thorvg/examples/Capi.cpp
Hermet Park eab9d68e67 api: remove SwCanvas::mempool()
We have improved the functionality to manage the memory pool safely,
by figuring out the current working threads. Users no longer need to
manually configure memory pool management, and the related APIs
have been removed.

API Removals:
- Result SwCanvas::mempool(MempoolPolicy policy)
- enum SwCanvas::MempoolPolicy

- Tvg_Result tvg_swcanvas_set_mempool(Tvg_Canvas* canvas,  Tvg_Mempool_Policy policy)
- enum Tvg_Mempool_Policy

issue: https://github.com/thorvg/thorvg/issues/3116
2025-02-12 13:19:12 +09:00

358 lines
13 KiB
C++

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg_capi.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <stdio.h>
#define WIDTH 800
#define HEIGHT 800
/************************************************************************/
/* Capi Test Code */
/************************************************************************/
static Tvg_Canvas* canvas = NULL;
static Tvg_Animation* animation = NULL;
void contents()
{
//////1. Linear gradient shape with a linear gradient stroke
//Set a shape
Tvg_Paint* shape1 = tvg_shape_new();
tvg_shape_move_to(shape1, 25.0f, 25.0f);
tvg_shape_line_to(shape1, 375.0f, 25.0f);
tvg_shape_cubic_to(shape1, 500.0f, 100.0f, -500.0f, 200.0f, 375.0f, 375.0f);
tvg_shape_close(shape1);
//Prepare a gradient for the fill
Tvg_Gradient* grad1 = tvg_linear_gradient_new();
tvg_linear_gradient_set(grad1, 25.0f, 25.0f, 200.0f, 200.0f);
Tvg_Color_Stop color_stops1[4] =
{
{0.00f, 255, 0, 0, 155},
{0.33f, 0, 255, 0, 100},
{0.66f, 255, 0, 255, 100},
{1.00f, 0, 0, 255, 155}
};
tvg_gradient_set_color_stops(grad1, color_stops1, 4);
tvg_gradient_set_spread(grad1, TVG_STROKE_FILL_REFLECT);
//Prepare a gradient for the stroke
Tvg_Gradient* grad1_stroke = tvg_gradient_duplicate(grad1);
//Set a gradient fill
tvg_shape_set_gradient(shape1, grad1);
//Set a gradient stroke
tvg_shape_set_stroke_width(shape1, 20.0f);
tvg_shape_set_stroke_gradient(shape1, grad1_stroke);
tvg_shape_set_stroke_join(shape1, TVG_STROKE_JOIN_ROUND);
//////2. Solid transformed shape
//Set a shape
const Tvg_Path_Command* cmds;
const Tvg_Point* pts;
uint32_t cmdCnt, ptsCnt;
tvg_shape_get_path(shape1, &cmds, &cmdCnt, &pts, &ptsCnt);
Tvg_Paint* shape2 = tvg_shape_new();
tvg_shape_append_path(shape2, cmds, cmdCnt, pts, ptsCnt);
tvg_shape_set_fill_color(shape2, 255, 255, 255, 128);
//Transform a shape
tvg_paint_scale(shape2, 0.3f);
tvg_paint_translate(shape2, 100.0f, 100.0f);
//Push shapes 1 and 2 into the canvas
tvg_canvas_push(canvas, shape1);
tvg_canvas_push(canvas, shape2);
//////3. Radial gradient shape with a radial dashed stroke
//Set a shape
Tvg_Paint* shape3 = tvg_shape_new();
tvg_shape_append_rect(shape3, 550.0f, 20.0f, 100.0f, 50.0f, 0.0f, 0.0f, true);
tvg_shape_append_circle(shape3, 600.0f, 150.0f, 100.0f, 50.0f, true);
tvg_shape_append_rect(shape3, 550.0f, 230.0f, 100.0f, 100.0f, 20.0f, 40.0f, true);
//Prepare a radial gradient for the fill
Tvg_Gradient* grad2 = tvg_radial_gradient_new();
tvg_radial_gradient_set(grad2, 600.0f, 180.0f, 50.0f, 640.0f, 180.0f, 0.0f);
Tvg_Color_Stop color_stops2[3] =
{
{0.0f, 255, 0, 255, 255},
{0.5f, 0, 0, 255, 255},
{1.0f, 50, 55, 155, 255}
};
tvg_gradient_set_color_stops(grad2, color_stops2, 3);
tvg_gradient_set_spread(grad2, TVG_STROKE_FILL_PAD);
//Set a gradient fill
tvg_shape_set_gradient(shape3, grad2);
//Prepare a radial gradient for the stroke
uint32_t cnt;
const Tvg_Color_Stop* color_stops2_get;
tvg_gradient_get_color_stops(grad2, &color_stops2_get, &cnt);
float cx, cy, r, fx, fy, fr;
tvg_radial_gradient_get(grad2, &cx, &cy, &r, &fx, &fy, &fr);
Tvg_Gradient* grad2_stroke = tvg_radial_gradient_new();
tvg_radial_gradient_set(grad2_stroke, cx, cy, r, fx, fy, fr);
tvg_gradient_set_color_stops(grad2_stroke, color_stops2_get, cnt);
tvg_gradient_set_spread(grad2_stroke, TVG_STROKE_FILL_REPEAT);
//Set a gradient stroke
tvg_shape_set_stroke_width(shape3, 30.0f);
tvg_shape_set_stroke_gradient(shape3, grad2_stroke);
tvg_paint_set_opacity(shape3, 200);
//Push the shape into the canvas
tvg_canvas_push(canvas, shape3);
//////4. Scene
//Set a scene
Tvg_Paint* scene = tvg_scene_new();
//Set circles
Tvg_Paint* scene_shape1 = tvg_shape_new();
tvg_shape_append_circle(scene_shape1, 80.0f, 650.f, 40.0f, 140.0f, true);
tvg_shape_append_circle(scene_shape1, 180.0f, 600.f, 40.0f, 60.0f, true);
tvg_shape_set_fill_color(scene_shape1, 0, 0, 255, 150);
tvg_shape_set_stroke_color(scene_shape1, 75, 25, 155, 255);
tvg_shape_set_stroke_width(scene_shape1, 10.0f);
tvg_shape_set_stroke_cap(scene_shape1, Tvg_Stroke_Cap::TVG_STROKE_CAP_ROUND);
tvg_shape_set_stroke_join(scene_shape1, Tvg_Stroke_Join::TVG_STROKE_JOIN_ROUND);
tvg_shape_set_stroke_trim(scene_shape1, 0.25f, 0.75f, true);
//Set circles with a dashed stroke
Tvg_Paint* scene_shape2 = tvg_paint_duplicate(scene_shape1);
tvg_shape_set_fill_color(scene_shape2, 75, 25, 155, 200);
//Prapare a dash for the stroke
float dashPattern[4] = {15.0f, 30.0f, 2.0f, 30.0f};
tvg_shape_set_stroke_dash(scene_shape2, dashPattern, 4, 0.0f);
tvg_shape_set_stroke_cap(scene_shape2, TVG_STROKE_CAP_ROUND);
tvg_shape_set_stroke_color(scene_shape2, 0, 0, 255, 255);
tvg_shape_set_stroke_width(scene_shape2, 15.0f);
//Transform a shape
tvg_paint_scale(scene_shape2, 0.8f);
tvg_paint_rotate(scene_shape2, -90.0f);
tvg_paint_translate(scene_shape2, -200.0f, 800.0f);
//Push the shapes into the scene
tvg_scene_push(scene, scene_shape1);
tvg_scene_push(scene, scene_shape2);
//Push the scene into the canvas
tvg_canvas_push(canvas, scene);
//////5. Masked picture
//Set a scene
Tvg_Paint* pict = tvg_picture_new();
if (tvg_picture_load(pict, EXAMPLE_DIR"/svg/tiger.svg") != TVG_RESULT_SUCCESS) {
printf("Problem with loading an svg file\n");
tvg_paint_del(pict);
} else {
float w, h;
tvg_picture_get_size(pict, &w, &h);
tvg_picture_set_size(pict, w/2, h/2);
Tvg_Matrix m = {0.8f, 0.0f, 400.0f, 0.0f, 0.8f, 400.0f, 0.0f, 0.0f, 1.0f};
tvg_paint_set_transform(pict, &m);
// Set a composite shape
Tvg_Paint* comp = tvg_shape_new();
tvg_shape_append_circle(comp, 600.0f, 600.0f, 100.0f, 100.0f, true);
tvg_shape_set_fill_color(comp, 0, 0, 0, 200);
tvg_paint_set_mask_method(pict, comp, TVG_MASK_METHOD_INVERSE_ALPHA);
//Push the scene into the canvas
tvg_canvas_push(canvas, pict);
}
//////6. Animation with a picture
//instead loading from a memory, an animation can be loaded directly from a file using:
//tvg_picture_load(pict_lottie, EXAMPLE_DIR"/lottie/sample.json")
FILE *file = fopen(EXAMPLE_DIR"/lottie/sample.json", "r");
if (file == NULL) return;
fseek(file, 0, SEEK_END);
long data_size = ftell(file);
fseek(file, 0, SEEK_SET);
auto data = (char*)malloc(data_size + 1);
if (!data) return;
if (fread(data, 1, data_size, file) != (size_t)data_size) {
free(data);
fclose(file);
return;
}
//ensure null-termination in case tvg_picture_load_data is called with copy = false
data[data_size++] = '\0';
animation = tvg_animation_new();
Tvg_Paint* pict_lottie = tvg_animation_get_picture(animation);
if (tvg_picture_load_data(pict_lottie, data, data_size, nullptr, nullptr, false) != TVG_RESULT_SUCCESS) {
printf("Problem with loading a lottie file\n");
tvg_animation_del(animation);
} else {
tvg_paint_scale(pict_lottie, 3.0f);
tvg_canvas_push(canvas, pict_lottie);
}
free(data);
fclose(file);
//////7. Text
//load from a file
if (tvg_font_load(EXAMPLE_DIR"/font/SentyCloud.ttf") != TVG_RESULT_SUCCESS) {
printf("Problem with loading the font from the file. Did you enable TTF Loader?\n");
} else {
Tvg_Paint *text = tvg_text_new();
tvg_text_set_font(text, "SentyCloud", 25.0f, "");
tvg_text_set_fill_color(text, 0, 0, 255);
tvg_text_set_text(text, "\xE7\xB4\xA2\xE5\xB0\x94\x56\x47\x20\xE6\x98\xAF\xE6\x9C\x80\xE5\xA5\xBD\xE7\x9A\x84");
tvg_paint_translate(text, 50.0f, 380.0f);
tvg_canvas_push(canvas, text);
}
//load from a memory
file = fopen(EXAMPLE_DIR"/font/SentyCloud.ttf", "rb");
if (file == NULL) return;
fseek(file, 0, SEEK_END);
data_size = ftell(file);
fseek(file, 0, SEEK_SET);
data = (char*)malloc(data_size);
if (!data) return;
if (fread(data, 1, data_size, file) != (size_t)data_size) {
free(data);
fclose(file);
return;
}
if (tvg_font_load_data("Arial", data, data_size, "ttf", true) != TVG_RESULT_SUCCESS) {
printf("Problem with loading the font file from a memory. Did you enable TTF Loader?\n");
} else {
//Radial gradient
Tvg_Gradient* grad = tvg_radial_gradient_new();
tvg_radial_gradient_set(grad, 200.0f, 200.0f, 20.0f, 200.0f, 200.0f, 0.0f);
Tvg_Color_Stop color_stops[2] =
{
{0.0f, 255, 0, 255, 255},
{1.0f, 0, 0, 255, 255}
};
tvg_gradient_set_color_stops(grad, color_stops, 2);
tvg_gradient_set_spread(grad, TVG_STROKE_FILL_REFLECT);
Tvg_Paint *text = tvg_text_new();
tvg_text_set_font(text, "Arial", 20.0f, "italic");
tvg_text_set_gradient(text, grad);
tvg_text_set_text(text, "ThorVG is the best");
tvg_paint_translate(text, 70.0f, 420.0f);
tvg_canvas_push(canvas, text);
}
free(data);
fclose(file);
}
float progress(uint32_t elapsed, float durationInSec)
{
auto duration = (uint32_t)(durationInSec * 1000.0f); //sec -> millisec.
auto clamped = elapsed % duration;
return ((float)clamped / (float)duration);
}
/************************************************************************/
/* Entry Point */
/************************************************************************/
int main(int argc, char **argv)
{
tvg_engine_init(Tvg_Engine(TVG_ENGINE_SW), 0);
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("ThorVG Example (Software)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
SDL_Surface* surface = SDL_GetWindowSurface(window);
//create the canvas
canvas = tvg_swcanvas_create();
tvg_swcanvas_set_target(canvas, (uint32_t*)surface->pixels, surface->w, surface->pitch / 4, surface->h, TVG_COLORSPACE_ARGB8888);
contents();
SDL_Event event;
auto running = true;
auto ptime = SDL_GetTicks();
auto elapsed = 0;
while (running) {
//SDL Event handling
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT: {
running = false;
break;
}
case SDL_KEYUP: {
if (event.key.keysym.sym == SDLK_ESCAPE) {
running = false;
}
break;
}
}
}
//Update the animation
if (animation) {
float duration, totalFrame;
tvg_animation_get_duration(animation, &duration);
tvg_animation_get_total_frame(animation, &totalFrame);
tvg_animation_set_frame(animation, totalFrame * progress(elapsed, duration));
}
//Draw the canvas
tvg_canvas_update(canvas);
tvg_canvas_draw(canvas, true);
tvg_canvas_sync(canvas);
SDL_UpdateWindowSurface(window);
auto ctime = SDL_GetTicks();
elapsed += (ctime - ptime);
ptime = ctime;
}
SDL_DestroyWindow(window);
SDL_Quit();
tvg_engine_term(Tvg_Engine(TVG_ENGINE_SW));
return 0;
}