thorvg/src/loaders/lottie/tvgLottieAnimation.cpp
Hermet Park 5de098f128 lottie: suppport writable expressions
This function sets the value of a specified expression variable within a particular layer.
It is useful for dynamically changing the properties of a layer at runtime.

Experimental API
- Result LottieAnimation::assign(const char* layer, uint32_t ix, const char* variable, float value)
- Tvg_Result tvg_lottie_animation_assign(Tvg_Animation* animation, const char* layer, uint32_t ix, const char* var, float val)
2025-03-24 12:11:15 +09:00

102 lines
3.2 KiB
C++

/*
* Copyright (c) 2024 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgCommon.h"
#include "thorvg_lottie.h"
#include "tvgLottieLoader.h"
#include "tvgAnimation.h"
LottieAnimation::LottieAnimation()
{
}
Result LottieAnimation::override(const char* slot) noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return Result::InsufficientCondition;
if (static_cast<LottieLoader*>(loader)->override(slot)) return Result::Success;
return Result::InvalidArguments;
}
Result LottieAnimation::segment(const char* marker) noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return Result::InsufficientCondition;
if (!marker) {
static_cast<LottieLoader*>(loader)->segment(0.0f, FLT_MAX);
return Result::Success;
}
float begin, end;
if (!static_cast<LottieLoader*>(loader)->segment(marker, begin, end)) return Result::InvalidArguments;
return static_cast<LottieLoader*>(loader)->segment(begin, end);
}
Result LottieAnimation::tween(float from, float to, float progress) noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return Result::InsufficientCondition;
if (!static_cast<LottieLoader*>(loader)->tween(from, to, progress)) return Result::InsufficientCondition;
return Result::Success;
}
uint32_t LottieAnimation::markersCnt() noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return 0;
return static_cast<LottieLoader*>(loader)->markersCnt();
}
const char* LottieAnimation::marker(uint32_t idx) noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return nullptr;
return static_cast<LottieLoader*>(loader)->markers(idx);
}
Result LottieAnimation::assign(const char* layer, uint32_t ix, const char* var, float val)
{
if (!layer || !var) return Result::InvalidArguments;
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return Result::InsufficientCondition;
if (static_cast<LottieLoader*>(loader)->assign(layer, ix, var, val)) return Result::Success;
return Result::NonSupport;
}
LottieAnimation* LottieAnimation::gen() noexcept
{
return new LottieAnimation;
}