Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
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Subhransu Mohanty 275c2f9d79 tvg: added task support that runs on a threadpool.
this patch adds an async() function that takes a shared_task
and runs asyncronously in a threadpool.

Change-Id: I02a47df6938656828f924fbf5e2bc075073b329b
2020-08-14 10:57:39 +09:00
inc replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
packaging replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
pc renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00
src tvg: added task support that runs on a threadpool. 2020-08-14 10:57:39 +09:00
test capi: Added C wrapper for setting spread type 2020-08-06 08:09:40 +00:00
.gitignore common shape: added arc implementation 2020-08-03 08:31:54 +02:00
AUTHORS updated AUTHORS 2020-07-28 20:46:11 +09:00
LICENSE replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
meson.build replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
meson_options.txt capi: support c interfaces 2020-07-15 16:00:09 +09:00
README.md updated README 2020-08-05 20:08:52 +09:00
thorvg.manifest renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00

ThorVG

ThorVG is a platform independent standalone C++ library for drawing vector-based shapes and SVG.

Contents

Building ThorVG

thorvg supports meson build system.

Meson Build

install meson and ninja if not already installed.

Run meson to configure ThorVG.

meson build

Run ninja to build & install ThorVG.

ninja -C build install

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Quick Start

ThorVG renders vector shapes on a given canvas buffer.

You can initialize ThorVG engine first:

tvg::Initializer::init(tvg::CanvasEngine::Sw);

You can prepare a empty canvas for drawing on it.

static uint32_t buffer[WIDTH * HEIGHT];          //canvas target buffer

auto canvas = tvg::SwCanvas::gen();              //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);    //stride, w, h

Next you can draw shapes onto the canvas.

auto shape = tvg::Shape::gen();             //generate a shape
shape->appendRect(0, 0, 200, 200, 0, 0);    //x, y, w, h, rx, ry
shape->appendCircle(400, 400, 100, 100);    //cx, cy, radiusW, radiusH
shape->fill(255, 255, 0, 255);              //r, g, b, a

canvas->push(move(shape));                  //push shape drawing command

Begin rendering & finish it at a particular time.

canvas->draw();
canvas->sync();

Lastly, you can acquire the rendered image in buffer memory.

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Issues or Feature Requests?

For immidiate assistant or support please reach us in Gitter