thorvg/wasm_build.sh
Jinny You d704a2503a bindings/wasm: Support WebGPU
Updated WASM binding to bring WebGPU on the web player.

binding will generate a WASM binary, which can render animation through both SW and WG raster engine.

A raster engine will be chosen by parameter `engine`, when initializing.
2024-08-20 17:26:23 +09:00

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#!/bin/bash
#https://github.com/thorvg/thorvg/wiki/ThorVG-Viewer-Development-Guide
BACKEND="$1"
EMSDK="$2"
if [ -z "$2" ]; then
BACKEND="all"
EMSDK="$1"
fi
if [ ! -d "./build_wasm32_$BACKEND" ]; then
if [[ "$BACKEND" == "wg" ]]; then
sed "s|EMSDK:|$EMSDK|g" ./cross/wasm32_wg.txt > /tmp/.wasm_cross.txt
meson -Db_lto=true -Ddefault_library=static -Dstatic=true -Dloaders="all" -Dsavers="all" -Dthreads=false -Dbindings="wasm_beta" -Dengines="wg_beta" --cross-file /tmp/.wasm_cross.txt build_wasm32_wg
elif [[ "$BACKEND" == "sw" ]]; then
sed "s|EMSDK:|$EMSDK|g" ./cross/wasm32_sw.txt > /tmp/.wasm_cross.txt
meson -Db_lto=true -Ddefault_library=static -Dstatic=true -Dloaders="all" -Dsavers="all" -Dthreads=false -Dbindings="wasm_beta" --cross-file /tmp/.wasm_cross.txt build_wasm32_sw
else
sed "s|EMSDK:|$EMSDK|g" ./cross/wasm32_wg.txt > /tmp/.wasm_cross.txt
meson -Db_lto=true -Ddefault_library=static -Dstatic=true -Dloaders="all" -Dsavers="all" -Dthreads=false -Dbindings="wasm_beta" -Dengines="wg_beta, sw" --cross-file /tmp/.wasm_cross.txt build_wasm32_all
fi
fi
ninja -C build_wasm32_$BACKEND/
ls -lrt build_wasm32_$BACKEND/src/bindings/wasm/*.{js,wasm}