f};
for (int i = 0; i < 4; ++i) {
tmp[i] = pts[i];
tmp[i] *= rm;
tmp[i] *= pm;
if (tmp[i].x < min.x) min.x = tmp[i].x;
if (tmp[i].x > max.x) max.x = tmp[i].x;
if (tmp[i].y < min.y) min.y = tmp[i].y;
if (tmp[i].y > max.y) max.y = tmp[i].y;
}
float region[4] = {float(before.x), float(before.x + before.w), float(before.y), float(before.y + before.h)};
//figure out if the clipper is a superset of the current viewport(before) region
if (min.x <= region[0] && max.x >= region[1] && min.y <= region[2] && max.y >= region[3]) {
//viewport region is same, nothing to do.
return Result::Success;
//figure out if the clipper is totally outside of the viewport
} else if (max.x <= region[0] || min.x >= region[1] || max.y <= region[2] || min.y >= region[3]) {
renderer->viewport({0, 0, 0, 0});
return Result::Success;
}
return Result::InsufficientCondition;
}
static Result _compFastTrack(RenderMethod* renderer, Paint* cmpTarget, const Matrix& pm, RenderRegion& before)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Rectangle Candidates?
const Point* pts;
auto ptsCnt = shape->pathCoords(&pts);
//nothing to clip
if (ptsCnt == 0) return Result::InvalidArguments;
if (ptsCnt != 4) return Result::InsufficientCondition;
auto& rm = P(cmpTarget)->transform();
//No rotation and no skewing, still can try out clipping the rect region.
auto tryClip = false;
if ((!rightAngle(pm) || skewed(pm))) tryClip = true;
if ((!rightAngle(rm) || skewed(rm))) tryClip = true;
if (tryClip) return _clipRect(renderer, pts, pm, rm, before);
//Perpendicular Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((tvg::equal(pt1->x, pt2->x) && tvg::equal(pt2->y, pt3->y) && tvg::equal(pt3->x, pt4->x) && tvg::equal(pt1->y, pt4->y)) ||
(tvg::equal(pt2->x, pt3->x) && tvg::equal(pt1->y, pt2->y) && tvg::equal(pt1->x, pt4->x) && tvg::equal(pt3->y, pt4->y))) {
RenderRegion after;
auto v1 = *pt1;
auto v2 = *pt3;
v1 *= rm;
v2 *= rm;
v1 *= pm;
v2 *= pm;
//sorting
if (v1.x > v2.x) std::swap(v1.x, v2.x);
if (v1.y > v2.y) std::swap(v1.y, v2.y);
after.x = static_cast<int32_t>(v1.x);
after.y = static_cast<int32_t>(v1.y);
after.w = static_cast<int32_t>(ceil(v2.x - after.x));
after.h = static_cast<int32_t>(ceil(v2.y - after.y));
if (after.w < 0) after.w = 0;
if (after.h < 0) after.h = 0;
after.intersect(before);
renderer->viewport(after);
return Result::Success;
}
return Result::InsufficientCondition;
}
RenderRegion Paint::Impl::bounds(RenderMethod* renderer) const
{
RenderRegion ret;
PAINT_METHOD(ret, bounds(renderer));
return ret;
}
Iterator* Paint::Impl::iterator()
{
Iterator* ret;
PAINT_METHOD(ret, iterator());
return ret;
}
Paint* Paint::Impl::duplicate(Paint* ret)
{
if (ret) ret->composite(nullptr, CompositeMethod::None);
PAINT_METHOD(ret, duplicate(ret));
//duplicate Transform
ret->pImpl->tr = tr;
ret->pImpl->renderFlag |= RenderUpdateFlag::Transform;
ret->pImpl->opacity = opacity;
if (compData) ret->pImpl->composite(ret, compData->target->duplicate(), compData->method);
if (clipper) ret->pImpl->clip(clipper->duplicate());
return ret;
}
bool Paint::Impl::rotate(float degree)
{
if (tr.overriding) return false;
if (tvg::equal(degree, tr.degree)) return true;
tr.degree = degree;
renderFlag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::scale(float factor)
{
if (tr.overriding) return false;
if (tvg::equal(factor, tr.scale)) return true;
tr.scale = factor;
renderFlag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::translate(float x, float y)
{
if (tr.overriding) return false;
if (tvg::equal(x, tr.m.e13) && tvg::equal(y, tr.m.e23)) return true;
tr.m.e13 = x;
tr.m.e23 = y;
renderFlag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::render(RenderMethod* renderer)
{
if (opacity == 0) return true;
RenderCompositor* cmp = nullptr;
if (compData && !(compData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) {
RenderRegion region;
PAINT_METHOD(region, bounds(renderer));
if (MASK_REGION_MERGING(compData->method)) region.add(P(compData->target)->bounds(renderer));
if (region.w == 0 || region.h == 0) return true;
cmp = renderer->target(region, COMPOSITE_TO_COLORSPACE(renderer, compData->method));
if (renderer->beginComposite(cmp, CompositeMethod::None, 255)) {
compData->target->pImpl->render(renderer);
}
}
if (cmp) renderer->beginComposite(cmp, compData->method, compData->target->pImpl->opacity);
bool ret;
PAINT_METHOD(ret, render(renderer));
if (cmp) renderer->endComposite(cmp);
return ret;
}
RenderData Paint::Impl::update(RenderMethod* renderer, const Matrix& pm, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
{
if (this->renderer != renderer) {
if (this->renderer) TVGERR("RENDERER", "paint's renderer has been changed!");
renderer->ref();
this->renderer = renderer;
}
if (renderFlag & RenderUpdateFlag::Transform) tr.update();
/* 1. Composition Pre Processing */
RenderData trd = nullptr; //composite target render data
RenderRegion viewport;
Result compFastTrack = Result::InsufficientCondition;
if (compData) {
auto target = compData->target;
auto method = compData->method;
P(target)->ctxFlag &= ~ContextFlag::FastTrack; //reset
/* If the transformation has no rotational factors and the Alpha(InvAlpha)Masking involves a simple rectangle,
we can optimize by using the viewport instead of the regular AlphaMasking sequence for improved performance. */
if (target->type() == Type::Shape) {
auto shape = static_cast<Shape*>(target);
uint8_t a;
shape->fillColor(nullptr, nullptr, nullptr, &a);
//no gradient fill & no compositions of the composition target.
if (!shape->fill() && !(PP(shape)->compData)) {
if ((method == CompositeMethod::AlphaMask && a == 255 && PP(shape)->opacity == 255) || (method == CompositeMethod::InvAlphaMask && (a == 0 || PP(shape)->opacity == 0))) {
viewport = renderer->viewport();
if ((compFastTrack = _compFastTrack(renderer, target, pm, viewport)) == Result::Success) {
P(target)->ctxFlag |= ContextFlag::FastTrack;
}
}
}
}
if (compFastTrack == Result::InsufficientCondition) {
trd = P(target)->update(renderer, pm, clips, 255, pFlag, false);
}
}
/* 2. Clipping */
if (this->clipper) {
P(this->clipper)->ctxFlag &= ~ContextFlag::FastTrack; //reset
viewport = renderer->viewport();
/* TODO: Intersect the clipper's clipper, if both are FastTrack.
Update the subsequent clipper first and check its ctxFlag. */
if (!P(this->clipper)->clipper && (compFastTrack = _compFastTrack(renderer, this->clipper, pm, viewport)) == Result::Success) {
P(this->clipper)->ctxFlag |= ContextFlag::FastTrack;
}
if (compFastTrack == Result::InsufficientCondition) {
trd = P(this->clipper)->update(renderer, pm, clips, 255, pFlag, true);
clips.push(trd);
}
}
/* 3. Main Update */
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | renderFlag);
renderFlag = RenderUpdateFlag::None;
opacity = MULTIPLY(opacity, this->opacity);
RenderData rd = nullptr;
tr.cm = pm * tr.m;
PAINT_METHOD(rd, update(renderer, tr.cm, clips, opacity, newFlag, clipper));
/* 4. Composition Post Processing */
if (compFastTrack == Result::Success) renderer->viewport(viewport);
else if (this->clipper) clips.pop();
return rd;
}
bool Paint::Impl::bounds(float* x, float* y, float* w, float* h, bool transformed, bool stroking, bool origin)
{
bool ret;
const auto& m = this->transform(origin);
//Case: No transformed, quick return!
if (!transformed || identity(&m)) {
PAINT_METHOD(ret, bounds(x, y, w, h, stroking));
return ret;
}
//Case: Transformed
auto tx = 0.0f;
auto ty = 0.0f;
auto tw = 0.0f;
auto th = 0.0f;
PAINT_METHOD(ret, bounds(&tx, &ty, &tw, &th, stroking));
//Get vertices
Point pt[4] = {{tx, ty}, {tx + tw, ty}, {tx + tw, ty + th}, {tx, ty + th}};
//New bounding box
auto x1 = FLT_MAX;
auto y1 = FLT_MAX;
auto x2 = -FLT_MAX;
auto y2 = -FLT_MAX;
//Compute the AABB after transformation
for (int i = 0; i < 4; i++) {
pt[i] *= m;
if (pt[i].x < x1) x1 = pt[i].x;
if (pt[i].x > x2) x2 = pt[i].x;
if (pt[i].y < y1) y1 = pt[i].y;
if (pt[i].y > y2) y2 = pt[i].y;
}
if (x) *x = x1;
if (y) *y = y1;
if (w) *w = x2 - x1;
if (h) *h = y2 - y1;
return ret;
}
void Paint::Impl::reset()
{
if (clipper) {
delete(clipper);
clipper = nullptr;
}
if (compData) {
if (P(compData->target)->unref() == 0) delete(compData->target);
free(compData);
compData = nullptr;
}
tvg::identity(&tr.m);
tr.degree = 0.0f;
tr.scale = 1.0f;
tr.overriding = false;
blendMethod = BlendMethod::Normal;
renderFlag = RenderUpdateFlag::None;
ctxFlag = ContextFlag::Invalid;
opacity = 255;
paint->id = 0;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Paint :: Paint() : pImpl(new Impl(this))
{
}
Paint :: ~Paint()
{
delete(pImpl);
}
Result Paint::rotate(float degree) noexcept
{
if (pImpl->rotate(degree)) return Result::Success;
return Result::InsufficientCondition;
}
Result Paint::scale(float factor) noexcept
{
if (pImpl->scale(factor)) return Result::Success;
return Result::InsufficientCondition;
}
Result Paint::translate(float x, float y) noexcept
{
if (pImpl->translate(x, y)) return Result::Success;
return Result::InsufficientCondition;
}
Result Paint::transform(const Matrix& m) noexcept
{
if (pImpl->transform(m)) return Result::Success;
return Result::InsufficientCondition;
}
Matrix Paint::transform() noexcept
{
return pImpl->transform();
}
Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept
{
if (pImpl->bounds(x, y, w, h, transformed, true, transformed)) return Result::Success;
return Result::InsufficientCondition;
}
Paint* Paint::duplicate() const noexcept
{
return pImpl->duplicate();
}
Result Paint::clip(std::unique_ptr<Paint> clipper) noexcept
{
auto p = clipper.release();
if (p && p->type() != Type::Shape) {
TVGERR("RENDERER", "Clipping only supports the Shape!");
return Result::NonSupport;
}
pImpl->clip(p);
return Result::Success;
}
Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept
{
//TODO: remove. Keep this for the backward compatibility
if (method == CompositeMethod::ClipPath) return clip(std::move(target));
auto p = target.release();
if (pImpl->composite(this, p, method)) return Result::Success;
delete(p);
return Result::InvalidArguments;
}
CompositeMethod Paint::composite(const Paint** target) const noexcept
{
if (pImpl->compData) {
if (target) *target = pImpl->compData->target;
return pImpl->compData->method;
} else {
//TODO: remove. Keep this for the backward compatibility
if (pImpl->clipper) {
if (target) *target = pImpl->clipper;
return CompositeMethod::ClipPath;
}
if (target) *target = nullptr;
return CompositeMethod::None;
}
}
Result Paint::opacity(uint8_t o) noexcept
{
if (pImpl->opacity == o) return Result::Success;
pImpl->opacity = o;
pImpl->renderFlag |= RenderUpdateFlag::Color;
return Result::Success;
}
uint8_t Paint::opacity() const noexcept
{
return pImpl->opacity;
}
TVG_DEPRECATED uint32_t Paint::identifier() const noexcept
{
return (uint32_t) type();
}
Result Paint::blend(BlendMethod method) noexcept
{
//TODO: Remove later
if (method == BlendMethod::Hue || method == BlendMethod::Saturation || method == BlendMethod::Color || method == BlendMethod::Luminosity || method == BlendMethod::HardMix) return Result::NonSupport;
if (pImpl->blendMethod != method) {
pImpl->blendMethod = method;
pImpl->renderFlag |= RenderUpdateFlag::Blend;
}
return Result::Success;
}