mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00
193 lines
6.4 KiB
C++
193 lines
6.4 KiB
C++
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
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{
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if (!canvas) return;
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if (canvas->clear() != tvg::Result::Success) return;
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//Shape1
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auto shape = tvg::Shape::gen();
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shape->appendRect(-285, -300, 200, 200);
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shape->appendRect(-185, -200, 300, 300, 100, 100);
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shape->appendCircle(115, 100, 100, 100);
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shape->appendCircle(115, 200, 170, 100);
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shape->fill(255, 255, 255);
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shape->translate(385, 400);
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shape->scale(1 - 0.75 * progress);
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shape->rotate(360 * progress);
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if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
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//Shape2
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auto shape2 = tvg::Shape::gen();
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shape2->appendRect(-50, -50, 100, 100);
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shape2->fill(0, 255, 255);
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shape2->translate(400, 400);
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shape2->rotate(360 * progress);
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shape2->translate(400 + progress * 300, 400);
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if (canvas->push(std::move(shape2)) != tvg::Result::Success) return;
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//Shape3
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auto shape3 = tvg::Shape::gen();
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/* Look, how shape3's origin is different with shape2
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The center of the shape is the anchor point for transformation. */
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shape3->appendRect(100, 100, 150, 50, 20, 20);
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shape3->fill(255, 0, 255);
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shape3->translate(400, 400);
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shape3->rotate(-360 * progress);
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shape3->scale(0.5 + progress);
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if (canvas->push(std::move(shape3)) != tvg::Result::Success) return;
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgUpdateCmds(swCanvas.get(), 0);
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}
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void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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tvgUpdateCmds(swCanvas.get(), progress);
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//Update Efl Canvas
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Eo* img = (Eo*) effect;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgUpdateCmds(glCanvas.get(), 0);
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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tvgUpdateCmds(glCanvas.get(), progress);
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elm_glview_changed_set((Evas_Object*)effect);
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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auto tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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Elm_Transit *transit = elm_transit_add();
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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auto view = createSwView();
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elm_transit_effect_add(transit, transitSwCb, view, nullptr);
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} else {
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auto view = createGlView();
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elm_transit_effect_add(transit, transitGlCb, view, nullptr);
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}
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elm_transit_duration_set(transit, 2);
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_auto_reverse_set(transit, EINA_TRUE);
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elm_transit_go(transit);
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term();
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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