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34 lines
906 B
C++
34 lines
906 B
C++
#include <tizenvg.h>
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using namespace std;
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#define WIDTH 800
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#define HEIGHT 800
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static uint32_t buffer[WIDTH * HEIGHT];
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int main(int argc, char **argv)
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{
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//Initialize TizenVG Engine
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tvg::Engine::init();
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//Create a Canvas
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auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
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//Prepare a Shape (Rectangle)
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auto shape1 = tvg::ShapeNode::gen();
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shape1->appendRect(0, 0, 400, 400, 0); //x, y, w, h, corner_radius
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shape1->fill(0, 255, 0, 255); //r, g, b, a
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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canvas->push(move(shape1));
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canvas->draw();
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canvas->sync();
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//Terminate TizenVG Engine
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tvg::Engine::term();
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}
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